Commit graph

538 Commits

Autor SHA1 Nachricht Datum
md_5
1a710213df SPIGOT-3067: Wither skeleton heads not dropping 2017-02-15 10:11:41 +11:00
md_5
2683195ecd SPIGOT-3063: Call EntityAirChangeEvent 2017-02-14 10:34:56 +11:00
md_5
ed8a073298 SPIGOT-3044: BlockDispenseEvent for shulker boxes 2017-01-31 21:38:55 +11:00
md_5
80dd971b52 Make tile activeContainer assignment consistent. 2017-01-27 11:42:21 +11:00
md_5
16b5116c7c SPIGOT-3033: Alter behaviour of cancelled hopper transfers (reverted from commit 334aa07e2f) 2017-01-26 14:08:04 +11:00
md_5
334aa07e2f SPIGOT-3033: Alter behaviour of cancelled hopper transfers 2017-01-26 11:13:00 +11:00
md_5
46226d6a03 SPIGOT-3031: Pigs are not dropping their saddle 2017-01-24 13:39:22 +11:00
Pokechu22
4d3bf20155 Re-enable the vanilla debug MethodProfiler and /debug command
This is highly useful for profiling vanilla code, and in some cases plugin code.  It is somewhat expensive, though, which is why it was initially disabled.

I chose to use a system property instead of a configuration setting because 1) the MethodProfiler is exclusive to CraftBukkit and not part of the general API (the timings system is the general API equivalent), and 2) using a static final boolean property _may_ allow the JITter to optimize out the methods when disabled (though I'm not sure of it).

There are several changes to fix cases where the profiler code was broken slightly by other craftbukkit changes.  All of cases have been fixed, except for the block entity ticking one, due to the cost of the getSimpleName call.  For that, a ticking entry is used instead, so that time spent actually ticking the block entities can be compared with time processing the list.

