Commit graph

717 Commits

Autor SHA1 Nachricht Datum
Aikar
2c4499b71c
Show Plugins Event Listeners under Combined Total in Timings 2020-06-09 21:48:35 -04:00
oxygencraft
51f9edf22d
Change name and id to get from profile in AsyncPlayerPreLoginEvent (#3511)
Co-authored-by: Daniel Ennis <aikar@aikar.co>
2020-06-07 14:36:13 -04:00
Aikar
e470f1effe
Add more information to Timing Reports
Still needs front end changes to see it yet though.

1) Adds Game Rules per world
2) Adds View distances per world
3) Removes extra garbage on lambda task names
4) Adds more memory information such as native load
5) Adds load average for non crap operating systems.
6) Fixes online mode showing false when privacy=true
7) Adds Data packs loaded
2020-06-02 23:30:58 -04:00
Aikar
70ad51a80c
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

My recent work on serialization is now in CraftBukkit so was able to drop the patch and Paper
is now consistent with upstream.

Bukkit Changes:
e2699636 Move API notes to more obvious location

CraftBukkit Changes:
1b2830a3 SPIGOT-4441: Fix serializing Components to and from Legacy
2020-06-02 01:29:18 -04:00
Shane Freeder
d6eda567ff
Provide a useful PluginClassLoader#toString
There are several cases where the plugin classloader may be dumped to the logs,
however, this provides no indication of the owner of the classloader, making
these messages effectively useless, this patch rectifies this
2020-05-31 15:38:18 +01:00
Aikar
b6cf80ee66
Preload important classes such as Logger and JLine
This is for 2 reasons:
1) Ensuring our log4j is mostly loaded at OUR version.
   I've seen stack traces with line numbers that do not match our version. This means that some
   plugin has shaded in log4j and their loaded version is mixing with ours....
   So by at least trying to load a bunch of log4j classes before we load plugins, we can be
   more sure mixed versions are not loading.

2) If the jar file is replaced while the server is runnimg class not found errors galore
   This will preloaod a bunch of classes commonly seen to error during shutdown due to this.

   The goal here is to help let the server shutdown gracefully as possible. Some plugins will
   still blow up here if they access a class that hadn't been loaded yet, but goal is to at least
   stop freezing the shutdown process as it does with JLine and Log4j errors requiring an external kill.

   Ideally you should not replace jars while the server is running, but it is something that happens in
   development for testing.

Updated test server to do a copy though to avoid this happening in Paper development.
2020-05-24 13:19:08 -04:00
Aikar
edd6b6a2ba
Protect the visible chunk map from plugins touching it, trim Timing Errors
Blow up if a plugin tries to mutate visibleChunks directly and prevent them
from doing so.

Also provide a safe get call if any plugins directly call get on it so
that it uses the special logic to check pending.

Also restores ABI for the visibleChunks field back to what it was too.

Additionally, remove the stack trace from Timings Stack Corruption for any
error thrown on Minecraft Timings, and tell them to get the error ABOVE this
instead, so people stop giving us useless error reports.

Also fixes a memory leak when the source map down sizes but dest map didn't,
which resulted in lingering references to old chunk holders.

Fixes #3414
2020-05-22 00:39:16 -04:00
Aikar
9254a80a1b
Fix race condition reintroduced in Prioritize class loader patch 2020-05-18 01:18:44 -04:00
Mariell Hoversholm
6f196fe701
Add Raw Byte ItemStack Serialization
Serializes using NBT which is safer for server data migrations than bukkits format.
2020-05-17 00:52:24 -04:00
Mariell Hoversholm
9f8ae5cb61
Prioritise own classes where possible
This adds the server property `Paper.DisableClassPrioritization` to disable
prioritization of own classes for plugins' classloaders.

This value is by default not present, and this will therefore break any
plugins which abuse behaviour related to not using their own classes
while still loading their own. This is often an issue with failing to
relocate or shade properly, such as when shading plugin APIs like Vault.

