Commit graph

1469 Commits

Autor SHA1 Nachricht Datum
Travis Watkins
6d88d545e9 Filter data for items that shouldn't have it and filter wool.
We used to fall Item.filterData() for this but that method is meant for
converting item data to block data during placement and does the wrong
thing for this case. Instead we just see if the item should have data and
if not set it to zero. We also have to filter wool data explicitly because
clients crash when given invalid wool data.
2013-03-16 13:14:09 -05:00
Travis Watkins
a76a5bd36f Ignore invalid inventory slots. Fixes BUKKIT-3737 2013-03-16 10:28:12 -05:00
Travis Watkins
5903b9f5ca Don't set health directly, will interfere with scoreboard system. 2013-03-16 08:57:57 -05:00
Travis Watkins
4fa8c24e42 Always consume bonemeal when used on a sapling. Fixes BUKKIT-3755
In Minecraft 1.5 saplings do not grow with a single use of bonemeal anymore.
Our code assumes they will and only takes away bonemeal from the player
when the tree grows successfully (not cancelled by a plugin). Instead we
now always remove a bonemeal even if a plugin is the reason a tree didn't
grow as this matches the vanilla logic more closely.
2013-03-16 08:05:03 -05:00
Travis Watkins
d47849df8c Remove duplicate place logic for snow. Fixes BUKKIT-3756 2013-03-16 07:38:54 -05:00
Travis Watkins
83d29e461c Update CraftBukkit to Minecraft 1.5 2013-03-15 13:28:59 -05:00
Wesley Wolfe
ba6e4c38cf Fix compilation error with exception names 2013-03-02 16:33:35 -06:00
Nate Mortensen
032c7366ad Use the correct CB object for ContainerBrewingStand. Fixes BUKKIT-3357 2013-03-02 16:01:14 -06:00
Eimref
cf7dfeda62 Add proper logging for custom channel exceptions. 2013-03-02 15:57:00 -06:00
Travis Watkins
f6c574dd04 Implement PlayerItemConsumeEvent. Adds BUKKIT-2349 2013-03-02 00:33:46 -06:00
EdGruberman
d06e597ca5 Check TravelAgent.findOrCreate(Location) for null; Fixes BUKKIT-3590
If a custom TravelAgent is used and returns null for findOrCreate method
a NullPointerException will occur.
Conflicts:
	src/main/java/net/minecraft/server/PlayerList.java
2013-02-10 17:21:59 -06:00
EdGruberman
efe8e9a7f5 Always return a TravelAgent; Fixes BUKKIT-3541
Recent changes caused PlayerPortalEvent to suddenly return null
unexpectedly and could end up in NPEs resulting that did not before.
This commit addresses that situation by always ensuring a TravelAgent
instance is returned.

The TravelAgent for world 0 is returned arbitrarily in an effort to
compensate for plugins that are implementation dependent and expect some
form of a TravelAgent to be accessible in the event at all times.
2013-02-04 18:53:06 -06:00
James Clarke
4d3865a036 Fix players spawning above portals. Fixes BUKKIT-3542.
Vanilla does not check for blocks in which the player could
suffocate when changing dimension, so portals will happily spawn
players in blocks when using a portal under certain
circumstances. However, we currently check for these instances
and move the player up until they will not suffocate. This means
that players can sometimes be taken to above the target portal,
making it seem as if a portal was not created. Instead, we now
disable this suffocation check when moveToWorld is called from
changeDimension, mirroring vanilla behavior more accurately.
2013-02-04 18:53:05 -06:00
James Clarke
d661c67a70 Always use the set exit location for portal events. Fixes BUKKIT-3555. 2013-02-04 18:53:04 -06:00
James Clarke
94da64ee93 Use the result of EntityPortalExitEvent. Fixes BUKKIT-3559. 2013-02-04 18:53:03 -06:00
feildmaster
0576395ddd When leaving the end, always target the main world. Fixes BUKKIT-3517 2013-01-29 09:48:52 -06:00
feildmaster
b0e43c8097 Make command blocks only select players on its world. Fixes BUKKIT-3515 2013-01-28 17:01:08 -06:00
EdGruberman
132fdbc4ac Target default world when returning from The End; Fixes BUKKIT-3494
Due to the having to generate new logic to avoid using the customized
PlayerConnection.moveToWorld, entities returning from The End were not
properly calculating their exit target.  This commit corrects that
logic.
2013-01-28 11:26:32 -06:00
feildmaster
1053a1e29d Update Fireballs to account for ExplosionPower. Fixes BUKKIT-3460
Adds BUKKIT-3516
2013-01-27 16:43:30 -06:00
feildmaster
f20d6e3595 Ignore block functions for skulls on BlockPlace. Fixes BUKKIT-3495
Skulls don't normally get block data applied to them, so we shouldn't
apply it either.
2013-01-27 11:31:27 -06:00
feildmaster
899b9c17cc Direct all BlockPlaceEvents to a singular location. Fixes BUKKIT-3438
By having a single function to process BlockPlacement logic, we make
it so that there is consistent behavior throughout all BlockPlace
events. This should allow for easier troubleshooting and less diffs
in source.

