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20 Commits

Autor SHA1 Nachricht Datum
Nassim Jahnke
84993c1413 Add clicked position to PlayerUseUnknownEntityEvent (#9604) 2023-08-16 17:58:07 +10:00
Bjarne Koll
ff68512997 Update fluid chunk loading patch 2023-06-08 11:18:51 +02:00
Nassim Jahnke
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Nassim Jahnke
8ab183d79e More more more more patches 2023-03-14 20:24:52 +01:00
Nassim Jahnke
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Nassim Jahnke
eac356d807 Patching patched patches 2022-12-07 20:22:28 +01:00
Nassim Jahnke
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Jason Penilla
b9481cae74 Move classes added to net.minecraft.server to paper packages (#8500) 2022-10-24 12:43:46 -07:00
Spottedleaf
0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Spottedleaf
90da9124c5 Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-09-01 09:51:59 -07:00
Nassim Jahnke
24201b38ce More work 2022-07-27 21:49:24 +02:00
Nassim Jahnke
858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Spottedleaf
e83c74a0a0 hate jmp and his gradle 2022-06-07 17:15:06 -07:00
Nassim Jahnke
1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
Nassim Jahnke
a3e86aeb04 Catch more json parse errors 2022-01-06 12:40:51 +01:00
Josh Roy
91961de7c2 More more more more more more more more more work 2021-11-23 18:06:05 -05:00
Jason Penilla
ed6d43ddb0 Prepare for updating server patches 2021-11-23 00:57:41 -08:00
Jason Penilla
4da74a5419 Remove redundant and unneeded repos, reorder repos (#6867) 2021-11-03 19:42:18 -07:00
Jake Potrebic
4d67d89033 remove some more obf helpers 2021-06-16 10:48:25 -07:00
Jason Penilla
9a7acfee26 patches
fix
2021-06-12 23:48:25 -07:00