A plugin's classloader will first look in the same jar as it is loading
in for a requested class, then load it. It does not re-use other
plugins' classes if it has the chance to avoid doing so.

If a class is not found in the same jar as it is loading for and it does
find it elsewhere, it will still choose the class elsewhere. This is
intended behaviour, as it will only prioritise classes it has in its own
jar, no other plugins' classes will be prioritised in any other order
than the one they were registered in.

The patch in general terms just loads the class in the plugin's jar
before it starts looking elsewhere for it.
2020-05-16 23:33:47 -04:00
Max Lee
16bd420db5
Add missing mob goals for API (#3367) 2020-05-16 23:19:24 -04:00
MiniDigger
52564b1f89
Expand Pathfinding API with more options 2020-05-16 23:02:48 -04:00
Josh Roy
7befec4420
Potential bed api (#3339) 2020-05-11 00:19:04 -04:00
Aikar
e5f6489602
Add Urgent API for Async Chunks API and use it for Async Teleport
This also cleans up the implementation of Async Chunks to get rid of most
Consumer callbacks and instead return futures.

This lets us propogate errors correctly up the future chain
(barring one isn't lost even deeper in the chain...)

So exceptions can now bubble to plugins using getChunkAtAsync
2020-05-10 00:57:03 -04:00
Aikar
b3f0527ac4
Add Spawn Entity SpawnReason API
So you can specify why an entity is spawning, ie NATURAL
2020-05-09 13:18:20 -04:00
Aikar
36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00
Aikar
5ca5f131bb
Rebuild all patches using the new rebuild pattern 2020-05-06 05:48:49 -04:00
Mariell Hoversholm
1ccff6fabb
Add villager reputation API 2020-05-06 05:48:06 -04:00
Spottedleaf
878c66f116
No-Tick view distance implementation - Closes #3196
Implements world view distance getters/setters

Per-Player is absent due to difficulty of maintaining
the diff required to make it happen.
2020-05-06 03:50:52 -04:00
Spottedleaf
b4e629a283
Use distance map to optimise entity tracker / Misc Utils
Use the distance map to find candidate players for tracking.

This also ports a few utility changes from Tuinity
2020-05-06 03:47:24 -04:00
Nassim
31d7686d26
Add item slot helper methods for various inventories (#3221) 2020-05-05 19:49:16 -04:00
MiniDigger
75e1e3b3e1 Mob Goal API 2020-05-05 18:05:27 +02:00
Aikar
a9e20e5f62
Fix being kicked in survival for block picking - Fixes #3277 2020-05-02 13:32:03 -04:00
MiniDigger
4d20537e6e
Expose game version (#3274) 2020-05-02 04:56:08 -04:00
Aikar
5729bc716e
Special case Keep Alive packets from Anti Xray
If a server enables Anti Xray, packet sending can be delayed until the
chunk has been obfuscated, blocking the entire queue from going out.

On a busy server, considering Anti Xray can only operate on a single
thread, it is quite possible the obfuscation backlog can get quite behind
resulting in a delay of sending packets.

And logging in is a clear area where lots of chunks are going to be queued
for obfuscation....

We should probably special case a few more than this (such as chat),
but this will hopefully help the keep alive issues some people run into.
2020-05-02 01:01:50 -04:00
Aikar
57dd397155
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:57 -04:00
Shane Freeder
a6a197b11f
Bump API ASM version to follow server 2020-04-30 22:04:30 +01:00
Aikar
842e040c19
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
220bc594 #486: Add method to get player's attack cooldown
21853d39 SPIGOT-5681: Increase max plugin channel size
5b972adc Improve build process
b55e58d9 Note which custom generator is missing required method

