md_5
70aace0312
SPIGOT-2694: Update other half of door on BlockBreakEvent
2016-10-10 16:58:14 +11:00
md_5
270a3a66ce
SPIGOT-2717: /execute over RCON
2016-10-09 14:00:04 +11:00
Ryan Michela
1cce906e11
MC-54738: Fix ocean biome spikes due to minHeight sign inversion.
2016-10-08 19:22:59 +11:00
md_5
c1b529eddc
SPIGOT-2683: Missing BlockDispenseEvents
2016-09-19 18:20:15 +10:00
md_5
bae15259ed
Remove unneeded change
2016-09-11 14:14:13 +10:00
md_5
8788b79a48
SPIGOT-2639: Better state validation
2016-09-05 17:33:28 +10:00
md_5
fafcfd7529
SPIGOT-2653: Better align combustion with vanilla behaviour
2016-09-03 16:39:21 +10:00
md_5
43ab2669d7
SPIGOT-2634: Concurrency issue in FileIOThread
2016-08-27 15:51:54 +10:00
DemonWav
c74e2a7301
SPIGOT-215: Implement infrastructure for Location tab completes
2016-08-25 09:48:52 +10:00
md_5
4db0855e3e
SPIGOT-2622: Ensure all players are safely disconnected on shutdown
2016-08-23 14:02:48 +10:00
Pokechu22
4507d99aea
SPIGOT-2616: Fix dispensers dispensing TNT making squid sounds
...
This was caused by the wrong obfuscated sound effect being used, probably due to a merge issue.
2016-08-20 09:48:07 +10:00
md_5
5e5cf84f2c
SPIGOT-2581: EntityAirChangeEvent
2016-08-08 18:24:21 +10:00
md_5
2a5461deb1
Enhance Beacon Block API
2016-07-23 10:55:43 +10:00
redwallhp
7655e38a47
Implement basic Beacon Block API
2016-07-23 10:49:05 +10:00
md_5
f5d891f609
SPIGOT-2537: Relax skull check even for nominally invalid skulls.
2016-07-22 20:34:17 +10:00
md_5
7f9fbe54ba
Simplify a few diffs
2016-07-15 20:10:43 +10:00
md_5
301db84d3d
SPIGOT-2520: Better skull validation
2016-07-13 11:47:57 +10:00
md_5
ca1bb1c445
SPIGOT-2495: Better validation of Skulls.
2016-07-12 20:18:08 +10:00
md_5
0df416d679
SPIGOT-113: Add save status to ChunkUnloadEvent
2016-07-11 21:10:56 +10:00
md_5
a625e4567d
SPIGOT-2427: Fix missed diff in armor damage handling
2016-07-10 12:02:18 +10:00
md_5
54902261c1
SPIGOT-1994: Revert collisions to Vanilla behaviour
2016-07-10 11:44:02 +10:00
md_5
e3b4dd3d9a
Call EntityChangeBlockEvent for Fire Arrows hitting TNT
2016-07-08 11:20:15 +10:00
md_5
d7c257e120
SPIGOT-2490: Villager farming event
2016-07-08 11:12:40 +10:00
md_5
a327d9f1da
SPIGOT-2504: Save structure info for secondary worlds
2016-07-08 10:55:51 +10:00
md_5
2239ff0f97
SPIGOT-2501: Remove period from default quit message
2016-07-07 10:43:49 +10:00
md_5
56813c7fff
SPIGOT-1468: ENDER_PEARL SpawnReason
2016-07-01 12:30:28 +10:00
md_5
3804ba654e
SPIGOT-1373: Implement EntityTargetEvent for TEMPT.
...
This can be a high frequency event call. Use with care.
2016-07-01 11:41:27 +10:00
md_5
45038571f9
SPIGOT-1341: Cancelled cake interact decreases client hunger
2016-07-01 11:20:31 +10:00
md_5
8db0dbfc44
SPIGOT-1405: Call EntityChangeBlockEvent for Rabbits eating Carrots
2016-06-30 16:15:38 +10:00
md_5
121dfc098a
SPIGOT-1288: Sounds played for cancelled BlockPlaceEvent
2016-06-30 15:39:58 +10:00
md_5
6b843d995f
SPIGOT-1284: Run scheduler consistently within a tick
2016-06-30 15:20:04 +10:00
md_5
1faaa340e5
SPIGOT-1283: Copy data directory on world import in case it's required
2016-06-30 15:13:32 +10:00
md_5
6470560480
SPIGOT-1264: Spurious BlockFadeEvent
2016-06-30 14:47:05 +10:00
md_5
37d08c52ca
SPIGOT-1224: InventoryClickEvent issues for containers opened during event
2016-06-30 14:27:49 +10:00
md_5
939423a8f1
SPIGOT-1181: Ensure Minecart command updates visually
2016-06-30 13:33:26 +10:00
md_5
5f61739cb8
SPIGOT-1132: Duplicate Minecart interact event
2016-06-30 13:26:22 +10:00
md_5
287ef78890
SPIGOT-2461: Call player tick specifically
2016-06-28 11:44:48 +10:00
md_5
df75eebc2b
MC-80966 / SPIGOT-957: Send additional lighting data
2016-06-25 20:44:12 +10:00
md_5
ecf4b4238a
SPIGOT-924: Compute attributes one last time after quitting
2016-06-25 20:38:13 +10:00
md_5
75f99ec7c5
Update to Minecraft 1.10.2
2016-06-25 11:54:17 +10:00
Aikar
1953f52da1
SPIGOT-2439: Consistently fire Chunk(Load|Unload)Event
...
Clean up implementation and firing of both of these events by routing
both unload and load behaviors to consistent method calls.
This fixes issues where a few places would not call Load or Unload events
when it should have.
Additionally, reduces diff by moving the neighbor marking code into these
consistent points.
Additional benefits of the change include improving the neighbor marking
methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places,
as the latter will cause chunks to be marked active and not unload.
Finally, this also updates CraftWorld.loadChunk to use the new methods, as the
previous logic did not properly handle the new unload queue.
2016-06-23 10:34:08 +10:00
Ryan Michela
9af379fc47
SPIGOT-1319: Add EntityBreedEvent
2016-06-19 20:14:09 +10:00
Jadon Fowler
63839165bc
Fix infinite loop when saving chunks
...
Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkStorage (world): All chunks are saved
2016-06-18 04:31:44 -07:00
md_5
02f4218da5
SPIGOT-2414: Repeated disconnects
2016-06-15 13:45:11 +10:00
md_5
71cd505d45
SPIGOT-2405: Better event for combust due to fire
2016-06-15 13:31:35 +10:00
md_5
7f1a32252b
SPIGOT-2385: RegionFileCache synchronization issues
2016-06-12 19:28:27 +10:00
md_5
ac58f3840e
SPIGOT-2348: EntityTeleportEvent cancellation
2016-06-12 12:51:53 +10:00
md_5
1f507256e7
SPIGOT-2322: Chunks generating with missing / corrupted data.
2016-06-12 12:28:08 +10:00
md_5
f642d4bcc3
SPIGOT-2397: More calls to VehicleEntityCollisionEvent
2016-06-12 10:45:03 +10:00
minoneer
e2ff10bdcd
SPIGOT-1124: Changed To-Location on Teleport event ignored
2016-06-12 10:33:08 +10:00