Commit graph

9 Commits

Autor SHA1 Nachricht Datum
Shane Freeder
622598f1dd
Revert "Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)"
This reverts commit aa52bf9e33.
2021-08-14 15:22:21 +01:00
Shane Freeder
aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00
Jason
4dd33cb8b6
[ci skip] Drop "Fix CME on adding a passenger in CreatureSpawnEvent" (#6384)
This is no longer needed as Entity#passengers is an ImmutableList as of 1.17
2021-08-14 03:01:07 -07:00
Jake Potrebic
a831634d44
add Optimize Light Engine patch (#5863) 2021-07-06 04:30:39 +00:00
Shane Freeder
a9394b8c1a
Try even harder to get an origin world and avoid NPEs (Fixes #5931) 2021-06-22 11:54:56 +01:00
Shane Freeder
47605b8e60
Try to prevent an NPE from origin data (Fixes #5905) 2021-06-21 10:04:18 +01:00
Jake Potrebic
9f8876e92f add back optimizing ServerLevel chunk checking methods 2021-06-19 08:57:42 +02:00
MiniDigger
4104545b11 remove system property for book size limits
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
2021-06-17 21:12:40 +02:00
Jason Penilla
691cdf6f9e
Update incremental chunk saving 2021-06-17 01:37:27 -07:00