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5774 Commits

Autor SHA1 Nachricht Datum
md_5
a8269a5119 Fix engine mode 2, again 2013-07-28 15:58:10 +10:00
md_5
e5b7d37953 Fix engine mode 2 2013-07-28 08:23:08 +10:00
md_5
7e99854246 1,3 can only be expressed as an integer, not a byte! #logic 2013-07-27 11:56:56 +10:00
md_5
e6c808d887 Add new replacements config for use with anti xray mode 2 2013-07-27 11:48:43 +10:00
md_5
ea574d0315 Fix invalid username patch to disconnect correctly 2013-07-25 17:06:35 +10:00
md_5
5d31ee288a Should probably do an upstream update. 2013-07-24 19:33:10 +10:00
md_5
32eb618d1c Bump netty versions ._. 2013-07-24 17:43:12 +10:00
md_5
755645cc23 Catch conversation API errors so that plugins don't silently malfunction. 2013-07-22 19:10:02 +10:00
md_5
6139802e21 Update to Netty 4.0.3 final! 2013-07-19 19:45:54 +10:00
md_5
3e1ce88947 Update to latest CB 2013-07-19 19:35:05 +10:00
Ammar Askar
83732d4ce1 Simplify contains in LongHashSet along with some other minor tweaks 2013-07-19 13:16:32 +05:00
Ammar Askar
b1fafd6a88 Added simple entity ticking caching 2013-07-16 16:24:37 +05:00
md_5
a144cc905b [Anti XRay] Don't trigger updates on the clicked block - fixes block lag caused when mining ores quickly. 2013-07-15 14:14:45 +10:00
md_5
e881f8990f Reset default antixray blocks to remove 1 and 5, to fix block lag people have being seeing. Thanks @andrewkm for the report. 2013-07-13 11:37:21 +10:00
Alex Bennett
855d97b89a Added getAllSessionData() to the Conversation API. 2013-07-12 11:21:22 +10:00
md_5
3005aa33e0 Add additional case for EntityDismountEvent 2013-07-11 16:59:26 +10:00
md_5
c7c08d81ae Remove CraftHorse patch since it is now covered by upstream 2013-07-11 11:33:09 +10:00
md_5
6b60db4272 Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice. 2013-07-11 11:31:30 +10:00
MonsieurApple
ed79b37aaa Fix potion effects not being reset on death. Fixes
BUKKIT-4515
2013-07-11 10:28:04 +10:00
md_5
bc88549f20 Fix client crash with cannot send chat message 2013-07-10 23:46:31 +10:00
md-5
2a35eaf126 Merge pull request #44 from ItsHarry/master
Fixed StructureGrowEvent.getPlayer(); always returning null regardless of whether bonemeal was used or not.
2013-07-10 04:51:52 -07:00
ItsHarry
d69d231845 Fixed StructureGrowEvent.getPlayer(); always returning null regardless of whether bone meal was used or not. 2013-07-10 13:48:26 +02:00
md_5
8940026e9f Update upstream versions, notable fix being reduction in ocelot spawning due to modified persistance 'hack'. 2013-07-10 15:58:16 +10:00
md_5
6b3632e736 Remove patch that prevents piston extend event firing twice - causes pistons to eat blocks on some occasions. Thanks Salaman and his team for debugging. 2013-07-09 13:16:16 +10:00
md_5
5a70ec4f37 PendingConnection.c() -> d() 2013-07-09 10:48:33 +10:00
md_5
9018b1d7ba Update Spigot to Minecraft 1.6.2 2013-07-09 10:31:10 +10:00
md_5
3ec60528a2 Update Packet44 to take a snapshot of attributes to prevent concurrent modification leading to bad packets or CMEs. This is a REQURIED update to get support. 2013-07-09 08:29:39 +10:00
md_5
d06a613c2f Change jar name to include 1.6.2 2013-07-08 21:38:44 +10:00
md_5
34c6423083 Minor code cleanup to snapshot protocol - nothing functional 2013-07-08 21:27:56 +10:00
md_5
14d833f8e2 Add missing packet 2013-07-08 21:19:55 +10:00
md_5
b0cbbf81cc 1.6.2 Protocol Support Enabled by Default 2013-07-08 21:17:32 +10:00
Aikar
4ec29f51dc Add InventoryClickEvent.getClickedInventory. Adds BUKKIT-4495
Plugins currently have to do the logic themselves on the raw slot ID
in order to determine the inventory clicked. This provides the logic for plugins to
readily identify which inventory was clicked.
2013-07-08 14:59:17 +10:00
md_5
b5ee9871fb Add 1.6 Potion Effects. Thanks @bloodsplat for pointing this out. 2013-07-08 12:37:44 +10:00
md_5
0bab96762d Always call dismount events regardless of Vehicle or not 2013-07-08 09:22:29 +10:00
md_5
8674b1053d Keep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this 2013-07-07 09:33:34 +10:00
md_5
df2ee3e398 Replace MessageList with list, see if we can catch issues. 2013-07-07 09:05:04 +10:00
md_5
a59da621da Ensure packet hooks are called sync - thanks @aadnk for pointing this out 2013-07-07 09:02:13 +10:00
md_5
cd02250065 Did someone say console command completion? These commits were authored by @quickwango and come from Bukkit/Bukkit#868 and Bukkit/CraftBukkit#1151 2013-07-06 09:40:00 +10:00
md_5
87854c51ab Add my "fix" for EntityPersistance, I do believe that removing this check is incorrect and the result of a slight hiccup by Bukkit. 2013-07-05 21:56:07 +10:00
md_5
124d4867c7 Add Type Safety checks for............. sanity....? 2013-07-05 13:19:45 +10:00
md_5
3601ca3da5 Pull a series of CraftBukkit patches - see below for summary and credits:
Bukkit/CraftBukkit#1145 : @Zarius : Don't fire piston extend event twice
Bukkit/CraftBukkit#1174 : @millerkil : Prevent plugins causing ghost players
Bukkit/CraftBukkit#1177 : @jb-aero : Properly set ambient flag for potion effects
2013-07-05 12:22:04 +10:00
Alex Ciuba
693b2872b1 Properly Consume Bonemeal in Dispensers
Don't consume bonemeal if there is no crop in front. Fixes BUKKIT-3790
Pulls Bukkit/CraftBukkit#1172
2013-07-05 12:22:01 +10:00
Mike Primm
a7014a3eb7 Create CraftHorse Instance for EntityHorse
Handle creating instance of CraftHorse for EntityHorse instances and spawn()
Pulls Bukkit/CraftBukkit#1185
2013-07-05 12:22:01 +10:00
md_5
93c7b77399 Update upstream versions! 2013-07-05 12:22:01 +10:00
md_5
81aee9fec2 Prevent crash on dismount, thanks Salaman for the report! 2013-07-05 12:21:49 +10:00
md_5
bc16626761 Include only the bits of netty we need 2013-07-04 20:14:10 +10:00
md_5
26f85d2572 Update Depends
- All of these changes have been reviewed to be binary compatible and in general contract compatible with previous versions of the libraries.
2013-07-04 20:05:41 +10:00
md_5
6cca81703a Netty CR9 2013-07-04 19:58:09 +10:00
md_5
fec1763e6d Switch index length check around to prevent crashes 2013-07-04 12:11:17 +10:00
md_5
1fbd057e42 Wouldn't it be nice if the console was coloured - actually colour console messages instead of just leaving colour codes. 2013-07-04 10:12:57 +10:00