This also fixes BUKKIT-3463 by including the correct coordinates that
were clicked to the event.
2013-01-27 10:44:32 -06:00
feildmaster
528bbbdcd8 Fix TileEntities and Blocks getting out of sync. Fixes BUKKIT-3501
Also fixes: BUKKIT-3477 and BUKKIT-3488

Minecraft likes to double check that tile entities get set after they
are placed, however we didn't set tile entities until after our event
was called. This caused the world to have multiple tile entities in a
single block location; to fix this we now set tile entities before
the event.
2013-01-27 10:34:59 -06:00
QuarterAnimal
6e438ccb32 Call BlockGrowEvent for Cocoa plants. Fixes BUKKIT-2525 2013-01-24 19:57:52 -06:00
QuarterAnimal
d74cf36f1c Add BlockCocoa for diff visibility. 2013-01-24 19:57:15 -06:00
QuarterAnimal
b82375a596 Preserve source block in mushroom spread event. Fixes BUKKIT-3354 2013-01-24 19:50:21 -06:00
feildmaster
f10c986136 Properly calculate level cost for books. Fixes BUKKIT-3410 2013-01-24 18:10:03 -06:00
feildmaster
f1efe717bd Call BlockPlaceEvent for skulls the same as other blocks. BUKKIT-3406
When the skull BlockPlaceEvent was added it was made so the event
would be called after all the data has been set, however this is a
behavior change that is inconsistent with other BlockPlaceEvents.
Instead, if people wish to get the block data they should schedule
a task.

Relates to: BUKKIT-3438
2013-01-23 20:41:05 -06:00
EdGruberman
9df87d3399 Compensate for allow-nether/allow-end as false; Fixes BUKKIT-3466
When either of those settings are false, the worlds are not loaded and
therefore will not be targeted for portal exits.  Existing worlds are
iterated directly to avoid defaulting to the first world if a direct
dimension match is not found.

Plugins must also specify exit from custom Bukkit worlds to comply with
original commit: https://github.com/Bukkit/CraftBukkit/commit/2dc2af0

