Jake Potrebic
9adc0b243b
Fix breakNaturally for fluid-logged blocks ( #7134 )
2021-12-21 16:32:54 -08:00
Jake Potrebic
75f4cb074a
Move setShouldBurnInDay to AbstractSkeleton ( #7120 )
2021-12-21 16:31:33 -08:00
Jake Potrebic
9259558b58
Fix remapping issue with RangedAttackMob and RangedEntity ( #7167 )
2021-12-21 16:23:19 -08:00
Jason Penilla
df8d28a450
Update checker framework & log4j-api for paper-api (also rebuild patches)
...
Note that the log4j-api version used in paper-api does not affect the version used in paper-server, this just affects the version people will see in their IDE when compiling against paper-api.
2021-12-21 01:17:52 -08:00
Noah van der Aa
ae6fec6d13
Updated Upstream (Bukkit/CraftBukkit/Spigot) ( #7116 )
2021-12-20 22:46:51 +00:00
Nassim Jahnke
6178609e1d
Fix tripwire state inconsistency
2021-12-20 12:10:26 +01:00
Spottedleaf
8c5be16686
Only write chunk data to disk if it serializes without throwing
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This ensures at least a valid version of the chunk exists
on disk, even if outdated
2021-12-19 09:15:22 -08:00
Spottedleaf
8c189d0faf
Create sections for chunk conversion if non-existant
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Required to add in the new biome sections
2021-12-18 01:06:37 -08:00
Nassim Jahnke
358ceb80a5
Update log4j to 2.17.0
2021-12-18 09:02:34 +01:00
Spottedleaf
4b0b72554f
Add missing return when datafixers fail for chunk conversion
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Caused the chunk to be later deserialized, which would
result in spamming unrelated errors (possibly) +
double chunk completion.
2021-12-17 06:55:39 -08:00
Spottedleaf
5b5f0aa6c8
Bounds check biomes length before using.
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Missed the diff by Mojang that added this, apparently some
ancient code created zero-length biomes.
2021-12-17 06:38:18 -08:00
DefineOutside
5ad1d9a01d
Fix empty voxel shape usage ( Fixes #7043 )
2021-12-15 18:15:04 +00:00
Jason
95d881f916
Fix WorldGenRegion leak when converting pre-1.18 chunks ( #7097 )
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Co-authored-by: Nassim Jahnke <jahnke.nassim@gmail.com>
2021-12-14 22:07:42 +01:00
Nassim Jahnke
51d168752b
Update log4j to 2.16.0
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No confirmed attack vector, and definitely no attack vector for normal setups, but, just in case.
2021-12-14 20:08:40 +01:00
LemonCaramel
7f310957bc
Add more Campfire API ( #5779 )
2021-12-13 12:57:39 -08:00
Owen1212055
d8747c13e5
[ci skip] Add nullable annotation to field ( #7042 )
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Co-authored-by: Riley Park <riley.park@meino.net>
2021-12-12 20:31:32 -08:00
Jake Potrebic
c1bd3cc8fd
Updated Upstream (CraftBukkit) ( #7105 )
2021-12-12 19:59:43 -08:00
Jason
29bd57b4c8
Remove codec usage in chunk snapshot creation ( #7093 )
2021-12-11 17:50:45 -08:00
Nassim Jahnke
1c779c2d2e
Update to 1.18.1 ( #7076 )
2021-12-10 15:24:07 +01:00
Glare
dce79f333c
Update Log4J ( #7069 )
2021-12-09 18:02:41 -08:00
Nassim Jahnke
4e355c488d
Updated Upstream (CraftBukkit)
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Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
35d3986e Disable log4j message formatting
040e0c3b Increase outdated build delay
2021-12-09 21:59:59 +01:00
Nassim Jahnke
b475c6a683
Backport log4j fix
2021-12-09 17:55:19 +01:00
