Erik Broes
483a878b8b
Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
2011-04-20 19:05:14 +02:00
Erik Broes
e24b10dfd9
Updated for the cleanups done in Bukkit
2011-03-26 22:32:56 +01:00
Erik Broes
09aa37fe4a
Generic code cleanup
2011-02-23 14:12:33 +01:00
Dinnerbone
f759e0b60d
Update to Minecraft 1.3 beta
2011-02-23 02:37:56 +00:00
Erik Broes
09026095b6
Minor cleaning of code
2011-02-20 18:15:17 +01:00
Tahg
ca4076077e
fixed buttons, plates
...
added yield to explosion
added event for chunk unloading
2011-02-19 23:44:35 -05:00
Tahg
03be05790e
added method to force an inventory update
2011-02-08 21:52:06 -05:00
Tahg
43ef3b3037
fixed explosions
2011-02-08 20:28:10 -05:00
culturespy
a9a0ad6278
Adding Craftbukkit comment-tags.
2011-02-08 14:11:34 +00:00
culturespy
f20af7b129
Make Explosion remember whether it was canceled so that WorldServer can avoid sending unneeded explode packets.
2011-02-08 14:11:34 +00:00
Erik Broes
df69047324
Port to new mc-dev format.
2011-01-30 13:24:39 +01:00
speakeasy
10f46b5fea
Fix NPE from location incorrectly being implemented in Explosion.
2011-01-22 11:32:28 +08:00
Adam Tanner
5555265e9b
Explosion remembers its Location.
2011-01-22 00:43:04 +08:00
Andrew Ardill
8bbb0749ef
fixes some explosion events to stop accessing null entities.
...
Placed some tags against some spammy events.
2011-01-20 07:01:45 +08:00
Andrew Ardill
73cbfcb6b6
Fixing some entity damage events
2011-01-18 13:53:14 +08:00
speakeasy
14d412e82c
EntityExplodeEvent commit for craftbukkit.
2011-01-18 04:16:50 +08:00
Andrew Ardill
ceaf94d5bb
Implementation of the EntityDamage*Events.
...
Many files were added to enable the correct hooking of these events, and a new
event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the
ability to get the projectile entity (such as an egg) and also set if the
projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow
and Fish - were if the fish bounces it means the fish is not hooked. Bouncing
is independent of any damage caused via the event. In addition, the changes to
EntityDamageEvent that enable setting post-event damage were implemented in all
hooks.
Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
2011-01-16 14:14:30 +01:00
Dinnerbone
9150e8d85d
All entity stuff in org.bukkit.craftbukkit moved to org.bukkit.craftbukkit.entity
2011-01-15 21:24:07 +00:00
Erik Broes
8c8f53fd44
Events should be present tense, not paste tense.
2011-01-15 21:26:52 +01:00
Dinnerbone
2761b59845
Update to Minecraft Server 1.2
2011-01-14 13:31:10 +00:00
Erik Broes
22dab8e985
Updated against new mc-dev format, takes out quite some casting troubles at the cost of extra ()'s
2011-01-11 09:27:35 +01:00
angelsl
7a9de3159b
Explosion damage entity hook.
2011-01-03 16:20:36 +00:00