This commit introduces a constant to clarify the dependency on the
CraftBukkit implementation of custom worlds having a dimension offset.
2013-01-23 20:11:01 -06:00
feildmaster
641ecc4f34 Return the valid max value for piston direction. Fixes BUKKIT-2191
By returning the following value (7) we remove the need to special
case pistons in any way (other than the original purpose of this
check, which is to ensure pistons have valid data)
2013-01-23 06:15:21 -06:00
feildmaster
9ba0ddc292 Refactor processBlockPlace logic. Fixes BUKKIT-3406 and BUKKIT-3454
The previous logic was faulty since it lost the logic of "placing" the
block. It was also taking into account data that could have been
changed outside of the processing of this event, which is irrelevant
to the processing of this event.
2013-01-19 08:14:17 -06:00
EdGruberman
d834ca4c6c [Bleeding] Add experimental support for entity portal traveling 2013-01-19 06:20:33 -06:00
EdGruberman
9cb320654d Add BlockEnderPortal for diff visibility 2013-01-19 06:20:32 -06:00
Zloteanu Nikita
5934a65729 Always call PotionSplashEvent. Fixes BUKKIT-3363
This change allows plugins to add recipients to a PotionSplashEvent
when it would have otherwise had none.
2013-01-17 22:55:09 -06:00
feildmaster
d577b840d4 Place beds with the correct data. Fixes BUKKIT-3447 2013-01-17 12:17:37 -06:00
feildmaster
e59af9908b Update CraftBukkit to Minecraft 1.4.7 2013-01-17 03:50:24 -06:00
feildmaster
315127782a Initialize entity data before spawning them. Fixes BUKKIT-3209
Vanilla does the initialize before spawning everywhere except in the
SpawnerCreature, our spawn event depends on this behavior to be
consistent.
2013-01-16 23:05:18 -06:00
bloodmc
b581068464 Fix entities traveling sideways. Addresses BUKKIT-3443
Original: Update mappings to correct 1.4.6 version.
2013-01-16 23:05:18 -06:00
feildmaster
ccbd3d84e8 Get the BlockState before changing the block. Fixes BUKKIT-3441 2013-01-16 20:21:38 -06:00
feildmaster
98aea835b5 Handle beds and doors the same way as other blocks. Fixes BUKKIT-3437
Relates to: BUKKIT-3438
2013-01-16 08:06:00 -06:00
feildmaster
614ef2f8c5 Throw BlockPlaceEvent when placing double slabs. Fixes BUKKIT-2469 2013-01-16 08:05:59 -06:00
cexikitin
8bc9e712e1 Spawn monsters without prematurely exiting. Fixes BUKKIT-3425
By using return 0, we exit the loop prematurely preventing other
creature types from being spawned if one type is set to 0. By using
continue we move on to the other types and allow them to spawn
properly.
2013-01-14 19:24:08 -06:00
Wesley Wolfe
182681e384 Update calls to DyeColor getData and getByData. Addresses BUKKIT-2786
These two methods are now deprecated and replaced by the strictly
equivalent calls using wool data.
2013-01-05 17:15:49 -06:00
feildmaster
baaf8e1d86 Implement fishing experience. Adds BUKKIT-3348 2013-01-01 23:59:47 -06:00
feildmaster
fb0be1fc0a Move the tile entity with the falling block. Adds BUKKIT-3349
Allows for interesting things to be done with world.spawn()
2013-01-01 23:58:46 -06:00
feildmaster
8f0c1aed6b Fix "setSitting" on tameable animals. Fixes BUKKIT-1534
This makes it so animals (tame or not) will sit properly and not move
around.

Wild animals that are sitting may override the sitting position if
they are attacking.
2013-01-01 22:28:44 -06:00
feildmaster
05512942db Add PathfinderGoalSit for diff visibility 2013-01-01 22:28:43 -06:00
Mike Primm
32924f9757 [Bleeding] Fix corruption due to thread safety issues. Fixes BUKKIT-3333
The 'tag' NBTTagCompound field of the ItemStack assumes that it is OK to
save a reference to an NBT supplied via load() and assumes it is OK to
supply a reference to the internal field during a save(). Neither is true,
as Chunk NBT structures are required to be read-only once created (due to
being written asynchronously off the server thread AND due to the potential
to be passed to a new Chunk if the same chunk is reloaded before the
writing of the NBT is completed by the File I/O thread). Keeping a live
reference to the NBT copy passed in, or to the NBT value passed back
during saving, creates serious thread safety issues which can result in
corrupted data being written to the world data files.

The specific issue here was uncovered by the recent change to use
setName("") on the ItemStack.tag object. When a chunk is being loaded
again before its save is completed, this results in name of the field
in the NBT being set to "". This causes it to be saved as "" instead
of "tag" resulting in it not being properly reloaded in the future which
results in the itemstack losing all of its metadata.
2012-12-30 23:31:22 -06:00
Wesley Wolfe
8954cb291c /dev/null does not accept EnchantmentThorns 2012-12-29 19:18:37 -06:00
Mike Primm
fb0eed177a [Bleeding] Implement periodic chunk garbage collector
This adds two settings to bukkit.yml, allowing activation and control of
two chunk garbage collection triggering conditions:
chunk-gc/period-in-ticks controls a periodic GC, run once every N ticks
(default is 600); chunk-gc/load-threshold causes the GC to run once
after every N calls to loadChunk() on a given world (this call is an API
call used by plugins, and is distinct from the path taken for routine
player movement-based loading).  In both cases, setting to zero will
disable the given GC scheduling strategy.