This (effectively) reverts 7dde6cc566.
2017-01-18 17:42:35 -08:00
md_5
f709362074 SPIGOT-3002: Mob spawners are valid 2017-01-11 09:24:08 +11:00
md_5
27dd3ca45f SPIGOT-2997: Explicitly disallow invalid tiles to be opened 2017-01-10 09:56:20 +11:00
md_5
270755dc06 Fix crash if entities other than players (somehow?) consume their item. 2017-01-09 14:28:49 +11:00
md_5
d5e7885c2e SPIGOT-2990: EntityTeleportEvent for tameable animals following owner 2017-01-05 20:44:26 +11:00
md_5
c91863850d SPIGOT-2989: Use existing horse inventory object. 2017-01-05 15:03:22 +11:00
md_5
ce89845fda SPIGOT-1915: Fix players seeing their own passengers 2017-01-04 10:50:02 +11:00
md_5
63b5f7d338 More robust inventory handling 2017-01-04 10:04:27 +11:00
md_5
613be0d841 SPIGOT-2980: Improve SpawnEgg NBT application and ItemStack conversion. 2017-01-02 16:13:25 +11:00
md_5
bf8303f25d Clear effectsToProccess after applying potion effects 2017-01-02 13:51:16 +11:00
md_5
e2a288c863 SPIGOT-2969: Shulker box removal not updating comparators 2016-12-28 14:23:52 +11:00
md_5
70bc70b4ee SPIGOT-2966: Entirely remove problematic check 2016-12-28 09:50:40 +11:00
md_5
f9e044059f SPIGOT-2960: Fire HOTBAR_MOVE_AND_READD in more cases 2016-12-27 12:14:55 +11:00
md_5
056af8b9c2 SPIGOT-2964: Correct number of shelve sin PrepareEnchantEvent 2016-12-27 11:53:09 +11:00
md_5
0fb3f8b47a Correct some code. 2016-12-24 22:52:50 +11:00
md_5
96f03d9065 SPIGOT-2127: Add DamageCause.ENTITY_SWEEP_ATTACK 2016-12-23 22:40:38 +11:00
md_5
746cf0f0d7 Additional fireworks damage tracking. 2016-12-23 22:32:40 +11:00
Zach Brown
622add8458 MC-88491: Fix projectile colliding with shooter
In some situations, a projectile made collide with the entity that shot
it. This occurs because the game sets the ignored entity incorrectly.
Our fix is to ensure that the shooter is the only entity that gets
ignored by the projectile.
2016-12-23 16:41:54 +11:00
md_5
e232e1519e SPIGOT-2953: Set damager for fireworks 2016-12-22 20:26:27 +11:00
md_5
13a5b12206 SPIGOT-2944: Just apply filtering to players 2016-12-22 16:50:24 +11:00
md_5
a86731306b Update to Minecraft 1.11.2 2016-12-21 22:00:00 +11:00
md_5
fb50a80d0f SPIGOT-2948: Alter filtering logic 2016-12-21 17:12:39 +11:00
md_5
8ea0c87f51 Update to Minecraft 1.11.1 2016-12-21 07:00:00 +11:00
md_5
c8ff65136f SPIGOT-2936: Simplify WorldBorder diff 2016-12-19 23:05:39 +11:00
md_5
4602331b1d SPIGOT-2930: Shift calling of PlayerItemBreakEvent to before break. 2016-12-18 09:26:36 +11:00
md_5
7f313269d7 SPIGOT-2926: Check spawn-npcs setting for NPCs.
Probably should refactor this code to be more similar to Vanilla in future.
2016-12-17 14:26:09 +11:00
md_5
655d8407ce SPIGOT-2918: Always call EnchantItemEvent 2016-12-14 14:38:55 +11:00
md_5
c6d6844254 SPIGOT-2913: Only one enchantment applied to items 2016-12-13 08:44:50 +11:00
md_5
4f479728ee SPIGOT-2912: Fix enchanting with ID of 0 2016-12-12 09:35:31 +11:00
md_5
c4baa9cdf9 Add getLocation for InventoryEnderChest 2016-12-11 16:41:40 +11:00
md_5
0a81101bd2 Add EnchantmentOffer to PrepareItemEnchantEvent 2016-12-11 11:12:10 +11:00
md_5
7e02867f09 SPIGOT-2242: Handle changed item in PlayerPickupArrowEvent 2016-12-10 12:48:56 +11:00
md_5
aa257534dc SPIGOT-2524: Update inventory for cancelled air right click 2016-12-10 12:36:09 +11:00
md_5
7dfa530395 SPIGOT-2907: Improve EntityResurrectEvent handling 2016-12-10 12:16:14 +11:00
md_5
622630c823 Clean up BlockFlowing 2016-12-09 12:56:49 +11:00
Brokkonaut
f9eddf3f6e SPIGOT-2886: Call BlockFormEvent when Lava and Water collide 2016-12-09 12:53:15 +11:00
md_5
caf86c88a9 Use CraftEventFactory for BlockFormEvent 2016-12-09 12:45:21 +11:00
md_5
58bff62b2d SPIGOT-2891: Remove chunks if first check is false
Minecraft does double checking for synchronous generation, but since we generate chunks asynchronously we are required to check the first condition also in case the chunk was loaded between ticks. We leave the other logic to be cleaned up by the loops below.
2016-12-06 22:05:58 +11:00
Senmori
8c4397207f Implement EntityDeathEvent for ArmorStands 2016-12-06 17:10:33 +11:00
md_5
a710176e46 SPIGOT-2889: Error cancelling creative InventoryClickEvent 2016-12-05 09:07:25 +11:00
Jacob Martin
b64d852496 #326: Convert BlockMeta to handle older serialized items. 2016-12-03 10:58:18 +11:00
md_5
9beb0c9968 SPIGOT-2879: Change order of entity addition for ender pearls 2016-12-03 09:55:36 +11:00
md_5
b6ad714e85 SPIGOT-2871: Improve BlockStates + BlockStateMeta 2016-12-02 09:29:33 +11:00