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976 Commits

Autor SHA1 Nachricht Datum
Minecrell
90e48db51c Expose client protocol version and virtual host 2017-10-10 18:45:43 +02:00
Shane Freeder
e813ac8f9f Remove lighting patches from spigot that cause more harm than good.
This commit removes two patches from spigot:
please review the patch messages for more information, however;

"Allow Disabling of Random Lighting Updates" potentially leaves chunk light maps in an invalid state, with
how often the server looks at these anyways, this patch really serves a questionable nature, the work is
going to be done, only it's being delayed and allowing the light map to be left in a potentially outdated
state.

"Fix some chunks not being sent to the client" sends chunks before their lighting has been calculated, this
means that the client will recieve chunks before they lighting has been calculated which can cause rendering
artifacts. The original issue around this patch appears to have already been fixed years ago.
2017-10-04 07:02:04 +01:00
Shane Freeder
45c25c868e Update B/CB 2017-10-09 10:15:17 +01:00
Shane Freeder
f618803d57 Revert keepalive back to 15 seconds 2017-10-09 09:49:12 +01:00
Shane Freeder
d649f90be0 Update CB/S 2017-10-07 09:57:38 +01:00
stonar96
3a9f17bc4b Anti Xray v2 (#858) 2017-10-05 14:38:21 +01:00
Shane Freeder
4632195902 Fix patch message (off the main thread!)
Don't tired and push!
2017-10-06 04:27:26 +01:00
Shane Freeder
f23cfe77fe rectify comment derp somebody just to point out 2017-10-05 03:39:51 +01:00
Shane Freeder
58a24b5aaf handle PacketPlayInKeepAlive async
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.

In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
on the main thread.
2017-10-05 02:25:41 +01:00
Shane Freeder
2727dfbafc Update craftbukkit 2017-10-01 01:57:01 +01:00
Zach Brown
91e639e718 Update documentation around PlayerJumpEvent 2017-09-29 14:58:24 -04:00
Zach Brown
563ee0f840 Fix build 2017-09-28 18:54:38 -04:00
Zach Brown
6e9bfd7ac6 Patch files need headers, weird isn't it 2017-09-28 18:43:36 -04:00
Zach Brown
12bf7a15ad Add PlayerJumpEvent 2017-09-28 17:38:17 -04:00
Shane Freeder
4a6a473a13 Update metrics to support java 9
http://openjdk.java.net/jeps/223
Java decided to change their versioning scheme and in doing so modified the
java.version system property to return $major[.$minor][.$secuity][-ea], as
opposed to 1.$major.0_$identifier we can handle pre-9 by checking if the "major"
is equal to "1", otherwise, 9+

of course, it really wouldn't be all that simple if they didn't add a quirk, now would it.
valid strings for the major may potentially include values such as -ea to deannotate a pre release
2017-09-26 05:58:52 +01:00
Minecrell
c4553b3936 Disable logger prefix for various plugins bypassing the plugin logger
Some plugins bypass the plugin logger and add the plugin prefix
manually to the log message. Since they use other logger names
(e.g. qualified class names) these would now also appear in the
log. Disable the logger prefix for these plugins so the messages
show up correctly.
2017-09-22 09:47:01 +02:00
Minecrell
a64c8c70da Allow plugins to use SLF4J for logging
SLF4J is a commonly used abstraction for various logging frameworks
such as java.util.logging (JUL) or Log4j. Currently, plugins are
required to do all their logging using the provided JUL logger.
This is annoying for plugins that target multiple platforms or when
using libraries that log messages using SLF4J.

Expose SLF4J as optional logging API for plugins, so they can use
it without having to shade it in the plugin and going through
several layers of logging abstraction.
2017-09-21 16:34:36 +02:00
Minecrell
57d987e936 Handle plugin prefixes in Log4j configuration 2017-09-21 16:18:30 +02:00
Minecrell
8556beee8c Use Log4j IOStreams to redirect System.out/err to logger
Log4j2 provides an optimized implementation of PrintStream that
redirects its output to a logger. Use it instead of a custom
implementation for minor performance improvements and some fixes.

