Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7033f180 Hoist out synchronisation from ChunkRegionLoader
Spigot Changes:
500ff5d4 Rebuild patches
Additional Paper changes:
Fixed Versioned World Folders to not synchronize on ChunkRegionLoader
Optimized Save Queue even more to use a Long2ObjectOpenHashmap for save map
Add World#getXIfLoaded to IWorldReader to expose it to more places
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity
This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
Fixes GH-1417, GH-1424 (probably).
There are other issues in this area, including just how much a mess it
is but we will get to those when we get to those.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
3e2858f6 SPIGOT-4352: MoistureChangeEvent
5466e281 Add BlockDispenseArmorEvent
CraftBukkit Changes:
3123a069 SPIGOT-4352: MoistureChangeEvent
226db0ea Add BlockDispenseArmorEvent
cd367fa4 Fix bad thread safety in ChunkRegionLoader
3f5ca5f2 SPIGOT-4355: Improve cancelling VehicleEnterEvent
Spigot Changes:
145a37ae Rebuild patches
3f2423cc Rebuild patches
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity
This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
This restores vanilla behavior of allowing placed chests to retain any Block Entity Tag data.
Upstream added filtering to chests, breaking vanilla behavior, and preventing use of loot table chests as a reward mechanism.
Upon review, we can find no security risk in allowing players to place a chest with NBT data, as Spawn Eggs, Minecarts, command blocks etc all have their own checks.
Additionally, survival mode players, non op players can not create these items anyways. If a player has Creative or Op, they already have high levels of access.
Plus, Chests aren't the only inventory that could have free form items, so this filter was insufficient anyways.
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.
This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.
The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.
This change removes the synchronize and adds some protection around enable/disable
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
310dc809 Add ServerLoadEvent
CraftBukkit Changes:
19d654bd Add ServerLoadEvent
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
632449b6 SPIGOT-4349: End portal has wrong TeleportCause
3eb8af23 SPIGOT-4348: Use online player for setting skull owner if possible
We are seeing issues with DataFixers being not thread safe in async chunks
and even in some spigot packet sending code.
There are a few more global objects that are mutated that need to
be synchronized to be safe for use over multiple threads.
There may be more cases, but these are extremely obvious ones.
This method will return the Block a player is looking at while taking into consideration the AABB of each block in the path.
For example, you can look through the 1/4 space of air in a Stair block and get the block behind it instead of the Stair block you are looking past.
Some things break from this, while this was trying to fix other things
since the thing this patch tried to fix still had problems and required
yet another fix, just going to remove this patch.
Fixes issue #1177
`MapMaker#weakKeys()` makes the `Map` use identity comparison for the keys, while also enabling the automatical removal of dropped classes from the cache.
The changes are the same as in #1399, except now the original patch is modified instead of a new one being created.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
8ab814cd Add getFacing method to get the current cardinal direction an entity is facing.
CraftBukkit Changes:
ee5efeb0 Add getFacing method to get the current cardinal direction an entity is facing.
Spigot Changes:
0ede7d0e Rebuild patches
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
3037eb3e BlockSpreadEvent for Kelp
6cf60193 SPIGOT-4340: Improve client bug workaround
Spigots implementation around the header/footer strips newlines from the
header/footer, this patch allows the tab list header/footer to retain newlines.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
dc69d2b3 Fix unbound shaped recipe ingredients
ForgeFlower is better than Spigots FernFlower at decompiling the source.
However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.
However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.
So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
Fixes GH-1389
Because we are no longer enabling creepers to rapidly change status
every tick, in order to prevent event spam, their datawatcher value
ends up negative.
This datawatcher value is used to increment the fuseTicks within the
creeper tick. Because the value is negative, it is constantly zero'd
and therefore never incremented, instead acting the same as creepers
that aren't ignited.
We can just as easily increment this ourselves when the creeper is
ignited, so that's what we'll do.
Uses optimized check to avoid major locks and large method.
Will improve inlining across many hot methods.
Improve getBrightness to not do double chunk map lookups.