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2741 Commits

Autor SHA1 Nachricht Datum
Travis Watkins
2e744dbf64 Add files from jline for diff visibility 2012-05-23 15:32:42 -05:00
Travis Watkins
94e9543a14 Add fallback for when jline fails to initialize. Fixes BUKKIT-1675. 2012-05-23 15:32:33 -05:00
md_5
21327265f0 [Bleeding] Improve handling of ItemStacks. Addresses BUKKIT-1697 2012-05-23 04:10:49 -05:00
Score_Under
0f984dd9a5 Re-implement World.getTemperature and World.getHumidity 2012-05-23 04:02:15 -05:00
feildmaster
d484956c10 Updated version to 1.2.5-R2.1-SNAPSHOT for development towards next release 2012-05-19 17:55:53 -05:00
EvilSeph
f5da24cb8b Updated version to 1.2.5-R2.0 in pom.xml for RB. 2012-05-17 23:12:08 -04:00
Travis Watkins
af89cc783f Don't cap food level at 20 when eating. Fixes BUKKIT-1667
The amount of food gained when eating is used for calculating the food
saturation value so capping it at 20 at this point causes us to get
incorrect results. FoodMetaData.eat caps it at 20 anyway so we're safe to
not do so here.

Also readds a line from mc-dev that was mistakenly removed.
2012-05-17 21:17:23 -05:00
Travis Watkins
3ee75ab6d3 Replace TextWrapper with simple newline splitting. Fixes BUKKIT-1662
TextWrapper used to try to ensure a message would wrap correctly on the
client by counting the width of the characters in pixels and wrapping
before hitting that limit. This was needed because the client would lose
color information when wrapping and could not handle long lines of text.

Now that both of these problems are solved in the client we can replace
TextWrapper with simple code to split the message into multiple packets on
newlines and ensure chat colors carry across to the new packet.
2012-05-16 23:47:14 -05:00
feildmaster
b6d611d9be Revert obsolete "fix" for Redstone Torches 2012-05-17 00:24:26 -04:00
feildmaster
41b2e89c70 Assert that the block is still present after placement. Fixes BUKKIT-1399 2012-05-17 00:24:10 -04:00
feildmaster
1d361c2f48 Fix block place protection using a larger radius. Fixes BUKKIT-1617 2012-05-16 18:43:44 -05:00
Travis Watkins
4c8f6f2caa Add option to strip color codes from server.log file 2012-05-16 13:21:23 -05:00
Travis Watkins
e91169ebad Add ConsoleLogFormatter for diff visibility 2012-05-15 23:29:39 -05:00
EdGruberman
31d488a386 Update to jline 2. Fixes BUKKIT-717
JLine 2 allows for better color matching in the console and support for
colors in console on Windows. Hopefully provides better performance as well.
2012-05-15 23:27:51 -05:00
Travis Watkins
cbd20ec9ea Use a different temp file for each player to avoid corruption. Fixes BUKKIT-1607 2012-05-09 01:40:19 -05:00
Travis Watkins
ef7e14f9ef Fire events for fireball item usage. Fixes BUKKIT-1566 2012-05-09 01:40:19 -05:00
Travis Watkins
bbc3d31be7 Add ItemFireball from mc-dev for diff visibility 2012-05-09 01:40:19 -05:00
EvilSeph
fdc5c17a4c Updated version to 1.2.5-R1.4-SNAPSHOT for development towards next release. 2012-05-02 14:28:29 -04:00
EvilSeph
c7f70f242b Updated version to 1.2.5-R1.3 in pom.xml for Beta. 2012-04-30 19:36:23 -04:00
feildmaster
2f976705be Revert "Fix potential NPE in vanish API. Fixes BUKKIT-1541"
This reverts commit ebf121800bd3161e4af0f6d9229ccb39c31fc278.