In either case, the act of doing the GC is simply one of scanning the
loaded chunks, seeing which are NOT being used by one or more players
(due to view-distance) and which are not already queued for unload, and
queueing them for a normal unload.  Ultimately, the unload is then
processed the same as if the chunk were unloaded due to leaving the
view-distance range of all players, so the impact on plugins should be
no different (and strategies such as handling the ChunkUnloadEvent in
order to prevent unload will still work).

The initial interval for the periodic GC is randomized on a per-world
basis, in order to avoid all world being GCed at the same time -
minimizing potential lag spikes.
2012-12-29 16:50:05 -06:00
feildmaster
538de63a03 Fix persistence on tamed pets. Fixes BUKKIT-3300
With the persistence api introduced, pets did not have their
persistence flag updated to reflect their persistence. This caused
tame ocelots to not persist under specific conditions.
2012-12-28 20:27:41 -06:00
feildmaster
509e3d2a32 Update maxhealth for entities that have variable max health. Fixes BUKKIT-3308
Slimes and wolves have health that can change based on certain
conditions. So we check if their max health should be updated, and if
it has been customized in any way.

We also scale the wolf's health for their tail
2012-12-27 21:05:40 -06:00
feildmaster
54b2707ba7 Fix discrepancies in NBT and ItemMeta. Fixes BUKKIT-3279
An ItemStack gains the tag name "tag" when the stack is serialized
to NBT, however items don't have a tag *until* they are serialized at
least once. So to solve this, we remove the tag name when loading the
NBT data.