CraftBukkit Changes:
893ad93b #650: Add method to get player's attack cooldown
ef706b06 #655: Added support for the VM tag jansi.passthrough when processing messages sent to a ColouredConsoleSender.
e0cfb347 SPIGOT-5689: Fireball.setDirection increases velocity too much
94cb030f SPIGOT-5673: swingHand API does not show to self
b331a055 SPIGOT-5680: isChunkGenerated creates empty region files
e1335932 Improve build process
a8ec1d60 Add a couple of method null checks to CraftWorld
ce66f693 Misc checkstyle fixes
8bd0e9ab SPIGOT-5669: Fix Beehive.isSedated

Spigot Changes:
2040c4c4 SPIGOT-5677, MC-114796: Fix portals generating outside world border
ab8f6b5a Rebuild patches
e7dc2f53 Rebuild patches
2020-04-27 03:34:45 -04:00
nick
c03260a280
Add getter and setter for villager's numberOfRestocksToday (#3231) 2020-04-27 02:13:41 -04:00
Aikar
fdf41b742d
Implement Brigadier Mojang API
This is the start of a new module for Paper to add support for API's
that interface Mojang API's directly.

This allows us to version properly by MC version incase Mojang makes any major breaking changes.

It also lets us separate Mojang API's from Paper-API so our downstream friends at Glowstone
will not have to worry about Mojang code.

Adds AsyncPlayerSendCommandsEvent
  - Allows modifying on a per command basis what command data they see.

Adds CommandRegisteredEvent
  - Allows manipulating the CommandNode to add more children/metadata for the client
2020-04-27 01:42:12 -04:00
Wesley Smith
75819fac2d
Fix Potion#toItemStack swapping the extended and upgraded constructor values (#3216) 2020-04-25 00:01:45 +01:00
nossr50
a2064a4135
Add PlayerAttackEntityCooldownResetEvent
This event is called when processing a player's attack on an entity
right before their attack strength cd is reset, there are no existing
events that fire within this period of time so it was impossible to
capture the players attack strength via API prior to this commit.

The event is cancellable, which will just skip over the normal reset of
attack strength cd
2020-04-21 02:10:43 -04:00
Aikar
f2d1b6e549
Clean up duplicate PlayerInitialSpawnEvent
Confused on this one, as commit history says Spigots version is older
than our version, so i'm not sure how we ended up duplicating this when
the 2 events are 100% identical.

Subclass spigots event and rely on the inheritance system, and clean up
the duplicate event fires.

Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
2020-04-19 04:34:43 -04:00
MiniDigger
07915ea183
Add Player Client Options API (#2883) 2020-04-17 00:10:38 -04:00
Aikar
24d93aafa2
Fix Optional null issue - Fixes #3155
Also check class loader cache before locking to speed up cached hits to avoid the lock

wasn't gonna make a unique build just for that but can lump it in here.
2020-04-16 03:57:02 -04:00
Gergely Sarkozi
78871d07dc
Make JavaClassLoader thread-safe (Fixes #3137) (#3144)
* Make PluginClassLoader thread-safe (fixes #3137)

* Clean up implementation of MT safe class loader

Co-authored-by: Aikar <aikar@aikar.co>
2020-04-15 03:39:39 -04:00
Aikar
5553e6b3e3
Disable Sync Events firing Async errors during shutdown
This is how it use to behave on Paper, and this is totally destroying
the ability to try to shut the server down gracefully during the
shutdown process as events firing on the watchdog thread are throwing
errors.

This isn't an issue on Spigot

This has caused me so many rollbacks on watchdog already :(
2020-04-11 23:22:40 -04:00
Aikar
fce69af70c
Use dedicated thread for main thread blocking chunk loads
In most cases, this change won't benefit much. However, there
exists the possibility that your Chunk Task threads are all busy
doing super slow work such as converting chunks.

If this occurs, the main thread blocking tasks, even at highest priority,
has to wait for some thread to become available.

This change gives us a waiting thread used only for main thread blocking
tasks, as well as an increased thread priority level, so that the OS
will give priority to this thread over the other threads.