With the old implementation, each call to System.print()
results in a separate line, even though it should not result in
a line break. Log4j's implementation handles it correctly.
2017-09-18 12:07:47 +02:00
Minecrell
03891a7fe5 Update TerminalConsoleAppender to 1.0.0 (updates JLine)
Fixes #879
2017-09-23 19:57:16 +02:00
Riley Park
041250dfb9 Avoid NPE in AdvancementDataWorld thanks to Spigot being dumb 2017-09-21 07:01:40 -07:00
Zach Brown
7be477c2cc Update upstream CB
Fixes GH-887
2017-09-18 22:01:43 -04:00
Aikar
68b6b07086 World can be null for sign conversion, fixes #886 2017-09-18 21:03:45 -04:00
Riley Park
d5dcfbc32d Avoid NPE during CraftBlockEntityState load 2017-09-18 13:39:40 -07:00
Shane Freeder
5ce5ef1c9f Update to 1.12.2, May the Tacos be with you 2017-09-18 12:04:01 +01:00
Shane Freeder
9f7b45a945 Update CB, refactor 0229-Fix-this-stupid-bullshit
Refactored 0229-Fix-this-stupid-bullshit in order to prevent merge conflicts
when spigot decides to update the timer and to provide some form of hint in the
console/log on startup.
2017-09-15 15:37:05 +01:00
Zach Brown
fe190b78a1 Fix race condition with chunks, dead tile entities
Fixes PaperMC/Paper#883 same issue as MinecraftForge/MinecraftForge#4386

A more detailed anaylsis of what is probably going on, courtesy of
@bs2609 and the MCForge Issue Tracker is:

When a chunk is unloaded, the entities and tile entities it contains are
marked for removal. The actual removal (from the world) occurs later,
when the world ticks its entities.
Conversely, when a chunk is loaded, it generally adds its entities to
the world promptly, without queuing.

Here's the normal sequence of events:

Chunk unloaded
Old entities removed
Chunk loaded
New entities added

However, what can happen:

Chunk unloaded
Chunk loaded
New entities added
Old entities removed

This occurs when an unloaded chunk is reloaded before its corresponding
entities have been removed.
2017-09-11 22:21:57 -04:00
Zach Brown
4424c3dec9 Rebuild patches 2017-09-06 22:59:08 -04:00
Shane Freeder
ada06c9e99 Rebuild patches 2017-09-03 01:09:35 +01:00
BillyGalbreath
8fc7933953 LivingEntity#setKiller 2017-08-24 15:18:41 -04:00
Riley Park
cc7b5ac739 Allow specifying a custom "authentication servers down" kick message
Thanks to @phenomax in #855
2017-08-17 16:13:22 -07:00
Shane Freeder
7fc4d26c3f Update CB 2017-08-16 16:47:06 +01:00
Shane Freeder
a6eb798352 Update S 2017-08-12 22:32:01 +01:00
Zach Brown
7a01df109a Merge pull request #853 from Brokkonaut/dragon-egg-falling
I forgot the // Paper comment
2017-08-11 21:39:54 -05:00
Brokkonaut
db39b99f26 I forgot the // Paper comment 2017-08-12 02:23:35 +02:00
Zach Brown
73f04c4828 Don't let Player#getLocale return null
Thanks for reporting @MatrixTunnel
2017-08-11 18:16:00 -05:00
Zach Brown
e70452db81 Remove null values in TileEntity tick list
Because who wouldn't want to tick a null tile entity right?
Fixes GH-851
2017-08-11 17:59:44 -05:00
Shane Freeder
4bf6691021 Update CB 2017-08-11 12:02:53 +01:00
Brokkonaut
3c154072d3 MC-94186 Fix dragon egg falling in lazy chunks
Fixes falling dragon eggs in lazy chunks fall to the block below the last empty block and replacing that block with them.

See also https://bugs.mojang.com/browse/MC-94186
2017-08-11 03:32:07 +02:00
Zach Brown
b8cda19a77 Fix MC-117075: TE Unload Lag Spike
PaperMC port of https://github.com/MinecraftForge/MinecraftForge/pull/4281
2017-08-09 18:11:57 -05:00
Shane Freeder
fbeadaefff Update CB (#846) 2017-08-09 19:44:28 +01:00
BillyGalbreath
19afa58c90 Ocelot despawns should honor nametags and leash (#821) 2017-08-07 22:26:44 -05:00
BillyGalbreath
568f82f3f8 Reset spawner timer when spawner event is cancelled (#819) 2017-08-07 22:25:59 -05:00
chickeneer
0e9f94b07a Fix Nether Portal Creation on cancelled event
Spigot is manipulating the Travel Agents canCreatePortal, but forgot to reset it on cancel

