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2118 Commits

Autor SHA1 Nachricht Datum
Nassim Jahnke
b8f9558745 Apply all patches 2023-12-06 19:19:19 +01:00
Jake Potrebic
a364b7e88b
fix more compile issues 2023-12-06 10:07:47 -08:00
Jake Potrebic
0dee538a62
Upstream blocked Player#remove so our patch needed to be refactored 2023-12-06 09:54:52 -08:00
Jake Potrebic
6c4efc92be
fix mismatched bracket in game packet listener 2023-12-06 09:47:45 -08:00
Bjarne Koll
13b92ad487
Make things explodes via patches 2023-12-06 18:33:52 +01:00
Bjarne Koll
855a8196cf
Fix custom potion mixes patch 2023-12-06 17:40:36 +01:00
Owen1212055
9546b9c587
Patches!!! MORE MORE MORE MOOOOORE 2023-12-06 11:34:54 -05:00
Owen1212055
cd61b5d98e
Patches!!! MORE 2023-12-06 11:21:56 -05:00
Owen1212055
6bf2ebf200
Patches!!! (2) 2023-12-06 11:00:26 -05:00
Owen1212055
25dc4afafa
Patches!!! 2023-12-06 10:17:00 -05:00
Jake Potrebic
cc78c7f5f5
fix serializing TextColor with name 2023-12-05 20:56:02 -08:00
Jason Penilla
29e137669e
p a t c h e s 2023-12-05 21:49:31 -07:00
Jason Penilla
2053d6ace7
Improve update helper task 2023-12-05 21:46:41 -07:00
Jason Penilla
fc12258f24
more patch 2023-12-05 20:57:46 -07:00
Jason Penilla
723c05e7fe
some patches :D 2023-12-05 20:34:04 -07:00
Jason Penilla
5513f8a795
patches ... 2023-12-05 20:00:14 -07:00
Jake Potrebic
ad99d4568b
initial work on native Adventure codecs 2023-12-05 16:49:11 -08:00
Jason Penilla
6e9a238a8c
some more patch 2023-12-05 15:55:31 -07:00
Jason Penilla
7a59fd38d4
patches up to anti x ray 2023-12-05 15:32:41 -07:00
Jason Penilla
9d9fcf7e62
fix timings patch field use 2023-12-05 15:25:25 -07:00
Jason Penilla
1a33343012
some more patches 2023-12-05 15:21:44 -07:00
Jason Penilla
a30aad98f7
some patches 2023-12-05 15:12:48 -07:00
Jake Potrebic
c3f3edea07
port UnknownCommandEvent patch 2023-12-05 13:51:34 -08:00
Jason Penilla
dfac4f9df2
patches 2023-12-05 14:34:01 -07:00
Jason Penilla
fad3fa9bde
Update loot table and other patches 2023-12-05 14:20:44 -07:00
Nassim Jahnke
2a9a9c4cf0 Remove unnecessary import 2023-12-05 20:56:22 +01:00
Nassim Jahnke
2efd9bb99f More more more work 2023-12-05 20:54:55 +01:00
Nassim Jahnke
d7fc0c5ab2 More more work 2023-12-05 20:39:26 +01:00
Nassim Jahnke
603b32976b More work 2023-12-05 20:14:54 +01:00
Nassim Jahnke
9b56221762 Adventure (kind of) 2023-12-05 19:38:29 +01:00
Nassim Jahnke
2a1ace0cf2 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Jake Potrebic
931781c220
[ci skip] rebuild patches 2023-12-03 10:09:54 -08:00
Owen
9271ee7643
Dont resend blocks on interactions (#9413)
In general, the client now has an acknowledgment system that will cause block changes made by the client to be reverted correctly.

Essentially:

The client enters a "prediction" stage, where any block changes made will have its old blockstate captured (this is referred to as "server state").
If you update blocks during this stage, the client will update this captured server state as long as they're still currently predicting.
After prediction is done (via an ack packet) all captured blockstates are reverted to their captured server state.
This means that if the server actually updated a block and send a block update packet, it's correctly set, while if a block wasn't updated on the server but WAS updated on the client (server state wasn't updated), that change will be reverted.