This is more about guarantees, and won't be any real performanc boost
to anyone who has low or fast activity on their chunk tasks anyways.

But not all of us force upgrade our worlds, and this can be a life saver.

also reordered some patches because multiple PR's were merged.
2020-04-11 04:46:13 -04:00
BillyGalbreath
588b62e47b
Add tick times API and /mspt command (#3102) 2020-04-11 01:52:17 -04:00
Josh Roy
11de41c777
Add API MinecraftServer#isStopping (#3129) 2020-04-11 01:51:35 -04:00
Aikar
ebbca5cedb
Drowned is a RangedEntity (fixes API for Drowned to support Ranged) 2020-04-09 21:33:03 -04:00
Aikar
2f34301581
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7361a62e SPIGOT-5641: Add Block.getDrops(ItemStack, Entity)
1dc91b15 Add specific notes about what is not API
2b05ef88 #484: Allow statistics to be accessed for offline players

CraftBukkit Changes:
f7d6ad53 SPIGOT-5603: Use LootContext#lootingModifier in CraftLootTable
5838285d SPIGOT-5657: BlockPlaceEvent not cancelling for tripwire hooks
f325b9be SPIGOT-5641: Add Block.getDrops(ItemStack, Entity)
e25a2272 Fix some formatting in CraftHumanEntity
498540e0 Add Merchant slot delegate
b2de47d5 SPIGOT-5621: Add missing container types for opening InventoryView
aa3a2f27 #645: Allow statistics to be accessed for offline players
2122c0b1 #649: CraftBell should implement Bell
2020-04-08 03:49:15 -04:00
Aikar
e4d10a6d67
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:09:17 -04:00
Shane Freeder
9a7ca3dbc5
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
564ed152 #482: Add a DragonBattle API to manipulate respawn phases etc
9f2fd967 #474: Add ability to set other plugin names as provided API so others can still depend on it

CraftBukkit Changes:
fc318cc1 #642: Add a DragonBattle API to manipulate respawn phases etc
796eb15a #644: Fix ChunkMapDistance#removeAllTicketsFor not propagating ticket level updates
a6f80937 SPIGOT-5606: call BlockRedstoneEvent for fence gates

Spigot Changes:
a03b1fdb Rebuild patches
2020-03-26 02:44:23 +00:00
Jan
0ad8cf73ff
Call BlockRedstoneEvent for fence gates (#3026)
Co-authored-by: Jan Boerman <Janboerman95@gmail.com>
2020-03-14 13:39:54 +00:00
Shane Freeder
b16fd5c3a3
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6148fca7 SPIGOT-5484: Add more spawn tick settings

CraftBukkit Changes:
fc249340 SPIGOT-5484: Add more spawn tick settings

Spigot Changes:
6de3d4be Rebuild patches
2020-03-10 11:01:21 +00:00
Shane Freeder
ccf1d5908f
Prevent teleporting dead entities (#2803) 2020-03-03 05:34:30 +00:00
Gergely Sarkozi
5ce1dd48e1
Add hand to BlockMultiPlaceEvent (fixes #2997) (#2998) 2020-03-02 20:55:31 +00:00
Shane Freeder
b077005910
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fd28180e #479: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHand
ae72ba3a SPIGOT-5591: Allow concurrent potion effects

CraftBukkit Changes:
3d61a853 Fix formatting in CraftLivingEntity
f7ab3055 #633: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHand
d5ef2eab SPIGOT-5591: Allow concurrent potion effects
25a9a9ff SPIGOT-5592: Custom ChunkGenerator can cause bugged dirt
3f6d0de9 Make it clear in error messages that api-version above 1.13 is also supported
2020-02-25 18:57:15 +00:00
Shane Freeder
892f479fb4
Fix nullability annotation for Tameable#getOwnerUniqueId (Fixes #2968) 2020-02-22 15:30:42 +00:00