Another problem with NBT are TagLists, when transferring tag lists
between the server and the client the names are lost, and so we
simply don't add a name to the tag.
2012-12-27 20:45:21 -06:00
Travis Watkins
25732f0487 Fire BlockRedstoneEvent for repeaters. Fixes BUKKIT-1157 2012-12-27 15:40:18 -06:00
Travis Watkins
186a679730 Add BlockDiode from mc-dev for diff visibility. 2012-12-27 15:26:49 -06:00
Wizjany
5963da294f Don't update physics until after the place event. Fixes BUKKIT-3316
If you cancel a BlockPlaceEvent for a sign the world is updated as if
the block was placed and then destroyed. To avoid this we set the block
without updating physics then apply the update after the event.
2012-12-27 15:22:19 -06:00
cexikitin
49da990ee3 Never remove players when unloading chunks. Fixes BUKKIT-3129
When unloading chunks we have a check to ensure we do not remove players
from the world due to the issues this would cause. However, our check
to see if the player is in this chunk is reversed and is in fact entirely
wrong. Even if the player isn't currently in this chunk we do not want
to remove them as that will still cause the same issues.
2012-12-27 15:16:33 -06:00
feildmaster
3a0c5aff0c Fix fireballs being motionless (again). Fixes BUKKIT-3299
The key "direction" incorrectly mapped to variables that were already
set in the entity. In order to prevent loading incorrect data we
renamed "direction" to "power."
2012-12-25 05:58:49 -06:00
feildmaster
155b83e2c7 Perform permission removals after the quit event. Fixes BUKKIT-3303
The player would have no permissions (other than their OP status)
when checked in the Quit event. This is because we removed permissions
before the event occurred. By calling it afterwards, we can persist
the data until the server finally removes the player.
2012-12-24 22:11:04 -06:00
feildmaster
ced0646351 Implement entity max health methods. Adds BUKKIT-266 2012-12-23 07:29:06 -06:00
Travis Watkins
717fbbeffa Update firework power when modifying meta. Fixes BUKKIT-3272 2012-12-22 13:07:18 -06:00
Travis Watkins
f72a08c22e Fire BlockDispenseEvent for fireworks. Adds BUKKIT-3246 2012-12-22 13:07:18 -06:00
Travis Watkins
da571ef428 Add DispenseBehaviorFireworks and EntityFireworks for diff visibility 2012-12-22 13:06:55 -06:00
Wesley Wolfe
6dc13b688a One record per JukeBox. 2012-12-22 05:48:11 -06:00
Wesley Wolfe
2fd78a6549 Add BlockJukeBox for diff visibility 2012-12-22 05:45:52 -06:00
meiskam
fdb4b2d911 Implement Skull BlockState. Adds BUKKIT-3259 2012-12-21 22:47:11 -06:00
meiskam
39e2af7bd1 Added TileEntitySkull for diff visibility 2012-12-21 21:56:47 -06:00
feildmaster
a0cf0d03f4 Check file existence before determining readOnly. Fixes BUKKIT-3255 2012-12-21 19:31:39 -06:00
feildmaster
f71be2506d Fix loading Items entities with an invalid item. Addresses BUKKIT-3249 2012-12-21 16:07:59 -06:00
feildmaster
118682ce5c Don't save server properties when it's read only. Fixes BUKKIT-3250 2012-12-21 15:40:39 -06:00
feildmaster
0216d09033 Fix command line arguments being ignored. Fixes BUKKIT-3247 2012-12-21 15:40:39 -06:00
feildmaster
e937307596 Add a null check for Item Entities. Fixes BUKKIT-3249 2012-12-21 15:40:27 -06:00
feildmaster
f4836fb428 Add the ability to make Enchanted Books. Fixes BUKKIT-3220 2012-12-20 20:51:51 -06:00
feildmaster
bd0daa6d54 Remove obsolete fix for the end
The end was getting block offsets, causing client side issues.
2012-12-20 19:15:37 -06:00
feildmaster
686807e387 Filter invalid ItemStacks from Packets.
Invalid ItemStacks are causing Fireworks to disconnect players and
prevent them from reconnecting
2012-12-20 10:52:44 -06:00
feildmaster
23b6764374 Update CraftBukkit to Minecraft 1.4.6 2012-12-20 10:43:00 -06:00
mbax
924a46469d [Bleeding] Check visibility API for sounds. Fixes BUKKIT-3114
With 1.4, entity sound tracking changed for the better.
Our previous method additions can now be removed.
All that's left is checking if the source can be seen
by the recipient of the sound packet. Thanks, Mojang!
2012-12-18 19:02:20 -06:00
Wesley Wolfe
78f48258d8 Implement ItemFactory and ItemMeta values. Adds BUKKIT-15 2012-12-17 01:31:41 -06:00
Travis Watkins
24143ef6a1 Load chunks asynchronously for players.
When a player triggers a chunk load via walking around or teleporting there
is no need to stop everything and get this chunk on the main thread. The
client is used to having to wait some time for this chunk and the server
doesn't immediately do anything with it except send it to the player. At
the same time chunk loading is the last major source of file IO that still
runs on the main thread.

These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure.  The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.

There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.

The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.

Thanks for @ammaraskar for help with the implementation of this feature.
2012-12-12 19:35:53 -06:00
Travis Watkins
11593b4592 Add RegionFile from mc-dev for diff visibility 2012-12-12 04:05:47 -06:00
Travis Watkins
24c04dc784 Don't run mob pickup code on players. Fixes BUKKIT-3150
When a player has canPickUpLoot set to true the code for mob pickup is
triggerd which does not know how to deal with player inventory. Since
players have their own logic for picking up items we simply disable this
code for them.
2012-12-12 03:08:14 -06:00
feildmaster
4e91fbd0db Fix players not being able to pickup items due to default values.
The old flag for picking up loot was default to false, making existing players not able to pickup items. We now use this flag for Players, which gives us the problem we had in 48b46f83.

To fix this, we add an incremental flag that will be cross-examined to check if the data was saved before or after the flag level was introduced.