It should be noted that this system does not yet support block entities, so those still need to be resynced when needed.

I discovered this when noticing that blocks broken outside of the player's valid interaction distance are still properly reverted, even though the server doesn't send any block updates, only an ack packet.
2023-12-02 22:41:35 -05:00
Jake Potrebic
8e061ce9c8
Add Structure check API (#9062) 2023-12-02 18:11:57 -08:00
Owen
5cbd5352b4
Fix Mushroom cow stew api (#9934) 2023-12-02 17:54:58 -08:00
Jake Potrebic
37bee09e3d
Restore vanilla entity drops behavior (#7650) 2023-12-02 17:35:10 -08:00
MrPowerGamerBR
ffa4115239
Configurable Dry and Wet Farmland Tick Rates (#9968)
* Configurable Dry and Wet Farm Land Nearby Water Tick Rates

* Rebase and squash

---------
2023-12-02 17:00:17 -08:00
hyper1423
40872ece07
Fix CraftMetaItem#addAttributeModifier duplication check (#9995) 2023-12-03 01:59:13 +01:00
Jake Potrebic
2184fbca00
Log correct recipes and advancement count on server start (#9978) 2023-12-02 13:17:35 -08:00
Jason Penilla
2182d47792
Update mapping-io (#9975) 2023-11-28 15:18:21 -07:00
Jake Potrebic
b37bbcfd98
Use ? super in Consumer/Predicate API (#9939) 2023-11-25 15:03:02 -08:00
Gijs de Jong
f9938d3949
Fix plugin bootstrap dependency tree population (#9963)
This patch fixes a bug where the dependency tree used for classpath joining,
wasn't built using the bootstrap dependencies, for plugin bootstrappers.
2023-11-25 17:57:12 -05:00
Jake Potrebic
0b20f94297
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9953)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
96340858 PR-938: Various Sound API improvements
cbfe0ff0 PR-937: Minor improvements to World#rayTrace documentation
e979ee95 PR-935: Change Consumer and Predicates to super
27ae46dc SPIGOT-3641, SPIGOT-7479, PR-931: Add missing values to EntityEffect
0616ec8b Add eclipse .factorypath file to .gitignore

CraftBukkit Changes:
8e162d008 PR-1301: Various Sound API improvements
eeb7dfc2d SPIGOT-7520: Attribute LootTableSeed missing for generated containers with attached LootTable
d433f086d PR-1297: Change Consumer and Predicates to super
864f616da SPIGOT-7518: Fix NullPointerException when calling Block#applyBoneMeal()
5a2d905af Add eclipse .factorypath file to .gitignore
7c6bf15d4 Fix SkullMeta configuration serialization / deserialization with note block sound

Spigot Changes:
7de1049b Rebuild patches
2023-11-25 14:34:42 -08:00
Jake Potrebic
8eac3e1b93
Don't fire EntityPotionEffectEvent during worldgen (#9965) 2023-11-25 14:18:37 -08:00
Warrior
8280211e52
Fix yaw being ignored for first spawn pos (#9959) 2023-11-25 14:09:26 -08:00
MrPowerGamerBR
faa2f475b0
Lazily create LootContext for criterions (#9969)
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate

To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
2023-11-25 17:01:26 -05:00
TonytheMacaroni
334b2f20db
Fix max nearby entities class check (#9967) 2023-11-25 16:48:32 -05:00
Shane Freeder
ed753d34d2
Re-add missing vanilla safeMode arg 2023-11-25 09:49:48 +00:00
Jake Potrebic
96d5e6ca48
Code Generation for TypedKeys (#9233)
Currently includes generated key holder classes for types
used in the Registry Modification API
2023-11-22 20:56:28 -08:00
Isaac - The456
250388defe
add getAdvancementProgress() to PlayerAdvancementCriterionGrantEvent (#9865)
this allows for simpler checks for if an advancement would be given to a player,
and denying it (as the advancement grant event is non-cancelable)
2023-11-18 20:18:48 -05:00