Commit graph

1652 Commits

Autor SHA1 Nachricht Datum
Zach Brown
83fc0d21e7 Rebuild patches 2015-04-16 15:38:30 -05:00
Thinkofdeath
ee319fcbb2 Improve NBTReadLimiter 2015-04-16 15:36:08 -05:00
Thinkofdeath
fbc208645c Upstream merge 2015-04-16 15:36:01 -05:00
Zach Brown
e62cf21c8f Rebuild patches 2015-04-13 15:48:16 -05:00
Zach Brown
9a77c8ec95 Always tick falling blocks - Exclude from EAR 2015-04-10 18:07:59 -05:00
Zach Brown
232c6f8387 Patch rebuild 2015-04-08 22:47:58 -05:00
md_5
7a214c95e6 Rebuild #3 2015-04-08 22:47:37 -05:00
md_5
8b5be7ad8e Rebuild #2 2015-04-08 22:47:31 -05:00
md_5
1bd341bf82 Rebuild #2 2015-04-08 22:47:25 -05:00
md_5
222fd361e3 Hash rebuild 2015-04-08 22:28:28 -05:00
md_5
335170cdb2 SPIGOT-750: Barrier blocks are transparent for xray purposes 2015-04-08 21:48:49 -05:00
Zach Brown
0091c86379 Rebuild patch 2015-04-06 17:29:04 -05:00
Thinkofdeath
aa1203137a Patch rebuild 2015-04-06 17:27:54 -05:00
Thinkofdeath
0b9296ab07 Upstream merge 2015-03-28 17:51:29 -05:00
Roman Alexander
5a49816bef How about we actually make that tickNextTickList cap configurable
*glances at Z*
2015-03-24 18:28:50 -05:00
Zach Brown
7cbda258cc Allow users to configure the tickNextTickList cap 2015-03-23 14:40:52 -05:00
Zach Brown
d22f14e933 Rebuild patches 2015-03-23 14:23:25 -05:00
Thinkofdeath
3aef9e976f Upstream merge 2015-03-23 14:22:01 -05:00
Zach Brown
f1c39a0f62 Remove patch that kept the player on world changes 2015-03-20 21:39:37 -05:00
Zach Brown
6be3dc0d50 Rebuild Patches 2015-03-19 19:41:36 -05:00
Thinkofdeath
9fa5ccba94 Upstream merge 2015-03-19 19:29:22 -05:00
Thinkofdeath
4c22e13cf9 Upstream merge 2015-03-19 19:29:08 -05:00
Thinkofdeath
a34dea5aed Upstream merge 2015-03-19 19:28:57 -05:00
Thinkofdeath
fdaf03d521 Upstream merge 2015-03-19 19:28:50 -05:00
Thinkofdeath
ab519bd34b Upstream merge 2015-03-19 19:28:42 -05:00
Thinkofdeath
4b61cd6e60 Add missing mc-dev import 2015-03-19 19:28:35 -05:00
Thinkofdeath
0969fa97c6 SPIGOT-709: Extend the block place limit to arm swings 2015-03-19 19:28:27 -05:00
Thinkofdeath
77959421f4 Upstream merge 2015-03-19 19:28:18 -05:00
md_5
6602a253c2 SPIGOT-660 remove unrequired patch. 2015-03-13 21:20:36 -05:00
Zach Brown
ad93cd940f Rebuild patches 2015-03-09 16:02:50 -05:00
Thinkofdeath
b994904d84 Patch rebuild 2015-03-09 16:00:25 -05:00
Zach Brown
78fa2af57a Update PaperSpigot to Minecraft 1.8.3 2015-03-08 05:17:04 -05:00
Thinkofdeath
d049872b83 Disable hopper check configuring, breaks various hopper machines 2015-03-08 05:03:48 -05:00
Thinkofdeath
894b59c400 Rebuild patches 2015-03-08 05:03:38 -05:00
Thinkofdeath
b6536707d1 Fix null pointer issue with async skull converting 2015-03-08 05:03:31 -05:00
Thinkofdeath
09e2551bc1 Fix the player's uuid being null in Bungee mode/offline mode 2015-03-08 05:03:25 -05:00
Thinkofdeath
e5290a457a Update to Minecraft 1.8.3 2015-03-08 05:03:19 -05:00
Zach Brown
9b05d00764 Check online mode before converting and renaming player data 2015-03-05 15:30:48 -06:00
Zach Brown
e9ce2f6a10 Rebuild Patches 2015-02-28 00:43:40 -06:00
Johannes Donath
89cb2c0a86 Fixed problems with World.getPlayers() 2015-02-28 00:35:07 -06:00
md_5
78f0bacf0a Patch rebuild. 2015-02-28 00:35:00 -06:00
Zach Brown
9cb1661979 Manually bump the config version since git won't 2015-02-23 16:59:00 -06:00
Zach Brown
d28dd3edbd PaperSpigot TNT Changes
Brought our multiple TNT change patches into a single patch and
configuraiton section.
You /will/ need to update your configs, sorry.

Adds additional configuration and features as well.
2015-02-23 16:36:47 -06:00
Thinkofdeath
188acb8688 Fix a possible edge case with the ticking changes by delaying removal until next tick 2015-02-22 17:17:26 -06:00
Zach Brown
d871bd8d00 (Temporarily?) Disable Spigot's TE changes in favor of our own
Pending proper benchmarks and a potential rewrite, this appears to be a
good short-term solution
2015-02-22 02:38:45 -06:00
Zach Brown
b2f0432d2e Rebuild patches 2015-02-22 00:43:08 -06:00
md_5
a8ea02ef5a Use FastMatches for ItemStack Dirty Check
The check to find dirty itemstacks and send update packets each tick can be very intensive as it checks the entire itemstack, including the entire NBT map. To save on this, 19/20 times we will simply compare the basic count/data/type. If for some strange reason the NBT of an item already existing in an inventory is changes, it will take up to 1 second to show, with an average time of half a second. This odd 0.5 second delay is far preferable to lag every tick, and shouldn't be noticed by anyone.
2015-02-22 00:39:44 -06:00
md_5
ce48a8a139 Allow Capping (Tile)Entity Tick Time.
This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.

For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.

This feature was commisioned by Chunkr.
2015-02-22 00:39:37 -06:00
Thinkofdeath
0b3670b5a1 SPIGOT-593: Fix a mistake with the EntitySlice patch 2015-02-20 21:47:05 -06:00
md_5
c39bee77cc Fix compile of activation range, oops 2015-02-20 21:46:50 -06:00