This causes nether portals to not be generated if the event is ever cancelled
2017-08-07 23:08:50 -04:00
Aikar
64b2b87256 Upstream update 2017-08-07 23:05:16 -04:00
DemonWav
2b47debe1e Fix this stupid bullshit 2017-08-06 17:18:20 -05:00
Shane Freeder
23d7d25afe fix construction order in CraftBanner 2017-08-06 16:36:48 +01:00
Shane Freeder
2c4293b0f6 Update B/CB/S 2017-08-05 23:36:47 +01:00
Zach Brown
04e2290f72 Update upstream CB 2017-08-04 22:10:30 -05:00
Minecrell
b0f800f0e2 Update JLine to 3.4.0. Fixes #736 2017-08-04 09:15:09 +02:00
BlackHole
01d1cc351b Update to 1.12.1 2017-08-03 16:36:06 +02:00
Aikar
489fda430a Update Upstream 2017-07-30 18:41:08 -04:00
Shane Freeder
fe649493e3 Update B/CB 2017-07-28 14:45:16 +01:00
Aikar
b4131ee68f Further refine logic 2017-07-28 00:04:01 -04:00
Aikar
8ff15ca2af ProfileWhitelistVerifyEvent
Fires when the server is validating if a player is whitelisted.

Allows you to do dynamic whitelisting and change of kick message
2017-07-27 23:39:31 -04:00
Zach Brown
60d5c10c1c There is no reason to continue if we DC a player during shutdown
Thanks Ice
2017-07-27 21:38:25 -05:00
Aikar
8d26bacb73 Fix a bug in recipe books that prevented them from working as they should 2017-07-27 03:13:13 -04:00
Aikar
89ff242bd4 Remove use of FastUtil for unload queue, very bad performance 2017-07-27 00:25:13 -04:00
Aikar
337e7791a6 Resolves GH-806: Respect saving disabled before unloading all chunks in a world
This behavior causes a save to occur even though saving was supposed to be turned off.

It's triggered when Hell/End worlds are empty of players.
2017-07-27 00:09:24 -04:00
Aikar
5495450456 Add getI18NDisplayName API
Gets the Display name as seen in the Client.
Currently the server only supports the English language. To override this,
You must replace the language file embedded in the server jar.
2017-07-26 23:44:09 -04:00
Aikar
5617a28291 Implement ensureServerConversions API
This will take a Bukkit ItemStack and run it through any conversions a server process would perform on it,
to ensure it meets latest minecraft expectations.
2017-07-26 23:40:49 -04:00
Aikar
cab448bd32 Improve the Saddle API for Horses
Not all horses with Saddles have armor. This lets us break up the horses with saddles
and access their saddle state separately from an interface shared with Armor.
2017-07-26 23:31:58 -04:00
Shane Freeder
cdcfbbe285 Add missing coverages for getTileEntity in order to attempt to avoid exeptions when calling getTileEntity (#797) 2017-07-27 04:11:09 +01:00
willies952002
e021202107 Allow Changing of Player Sample in ServerListPingEvent 2017-07-20 18:59:51 -04:00
Zach Brown
160d1ee3f1 JDK-8176055: Fix heap dumps on Java 8u141+
In Java 8u141 (1.8.0_141-b15) and newer, the
com.sun.management.HotSpotDiagnostic::dumpHeap API has changed and now
requires all heap dumps to end with the .hprof file extension.

Before this change, servers running 8u141 would be unable to perform a
heap dump.

For more information, please see the official release notes of Java 8
Update 141, linked below.
http://www.oracle.com/technetwork/java/javase/8u141-relnotes-3720385.html
2017-07-26 20:28:56 -05:00
Aikar
4265551308 Upstream update 2017-07-26 21:12:40 -04:00
Zach Brown
b7336e0204 Update upstream CB 2017-07-24 06:47:43 -05:00
Zach Brown
9115bf4ca0 Update upstream CB 2017-07-22 20:16:06 -05:00
Aikar
ca512353fc Remove last patch, didn't resolve issue. 2017-07-16 20:59:39 -04:00
Aikar
892fca2c4c SPIGOT-3427: Recalculate ConsoleSender permissions after plugins have loaded
Resolves a really weird race condition where the console sender could lose permission to execute
commands defined in plugin.yml with default=op
2017-07-16 20:41:30 -04:00
Aikar
a289bd5949 Update upstream (memory leak fix) 2017-07-16 20:36:27 -04:00
Zach Brown
8bc0a37de6 Port Sponge's heap dump command feature to Paper
To dump the server heap, run the following command:
`/paper heap`

This is added with the intent that it is useful for administrators and
developers to more easily identify and resolve memory leaks. Both by examining
these dumps themselves and by more easily allowing them to send them to
knowledgable parties.

This is a nearly line-for-line port of the same Sponge feature. So all
credit for the idea and implementation belongs to the that team.