If the handle ever becomes null we need to know about it so we can debug it further.
2012-04-27 12:48:40 -05:00
feildmaster
99aeb32d0d Remove Player cache and edit CraftPlayer.equals to account for EntityID. Fixes BUKKIT-1541 and Addresses BUKKIT-761 2012-04-27 12:33:40 -05:00
Travis Watkins
53ed0dad48 Don't call event if getOwner is null. Fixes BUKKIT-1545 2012-04-25 22:43:15 -04:00
md_5
3e382034e9 Fix growing large tress near world height. Fixes BUKKIT-1072 2012-04-25 22:30:42 -04:00
Travis Watkins
0153fe1f33 Check if packet is null before checking priority. Fixes BUKKIT-1579 2012-04-25 10:34:53 -05:00
EvilSeph
efab1e8b18 Updated version to 1.2.5-R1.3-SNAPSHOT for development towards next release. 2012-04-25 00:58:32 -04:00
EvilSeph
4368b21297 Updated version to 1.2.5-R1.2 in pom.xml for Beta. 2012-04-24 23:41:11 -04:00
Travis Watkins
40be9c8403 Optimized a little too much. Update goals every tick again to avoid AI oddness. 2012-04-24 23:20:29 -04:00
Travis Watkins
8f1fc96da0 Fixed per-world spawn limits. I have no idea how we missed this. 2012-04-24 22:28:26 -04:00
Travis Watkins
73ae279e8d Update players when potion effects are moved from them. Fixes BUKKIT-789 2012-04-24 21:58:35 -04:00
Travis Watkins
e98cfbd992 Remove address from throttle hashmap before killing socket. Fixes BUKKIT-659 2012-04-24 21:58:24 -04:00
Travis Watkins
e3363db0a9 Remove "Fetching addPacket..." spam as it isn't useful. Fixes BUKKIT-32 2012-04-24 21:58:12 -04:00
Travis Watkins
9c12dc0ef8 Fix potential NPE in vanish API. Fixes BUKKIT-1541 2012-04-24 21:57:54 -04:00
feildmaster
0220c1ff74 Remove legacy Chunk cache. Fixes BUKKIT-1400 2012-04-24 15:06:11 -05:00
feildmaster
119b5d18a5 Load player data before calling PlayerLoginEvent. Fixes BUKKIT-1531 and Fixes BUKKIT-601. 2012-04-23 22:12:19 -05:00
EvilSeph
e61a316815 We build for Java 1.5. 2012-04-23 23:05:57 -04:00
Travis Watkins
edfc8ba92f Add per-world spawn limits with fallback to server-wide bukkit.yml settings.
Fixes BUKKIT-1565
2012-04-23 22:54:43 -04:00
Travis Watkins
b7376e0865 Avoid doing unnecessary range checks when we're looping from start to end.
Make EntityLiving call AI logic every tick again.
Rework PathfinderGoalSelector logic.

Adds UnsafeList for use in places where we use ArrayList and know we won't
get index out of range errors. Added usage to World's tickEntities, Chunk's
entitySlices to speed up searching for entities, and to PathfinderGoalSelector
to speed up dealing with AI goals.

Reworked logic in PathfinderGoalSelector with help from fullwall. This code
no longer uses an extra ArrayList for setting up goals and only updates which
goals should be run every other time it is called.

Removed only calling PathfinderGoalSelector every other tick from EntityLiving
as we now only setup new goals every other tick. This ensures existing goals
run every tick to properly update mob movement.
2012-04-23 21:52:08 -04:00
Travis Watkins
e8459c1ff6 Optimize AI and EntityLiving ticking
Reduce usage of getCubes as it is an expensive call.
Remove iterator usage and object creation from PathfinderGoalSelector
methods as these are called very often.
Update EntityLiving goal selectors less often as this is still quite an
expensive task.
2012-04-21 23:53:10 -04:00
Travis Watkins
343f39b2b3 Add PathfinderGoalSelector for diff visibility 2012-04-21 23:52:38 -04:00
EvilSeph
8f6fe0a643 Rework clipping logic again, now works as well as the original implementation 2012-04-21 00:45:30 -04:00
EvilSeph
3e15a6911f Added Packet24 for diff visibility. 2012-04-21 00:44:31 -04:00
Wesley Wolfe
e28ae3f2fe Reworking clipping logic; Fixes BUKKIT-1472 2012-04-15 18:29:02 -05:00
Wesley Wolfe
2e646d2809 Made permissions.yml registration easier; Addresses BUKKIT-1499
The permissions.yml now behaves similar to a plugin.yml
2012-04-15 13:24:38 -05:00
feildmaster
748ebae550 Properly call EntityDeathEvent for mobs. Fixes BUKKIT-1519 2012-04-15 09:16:43 -05:00
feildmaster
6307efd2d1 Set current recipe to null when a recipe isn't found. Fixes BUKKIT-1456 2012-04-15 01:53:18 -05:00
feildmaster
27a9b4c907 Filter entity spawning sanely. 2012-04-15 01:52:51 -05:00
feildmaster
0026a08fa8 Use SpawnReason.DEFAULT instead of SpawnReason.CUSTOM, freeing CUSTOM to plugin spawning.
This gets used in case we are missing appropriate SpawnReason's for various Entity spawns.
2012-04-14 01:44:01 -05:00
feildmaster
e17d3ece00 Added SpawnReason.SLIME_SPLIT, Fixes BUKKIT-790 2012-04-14 01:38:22 -05:00
feildmaster
1dcb39074d Persist PlayerDeathEvent values. Fixes BUKKIT-1521 2012-04-14 00:30:39 -05:00
EvilSeph
e8b6eb717a Updated version to 1.2.5-R1.2-SNAPSHOT for development towards next release. 2012-04-08 23:54:35 -04:00