Addresses BUKKIT-3143
2012-12-11 06:05:54 -06:00
feildmaster
39fdb56200 Players should be able to pick up items by default. Fixes BUKKIT-3143
As an added feature, players defaulted to being able to not pick up items if the flag was false. However, since minecraft doesn't normally use the flag on players, the flag was always false.
2012-12-10 20:27:40 -06:00
feildmaster
430d352a5a Add EntityEquipment API. Adds BUKKIT-3103
Adds:
- Getting/Setting equipment
- getting/setting drop rates
- getting/setting ability to pick up items
-- As an added feature, players with this flag start off with a canceled PlayerPickupItemEvent
2012-12-10 19:01:50 -06:00
EdGruberman
f18b3cdc76 [Bleeding] Fix NPE with a null bedSpawnLocation. Fixes BUKKIT-1500 2012-12-10 01:40:20 -06:00
feildmaster
12c7c2f695 Implement FurnaceExtractEvent. Adds BUKKIT-2114 2012-12-08 03:58:34 -06:00
feildmaster
e760d6eb31 Add SlotFurnaceResult for diff visibility 2012-12-08 02:45:50 -06:00
Travis Watkins
9973e7cdec Update entity state correctly when marked as persistent. Fixes BUKKIT-3123
When a mob is marked with the persistent flag (animal or anything with
setRemoveWhenFarAway(false)) the entire block of code for checking if they
should be despawned is skipped. However, one part of this code updates the
mob state if a player is close enough to them. It turns out this state is
used by the AI system to decide if the mob should move around randomly or
not. To stop mobs from being frozen in place we now update this state if
the persistent flag is set as well.
2012-12-07 21:18:51 -06:00
feildmaster
72ee1f3182 Fix "Commands Only" chat flag. Fixes BUKKIT-2238
Thanks for the commit @mrapple
2012-12-07 05:22:00 -06:00
Travis Watkins
1af83da760 Don't run command blocks in empty worlds. Fixes BUKKIT-3094 2012-12-05 13:37:13 -06:00
feildmaster
09684ba9d7 Persistence isn't just animals. Fix BUKKIT-3105
Also set to this value if the persistence hasn't been updated
2012-12-05 12:28:09 -06:00
feildmaster
fb6d9e1808 Add a custom shutdown message set in bukkit.yml. Addresses BUKKIT-3031 2012-12-05 06:07:10 -06:00
Travis Watkins
5409d05d3a Ensure animals don't despawn due to old default setting.
The old default for the persistent flag on mobs was false which was then
written out to their NBT data when they were saved. We now use this data
for all mobs, not just non-animal mobs. However, this means animals that
spawned before that change will now start despawning like monsters do.

To avoid this we add a new flag to the mob's saved data to mark if the
data was saved before or after we started using it and ignore it if it
was before.
2012-12-04 23:15:53 -06:00
Wesley Wolfe
b854320fc8 Fire EntityFormBlockEvent for FallingBlocks. Adds BUKKIT-3078 2012-12-04 22:38:51 -06:00
Travis Watkins
4dadf0e2b5 Implement API for mob despawn when away from players. Adds BUKKIT-2986
As of 1.4 mobs have a flag to determine if they despawn when away from a
player or not. Unfortunately animals still use their own system to prevent
despawning instead of making use of this flag. This change modifies them
to use the new system (defaults to true) and to add API for plugins to adjust
this.
2012-12-04 20:10:23 -06:00
feildmaster
11894784b0 Fix leaky pipes (water flow). Fixes BUKKIT-3085
(Also, fix mistranslation for VehicleBlockCollisionEvent)
2012-12-01 13:33:44 -06:00
feildmaster
c596093c31 [BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069
The answer is 42
2012-12-01 01:14:25 -06:00
Wesley Wolfe
3404318bc5 Fix missed refactoring in EntityWither 2012-11-30 17:50:09 -06:00
Wesley Wolfe
1a6a828156 Add data values to EntityChangeBlockEvent. Adds BUKKIT-3077, BUKKIT-3076
This change affects Endermen and Silverfish, adding a data value for the block change event.
2012-11-30 11:59:29 -06:00
Wesley Wolfe
9bd02495df Use carried item for endermen's changed-block's id. Fixes BUKKIT-3075 2012-11-30 11:49:01 -06:00
feildmaster
0c16afd6e0 Take into account if the shooter is a player before considering pvp mode for projectiles. Fixes BUKKIT-3058 2012-11-27 12:14:53 -06:00