Specifically the following commits:
be08be04b0
5e10a1b795
2017-07-15 18:59:18 -05:00
Zach Brown
91fbee7d15 Clear plugin metadata only after onDisable()
Fixes GH-776
2017-07-15 14:38:16 -05:00
Aikar
3ecd084ba8 Fix Anvil Level sync to client
763827668e

Was done incorrectly and is now causing level desyncs to client.

Always send current level to the client, and instead make setWindowProperty set the level.
2017-07-11 23:23:17 -04:00
Shane Freeder
43d46feb48 Update B/CB 2017-07-10 14:04:41 +01:00
Shane Freeder
b1c4f49c7a Update C 2017-07-09 10:56:36 +01:00
BillyGalbreath
99f530c937 Add Entity#fromMobSpawner API
Merges and closes GH-752
2017-07-09 01:38:30 -05:00
Shane Freeder
6e57283e32 Fix javadoc warnings 2017-07-03 16:38:49 +01:00
Zach Brown
65daf84cdb Block player logins during server shutdown
Adds GH-765
2017-07-02 21:37:56 -05:00
Aikar
61bbe8c3b3 Update upstream 2017-06-30 18:13:06 -05:00
Aikar
46e300045a Update upstream 2017-06-25 20:26:00 -04:00
Zach Brown
3f5b488720 Update upstream B/CB 2017-06-25 18:00:32 -05:00
Minecrell
39235e607d Avoid using System.out for colored messages. Fixes #757
Messages written to System.out are automatically redirected to the
root logger by CraftBukkit. However, before the messages reach the
logger, they are encoded and later decoded again using the standard
system encoding.

On some systems (e.g. FreeBSD), the standard system encoding is
US-ASCII by default, which doesn't support the section sign (§) that
is used for the color codes. Consequently, they will never reach
the formatter that translates them into ANSI escape codes.

There is no reason to write these messages to System.out - it just
adds additional overhead and the encoding problems. We can just log
the messages directly with the root logger.
2017-06-21 10:46:18 +02:00
Aikar
104b4ec3ae Fix Lootable bug 2017-06-20 18:59:18 -04:00
Aikar
285746c465 update upstream 2017-06-20 18:53:55 -04:00
Zach Brown
1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
Aikar
43e2c9c48c Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
2017-06-17 17:15:25 -04:00
sweepyoface
5d51c00fac Add UnknownCommandEvent (#746) 2017-06-17 20:53:31 -04:00
Aikar
60177fdfaf Shoulder Entities Release API
Let's you eject the Parrot naturally and get the newly spawned Parrot.
2017-06-17 15:20:25 -04:00
Zach Brown
7b4fe3ed73 Update upstream CB 2017-06-17 14:18:29 -05:00
Minecrell
e26d8346bd Continue reading from console input after EOT
There is usually no reason to stop reading from the console, so
preventing console input after EOT can be extremely confusing.

To prevent this, we can simply ignore the exception thrown by
JLine and continue reading normally.
2017-06-14 09:31:44 +02:00
Minecrell
98b036eab0 Remove unneeded WINDOWS_COMPAT ConsoleAppender
It was originally added in Bukkit/CraftBukkit@6aafe7c5a1 as a
workaround for BUKKIT-4956 to fix console output on Windows.

I believe the original issue was related to LOG4J2-965 and fixed
in apache/logging-log4j2@d04659c. Minecraft 1.12 finally updated
the Log4J version so this issue is no longer present.

Console output is still working fine on Windows after removing this.
2017-06-13 10:10:22 +02:00
Zach Brown
964e06c9a5 Update upstream B/CB/S 2017-06-12 22:28:09 -05:00
Zach Brown
cd7f5199e8 Renumber patches, fix conflicts, update for 1.12 2017-06-11 20:02:57 -05:00
BillyGalbreath
a86bd09bb7 PlayerAttemptPickupItemEvent (#732) 2017-06-11 19:46:11 -05:00
BillyGalbreath
899f4969c1 PlayerPickupItemEvent#setFlyAtPlayer (#683)
* PlayerPickupItemEvent#setFlyAtPlayer
2017-06-11 19:43:59 -05:00
BillyGalbreath
e91f3880b7 EntityPickupItemEvent (#679)
EntityPickupItemEvent
2017-06-11 19:42:01 -05:00
BillyGalbreath
d1f99dde16 Item#canEntityPickup (#680)
Item#canEntityPickup
2017-06-11 19:40:42 -05:00
Shane Freeder
451ff56710 Provide a configurable option to disable creeper lingering effect spawns 2017-06-11 21:13:59 +01:00
Zach Brown
bdd63e020c Merge pull request #728 from Minecrell/terminalconsoleappender
Improve console implementation
2017-06-11 15:12:27 -05:00