Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.
This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron
CraftBukkit Changes:
b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron
d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket
4f34a67b #891: Fix scheduler task ID overflow and duplication issues
Spigot Changes:
d03d7f12 BUILDTOOLS-604: Rebuild patches