Ammar Askar
76e002c2f5
Fix merge conflict from upstream change
2013-07-03 11:40:24 +05:00
md_5
ab1e1a2a5a
Add Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea!
2013-07-02 20:33:10 +10:00
md_5
011b0d5923
Update Spigot-API to 1.6
2013-07-02 12:36:48 +10:00
md_5
0c7072f790
Refresh the hashes of all our patches so they are nicely in sync after our new RB.
2013-06-16 21:45:21 +10:00
Andy Shulman
468ea97414
Implemented Bukkit and CraftBukkit pulls #859 and #1137 respectively
2013-06-15 19:10:13 +10:00
md_5
2083a98e7b
Update versions.
2013-06-15 19:08:22 +10:00
md_5
9bb9e64939
!= -> ==, fix timings
2013-06-04 17:58:08 +10:00
md_5
fced81e629
Just under 2 months for CB to pull - new record!
2013-06-04 17:44:12 +10:00
md_5
62a02a4422
Hopper cooldowns - patch #50 !
2013-06-02 16:24:20 +10:00
md_5
bb85281118
Add additional particle API. Thanks thinkofdeath!
2013-06-02 16:15:22 +10:00
md_5
fc6cfcb21a
Update Bungee support to new patch. This is breaking.
2013-06-02 15:22:22 +10:00
md_5
e9757fa533
Add a skeleton api impl to show how spigot specific APIs will be made
2013-06-02 15:15:15 +10:00
md_5
383f357e29
Rename some API patches
2013-06-02 11:22:30 +10:00
md_5
3e06c41ce4
Update timings patch for cleanup and better efficiency
2013-06-02 11:19:41 +10:00
md_5
6958c35844
Clean up the first two API patches
2013-06-02 10:45:39 +10:00
md_5
05db99ce17
Add better APIs for bungee raw IP
2013-05-21 20:45:44 +10:00
md_5
6fd3486dab
Add IP for players raw IP address
2013-05-14 21:14:43 +10:00
md_5
51ed9f651d
Update to latest upstream
2013-05-04 09:24:53 +10:00
md_5
89c99e9d28
[CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST.
2013-05-01 08:40:33 +10:00
md_5
b9d0fab579
[Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml
2013-04-19 17:46:00 +10:00
md_5
079dc61259
Now that thats out the way..
2013-04-13 17:14:56 +10:00
md_5
010f3ea2b0
Remove a fair chunk of existing patches now applied to CraftBukkit
2013-04-13 17:06:23 +10:00
md_5
7db53a4407
Add @hidendra 's pulls
2013-04-10 17:03:17 +10:00
md_5
d9c76252eb
Remove stats completely from patches.
2013-04-10 14:08:33 +10:00
md_5
0e9aa34299
[Cosmetic] Update patches to be generated with latest stable git.
2013-04-10 12:36:11 +10:00
md_5
87f4ca0e82
remove no longer applying / pulled meta patches
2013-04-04 22:52:57 -05:00
Ammar Askar
1fdfed1fb9
Update for upstream version change
2013-04-04 15:58:51 +05:00
Hudson
acc7e2172b
revert changes to disabled plugins and scheduler.
...
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
md_5
fa4499b65f
Add a TON of metadata speed / memory fixes and improvements, courtesy of @crast
2013-03-23 10:30:53 +11:00
Benjamin James Harrison-Sims
49fd03bf60
Update to 1.5.1
2013-03-20 22:13:12 +00:00
md_5
204e52aa82
Update Spigot API patches for 1.5
2013-03-16 08:41:11 +11:00
md_5
b8d6b349b9
Remove extra event debug. Doesn't help + issue is already identified
2013-03-15 07:20:41 +11:00
md_5
e6da53b4c4
Try harder to print debug.
2013-03-14 20:52:32 +11:00
md_5
f34560ad84
Add debug code for event exceptions.
2013-03-14 20:37:44 +11:00
md_5
2faef00909
Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be.
2013-03-04 18:49:59 +11:00
Aikar
e9950b70d3
Overhaul to Timings and Entity Activation Range
...
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.
This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.
This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.
These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
md_5
20d7972801
Add aikar.co url too
2013-02-23 09:52:23 +11:00
md_5
9c7cbd37c9
Add paste flag to timings.
2013-02-23 09:33:01 +11:00
md_5
125729df15
Remove TagAPI patches.
2013-02-22 19:30:23 +11:00
md_5
59ccb11830
TagAPI is installed, I swear.
2013-02-20 20:16:54 +11:00
md_5
7b4bba6b3b
Actually use the parent pom.
2013-02-03 09:54:16 +11:00
md_5
5853e18f40
Just use the parent pom.
2013-02-03 09:48:23 +11:00
md_5
277b59e4b9
Update POM changes to individual patches.
2013-02-03 09:38:54 +11:00
md_5
5efea6f794
Only nag if we are finding for the first time..
2013-02-02 18:11:59 +11:00
md_5
b8994aff61
Abuse plugins which embed metrics in the default location.
2013-02-02 16:41:52 +11:00
md_5
37dc2fc1c4
Plugins break when the intended behaviour is put into place, because for some reason they are all packaging the same classes, an inherently unsafe operation in the case that the classes are loaded at the same time by multiple classloaders - hence we are removing safety from the loaders for now until a correct solution can be put in place.
2013-02-02 16:30:39 +11:00
md_5
cd35b5e5b0
Update to CraftBukkit 1.4.7-R1
2013-01-31 16:56:47 +11:00
md_5
cc5229ad6d
Well, mike was right about deadlocks.
2013-01-25 11:35:20 +11:00
md_5
0c9154899b
Make the plugin classloader a bit more thread safe to prevent class not found errors when a class is loaded at the same time from another thread.
2013-01-24 09:33:34 +11:00
md_5
648a5d145b
Aikar is backwards, AND likes Java 7
2013-01-19 19:32:06 +11:00