Commit graph

3968 Commits

Autor SHA1 Nachricht Datum
Thinkofdeath
b6536707d1 Fix null pointer issue with async skull converting 2015-03-08 05:03:31 -05:00
Thinkofdeath
09e2551bc1 Fix the player's uuid being null in Bungee mode/offline mode 2015-03-08 05:03:25 -05:00
Thinkofdeath
e5290a457a Update to Minecraft 1.8.3 2015-03-08 05:03:19 -05:00
Zach Brown
9b05d00764 Check online mode before converting and renaming player data 2015-03-05 15:30:48 -06:00
Zach Brown
e9ce2f6a10 Rebuild Patches 2015-02-28 00:43:40 -06:00
Johannes Donath
89cb2c0a86 Fixed problems with World.getPlayers() 2015-02-28 00:35:07 -06:00
md_5
78f0bacf0a Patch rebuild. 2015-02-28 00:35:00 -06:00
Zach Brown
9cb1661979 Manually bump the config version since git won't 2015-02-23 16:59:00 -06:00
Zach Brown
d28dd3edbd PaperSpigot TNT Changes
Brought our multiple TNT change patches into a single patch and
configuraiton section.
You /will/ need to update your configs, sorry.

Adds additional configuration and features as well.
2015-02-23 16:36:47 -06:00
Thinkofdeath
188acb8688 Fix a possible edge case with the ticking changes by delaying removal until next tick 2015-02-22 17:17:26 -06:00
Zach Brown
d871bd8d00 (Temporarily?) Disable Spigot's TE changes in favor of our own
Pending proper benchmarks and a potential rewrite, this appears to be a
good short-term solution
2015-02-22 02:38:45 -06:00
Zach Brown
b2f0432d2e Rebuild patches 2015-02-22 00:43:08 -06:00
md_5
a8ea02ef5a Use FastMatches for ItemStack Dirty Check
The check to find dirty itemstacks and send update packets each tick can be very intensive as it checks the entire itemstack, including the entire NBT map. To save on this, 19/20 times we will simply compare the basic count/data/type. If for some strange reason the NBT of an item already existing in an inventory is changes, it will take up to 1 second to show, with an average time of half a second. This odd 0.5 second delay is far preferable to lag every tick, and shouldn't be noticed by anyone.
2015-02-22 00:39:44 -06:00
md_5
ce48a8a139 Allow Capping (Tile)Entity Tick Time.
This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.

For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.

This feature was commisioned by Chunkr.
2015-02-22 00:39:37 -06:00
Thinkofdeath
0b3670b5a1 SPIGOT-593: Fix a mistake with the EntitySlice patch 2015-02-20 21:47:05 -06:00
md_5
c39bee77cc Fix compile of activation range, oops 2015-02-20 21:46:50 -06:00
md_5
0e14ff9789 Use Standard List for EntitySlices. 2015-02-20 21:46:40 -06:00
Thinkofdeath
da7c9b23b0 Upstream merge 2015-02-19 16:44:53 -06:00
Zach Brown
a1b0dffb19 Remove upstream-pulled patch 2015-02-14 20:16:45 -06:00
md_5
3ea2235dbd More conflict resolution. 2015-02-14 20:15:47 -06:00
md_5
6008bb8fab Fix merge conflicts. 2015-02-14 20:15:35 -06:00
Thinkofdeath
e1a6979f1a Fix entity activation range for fireworks and items 2015-02-14 20:15:26 -06:00
Zach
2ab5f7ada3 Make Enderman drop the block they're holding when they die 2015-02-13 14:50:25 -06:00
Bestle
70205b2b3a Despawn items outside EAR activation range 2015-02-13 14:34:02 -06:00
Zach
f856100e66 Rebuild patches for upstream changes 2015-02-13 14:24:02 -06:00
Thinkofdeath
450a0ff892 Upstream merge 2015-02-13 14:21:43 -06:00
Zach
bf99f9b97d Rebuild a patch 2015-02-06 09:06:09 -06:00
Thinkofdeath
461353e2cb SPIGOT-522: Remove the global api cache option
This was useful when plugins first started upgrading to uuid because each
plugin would implement their own way for grabbing uuid's from mojang. Because
none of them shared the result they would quickly hit the limits on the api
causing the conversion to either fail or pause for long periods of time. The
global api cache was a (very hacky) way to force all plugins to share a cache
but caused a few issues with plugins that expected a full implementation of
the HTTPURLConnection. Due to the fact that most servers/plugins have updated
now it seems to be a good time to remove this as its usefulness mostly has
expired.
2015-02-06 09:03:19 -06:00
Zach
ddb3f1daa3 Rebuild a few patches 2015-02-04 15:31:08 -06:00
Zach
3d0e742fab Rebuild patches for upstream changes 2015-02-03 17:53:51 -06:00
Zach Brown
b22a02ec14 Rebuild patches 2015-02-02 16:10:54 -06:00
Zach
965e98f6e2 Rebuild patches 2015-01-31 00:00:35 -06:00
Thinkofdeath
4de67b82cf Fix the 'Remove uneeded validation' patch
Looks like it may have been broken during the 1.8 update (or it was always
broken)
2015-01-30 23:58:01 -06:00
Zach Brown
51d8a94236 Add configurable top of nether void damage patch 2015-01-29 15:42:25 -06:00
Zach Brown
bd4f1bb35b Remove the broken teleport passenger vehicle with player patch 2015-01-29 15:42:00 -06:00
Zach Brown
3c6c540486 Fix patch usernames and emails 2015-01-29 15:25:50 -06:00
Thinkofdeath
d7dbedcf72 Fix merge conflicts 2015-01-25 21:56:18 -06:00
Thinkofdeath
a131bfb513 SPIGOT-459: Update the structure saving warning 2015-01-25 21:56:09 -06:00
Zach Brown
e4f8f0793e Remove patch that was pulled upstream 2015-01-25 02:08:21 -06:00
md_5
86c8d0492a Fix merge conflicts. 2015-01-25 02:02:43 -06:00
Thinkofdeath
65491ca84d Fix applyPatches.sh not correctly pulling bukkit updates
Conflicts:
	applyPatches.sh
2015-01-25 02:02:27 -06:00
Zach Brown
6776612919 Fix certain mobs crashing the server from MobSpawners 2015-01-18 12:43:42 -06:00
Thinkofdeath
5ed9079a1b Me and windows are not getting along 2015-01-18 12:40:31 -06:00
Thinkofdeath
a7339d5ed5 Whoops 2015-01-18 12:40:23 -06:00
Thinkofdeath
3c20eb4a97 Upstream merge 2015-01-18 12:40:16 -06:00
md_5
478838714f Merge 2015-01-16 10:46:27 -06:00
Thinkofdeath
d41f0754f0 SPIGOT-326: Fix an overflow issue which caused particles to only show in a 1 block radius 2015-01-16 10:46:15 -06:00
md_5
bfc8900321 Merge in changes. 2015-01-16 10:39:55 -06:00
Zach Brown
c6b30147f0 Rebuild patches 2015-01-13 15:20:59 -06:00
Zach Brown
2405e7c169 Rebuild patches for upstream changes 2015-01-12 11:21:32 -06:00