Commit graph

2406 Commits

Autor SHA1 Nachricht Datum
Aikar
38df6e505c Paper 1.9.2 Update 2016-03-30 20:50:23 -04:00
Zach Brown
3948c54b6c Update CB/Spigot : Add 1.9.2 protocol
/me rolls eyes
2016-03-30 11:03:20 -05:00
Zach Brown
0704c2c54c Update CB/Spigot : Add 1.9.1 protocol 2016-03-30 10:15:07 -05:00
Aikar
f051ea2ab3 Use FastUtil Long/Int HashMap's
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap

These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 09:43:11 -05:00
Zach Brown
a785a9460e Skip dead entities in getEntity(UUID) API 2016-03-30 09:41:12 -05:00
Zach
6462bb4e20 Merge pull request #167 from DemonWav/getentity
Add getEntity by UUID API
2016-03-30 01:30:29 -05:00
DemonWav
4bf9c3c177 Add getEntity by UUID API 2016-03-30 01:20:36 -05:00
Aikar
31a482e9f0 Move Timings v2 TimingHandler to FastUtil Int map 2016-03-30 01:59:47 -04:00
Aikar
c2f872aed3 Add Minimal FastUtil int/long collections.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00
Aikar
23467ff8d6 Update contributing information to be more accurate 2016-03-30 01:03:27 -04:00
Zach Brown
d46c56abf0 Put this patch in the patches folder, so it's actually used 2016-03-29 13:56:19 -05:00
Zach
9bebf86d50 Merge pull request #163 from cybertiger/region-file-cache
Sanitise RegionFileCache and make cache size configurable.
2016-03-29 11:15:30 -05:00
Zach
19f8c428c0 Merge pull request #162 from cybertiger/region-file-io-ops
Reduce IO ops opening a new region file.
2016-03-29 11:15:23 -05:00
Antony Riley
91d9131e0c Reduce IO ops opening a new region file. 2016-03-29 19:11:48 +03:00
Antony Riley
af65eaaa3b Sanitise RegionFileCache and make cache size configurable. 2016-03-29 19:09:43 +03:00
Aikar
77663e58d9 Link to contributing for PR section 2016-03-29 00:07:27 -04:00
Aikar
08c9934f83 update README for PR instructions 2016-03-28 23:59:19 -04:00
Zach Brown
ebe7176b2e Merge pull request #158 from Minefabser/fix-minecart 2016-03-28 22:41:54 -05:00
Fabse
d71444f966 Add a workaround for bugged Minecart drop names 2016-03-28 22:41:27 -05:00
Aikar
b97cbbb698 Update upstream 2016-03-28 23:19:49 -04:00
Aikar
48dff29f31 Remove, not invalidate, Metadata on reload
Objects loaded over different class loaders are not the same. Nasty dragons lie here.

Also clean up the previous patch to no longer butcher imports.
2016-03-28 22:43:05 -04:00
Aikar
3d61632b53 Remove last patch, doesn't exactly do what I thought it was doing 2016-03-28 22:28:52 -04:00
Aikar
e77e65499f Remove Invalidated Metadata
Bukkit was using an unimplemented method to invalidate plugin meta.
2016-03-28 22:15:23 -04:00
crast
6a54004bb4 Reduce thread synchronization in MetadataStoreBase
Use ConcurrentHashMap to allow thread-safe access methods and very
limited synchronized portions to allow much higher concurrency in
MetadataStore as well as far less locking, especially on reads
2016-03-28 22:10:01 -04:00
Aikar
c09424fd33 Prevent Waterflow BlockFromToEvent from loading chunks
Many protection plugins would unintentionally trigger chunk loads
by calling .getToBlock() on an unloaded chunk, killing performance.

Simply skip the event call. as CraftBukkit blocks changing the block
of unloaded chunks anyways.

This keeps behavior consistent, vs inconsistent flowing based on plugin triggered loads.
2016-03-28 22:05:22 -04:00
Aikar
e90cdc3639 Remove some code from Timings v2 that was only for EMC. 2016-03-28 21:41:17 -04:00
Aikar
b99e8381ab EntityPathfindEvent
Fires when an Entity decides to start moving to a location.

This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.

Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00
Aikar
9ff01b16ab Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00
Aikar
fb3834f805 And AddTo is a different event than RemoveFrom 2016-03-28 20:58:42 -04:00
Aikar
53309e9172 Actually fire those events 2016-03-28 20:57:15 -04:00
Aikar
89c912061b Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can disable the timer.
2016-03-28 20:47:46 -04:00
Aikar
89ae312c35 Update module urls 2016-03-28 20:38:51 -04:00
Aikar
22b248d631 Entity AddTo/RemoveFrom World Events
These events will give plugins a reliable way to track every entity that is added
or removed from a world, so that one may always ensure they are in a desired state.
2016-03-28 20:33:10 -04:00
Aikar
030de0f42a Update upstream 2016-03-28 20:27:56 -04:00
Aikar
d52a49cfa1 Option to disable BlockPhysicsEvent for Redstone
Not sure of any reason a plugin would need to act on a Physics event
for redstone. There is a BlockRedstoneEvent that plugins can also use
for accessing redstone activity.

Defaulting this to false will provide substantial performance improvement
by saving millions of event calls on redstone heavy servers.
2016-03-28 19:57:13 -04:00
Zach Brown
ba7eade76f Update upstream B/CB
Notably to limit byte array length
2016-03-28 15:21:30 -05:00
Zach Brown
0363644455 Don't set spawn world in PlayerInitialSpawnEvent
Fixes GH-85 and GH-157
2016-03-28 13:00:47 -05:00
Zach Brown
249e52e7a8 Fix player tab list API 2016-03-28 10:41:04 -05:00
Zach Brown
b210aa7dfe Update upstream B/CB/Spigot and rebuild 2016-03-27 20:48:50 -05:00
Zach Brown
bf877b9a72 Check async spawn chunk check, remove unused variables, GH-159 2016-03-27 20:31:23 -05:00
kashike
b14b3b8803 Merge pull request #155 from DemonWav/otherBlockPosFix
Add same infi-loop fix to other identical block of code I missed earlier
2016-03-27 03:45:56 -07:00
DemonWav
34973fe898 Add same infi-loop fix to other identical block of code I missed earlier 2016-03-27 05:42:02 -05:00
Zach
5108183346 Merge pull request #153 from kashike/feature/slot
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown
85ee80938b Update upstream and rebuild 2016-03-27 01:40:17 -05:00
kashike
eeb64630cd Access items by EquipmentSlot 2016-03-26 22:23:42 -07:00
Zach
c3b869fdf2 Merge pull request #152 from DemonWav/blockPosInfLoop
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 22:30:04 -05:00
DemonWav
ef3d40bf2a Prevent possible infinite loop in BlockPosition iterator 2016-03-26 22:06:33 -05:00
Zach
59363a3f3f Merge pull request #149 from Gabscap/fix-teleport
Load chunks before player teleport - Fixes #147
2016-03-26 16:17:38 -05:00
Zach
b7586a8696 Merge pull request #148 from meytro/patch-1
Update ISSUE_TEMPLATE.md
2016-03-26 16:17:25 -05:00
Gabscap
f356b447b7 Load chunk before player teleport - Fixes #147 2016-03-26 19:05:31 +01:00