Jason Penilla
bbc745158d
Fix issue with snapshotted biomes in last commit
2021-12-09 04:36:03 -08:00
Jason Penilla
188a8dfc4c
Fix ChunkSnapshot#isSectionEmpty(int)
2021-12-09 04:11:04 -08:00
Spottedleaf
0e91b6ae9b
Return 0 for light values if a dimenion does not have them
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Fixes https://github.com/PaperMC/Starlight/issues/99
2021-12-08 22:01:02 -08:00
Spottedleaf
758e2a7ee2
Fix bad ticking checks for blocks
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Caused blocks to tick outside of simulation distance
2021-12-08 22:00:45 -08:00
Jake Potrebic
74fd151adc
Fix entity equipment on cancellation of EntityDeathEvent ( #5740 )
2021-12-08 10:25:57 -08:00
Nassim Jahnke
33ea869a65
Bump Starlight light version
2021-12-08 08:42:44 +01:00
Nassim Jahnke
772e880f29
Fix light propagation in high y sections
2021-12-07 20:33:10 +01:00
Jason Penilla
53d026edcd
Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken
2021-12-06 19:40:26 -08:00
Jake Potrebic
0e25db214f
Fix mis-placed processEnchantOrder from 1.18 update ( #7052 )
2021-12-06 12:28:36 -08:00
Jason
af95df8d40
Port Actually unload POI data from Tuinity 1.16 ( #7044 )
2021-12-06 00:09:07 -08:00
Jake Potrebic
a50e2736a7
Include axolotls in affected entities for water splash potions ( #7024 )
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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-12-05 17:56:55 -08:00
Jason
fd263ef962
Fix empty/null chunk section check in LevelChunk#getBlockData, rename… ( #7039 )
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… patch and methods to make more sense with Mojang mappings
2021-12-05 15:32:02 -08:00
Jake Potrebic
7c8fdc1fb6
Add dropped hunk from mid-tick tasks ( #7034 )
2021-12-05 13:58:01 -08:00
Jason Penilla
a4782f72f7
[ci skip] fixup indent
2021-12-05 13:07:44 -08:00
LemonCaramel
c83700291a
Fix client world difficulty sync issue ( #7035 )
2021-12-05 20:44:17 +01:00
Nassim Jahnke
6b072ee589
Revert "Fix #6779 "
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This reverts commit 78faaa4f8e
.
2021-12-05 15:05:41 +01:00
Jake Potrebic
fd4f6c5e31
Update Optimise chunk tick iteration ( #6950 )
2021-12-05 15:00:13 +01:00
Jason Penilla
c3ff7e0ff7
Update Optimise collision checking in player move packet handling
2021-12-05 02:56:09 -08:00
Jason Penilla
78faaa4f8e
Fix #6779
2021-12-05 02:45:09 -08:00
Jason Penilla
fcca15ff0b
Update Highly optimise single and multi-AABB VoxelShapes and collisions
2021-12-05 02:45:09 -08:00
Jason
ccabae4fb6
Update and deprecate Allow delegation to vanilla chunk gen ( #7031 )
2021-12-05 02:27:20 -08:00
Jason
a42917dd10
[ci skip] Remove reobfJar from paper-server publication ( #7027 )
2021-12-04 23:42:28 -08:00
Jason
62fd374c36
Remove debug checks from ZeroBitStorage ( #7029 )
2021-12-04 23:41:44 -08:00
Jake Potrebic
fd352861b0
Updated Upstream (Bukkit/CraftBukkit) ( #7022 )
2021-12-04 23:11:59 -08:00
Jake Potrebic
54b0c41c20
further mitigate possible NPEs
2021-12-04 19:39:52 -08:00
Shane Freeder
52f95706d2
Fix trader merchants NPE when interacting with a merchant with non-active trades
2021-12-05 03:00:13 +00:00
stonar96
76ee105811
Optimize HashMapPalette ( #5074 )
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HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
2021-12-04 15:56:34 +01:00
Sam
63a97a64a3
Add Player#sendHealthUpdate ( #6904 )
2021-12-04 15:10:57 +01:00