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Commit graph

243 Commits

Autor SHA1 Nachricht Datum
kashike
c8fb4667af
API for ArmorStand movement and option for entity lookups 2016-12-21 11:56:09 -06:00
Zach Brown
cae453c16b
Update to Paper to MC 1.11.2 2016-12-21 11:21:40 -06:00
Zach Brown
33163525f3
Update Paper to MC 1.11.1 2016-12-20 17:45:00 -06:00
Aikar
f4ea1998ee Actually set the ChatPosition 2016-12-20 16:02:05 -05:00
Aikar
29369fb085 Add String based Action Bar API 2016-12-20 15:56:41 -05:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Zach Brown
1d8b7e2ecc
Update upstream B/CB 2016-12-16 15:00:16 -06:00
Zach Brown
57c2b8de43
Update upstream B/CB 2016-12-06 17:12:19 -06:00
AlphaBlend
dfdd4e3334
Add source to PlayerExpChangeEvent 2016-11-30 17:33:06 -06:00
Jamie Mansfield
b4c00f4b27
Resolve previous pr 2016-11-29 19:58:13 +00:00
willies952002
6d966ed034 Allow Reloading of Command Aliases
Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown
ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream 2016-11-28 17:16:07 -06:00
Alfie Cleveland
324acd64b4
Optimise NetworkManager 2016-11-26 21:48:09 -06:00
vemacs
ddbf7318b2 Optimize network queue by making size() constant-time
Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Zach Brown
97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API 2016-11-19 11:31:01 -06:00
Aikar
9725050889 Update Upstream 2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b Re-add dependency reduced pom
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S 2016-11-12 20:21:46 -06:00
Zach Brown
493caa07b4
MC uses JSR 1.3.9 2016-11-03 14:51:00 -05:00
Zach Brown
f0baa4b9cc
t 2016-11-03 14:28:58 -05:00
Zach Brown
764473b2cc
Move nullable annotation dependency to JSR 2016-11-03 14:25:50 -05:00
Zach Brown
9fd4ec64e7
Remove some handlers 2016-10-30 21:42:38 -05:00
AlphaBlend
02006e6b24
Add EntityZapEvent 2016-10-30 21:31:02 -05:00
Zach Brown
ecefa79676
Add usage message to ReloadCommand
Used when the wrong arguments are supplied, missed when we added the
permissions reload functionality.
2016-10-30 00:14:17 -05:00
Zach Brown
0860727dae
Update upstream S 2016-10-26 16:05:22 -05:00
Zach Brown
92567cc43a
Update upstream B/CB 2016-10-21 15:28:44 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent 2016-10-05 16:07:58 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S 2016-10-01 11:47:56 -05:00
kashike
3d5f59c855 Fix @aikar's oops with verbose timings 2016-09-23 23:19:15 +00:00
Zach Brown
f7cfe1f769
Add javax.annotations to the API
Used this set specifically because they are present in NMS already.
2016-09-16 14:38:52 -05:00
Zach Brown
2e880e7676
Make UseItem rate limiting stricter, configurable 2016-09-10 23:27:07 -05:00
Zach Brown
f5d7e2067d
Update upstream B/CB/S 2016-09-05 14:21:03 -05:00
kashike
8f91416dcb @Zbob750 missed a few name changes 2016-09-04 06:35:42 +00:00
Zach Brown
f9f96ea3a5
Update upstream B/CB/S 2016-09-02 22:44:52 -05:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
323c18dd65 Timings v2: confirm before reset. Add delays before report generation
Require user to confirm the timings reset, warning them that they should not be doing this.
Also require Timings to have ran for 3 minutes before allowing the report command.
Also require 1 minute intervals between reports to stop report spam.
2016-08-19 23:42:38 -04:00
Zach Brown
17c9d7d9da
Kick git and rebuild patches 2016-08-15 19:22:10 -05:00
Zach Brown
15f3ca7ecb
Update upstream B/CB 2016-08-07 00:01:31 -05:00
Zach Brown
01a09f8ff1
Update maven repo urls 2016-08-06 16:49:55 -05:00
Zach Brown
8f6208b1d3
Send a fake team as needed for the collision rule 2016-07-30 17:04:39 -05:00
Zach Brown
46bfd418a8
Update upstream B/CB/S 2016-07-30 18:02:34 -05:00
Zach Brown
f9f1a2e97e
Cleanup obfuscation helper comment format 2016-07-28 19:09:54 -05:00
Aikar
106787f894 Timings v2 cleanups - potential overflow fix and fix bad hostnames
if hostname is invalid on system, just use a static string

also cleans up visibility of a lot of code, hopefully will help jvm optimize more.
2016-06-30 01:32:00 -04:00
Zach Brown
83472d4c99
Update upstream B/CB/S 2016-06-26 14:13:34 -05:00
Zach Brown
45d9b4c497
Update to MC 1.10.2 2016-06-25 12:21:26 -05:00
Aikar
0152e0f616 Update Entity AddTo|RemoveFrom World events to be EntityEvents 2016-06-24 00:17:23 -04:00
DemonWav
8862652351
Add repo to handle the bungee-cord chat dependency 2016-06-23 00:34:56 -05:00
Zach Brown
14ffaf5d2c
Update upstream B/CB 2016-06-11 22:22:27 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10 2016-06-08 23:42:46 -05:00
Zach Brown
dbbf2eb27b
Fix a few global configuration options being unavailable 2016-06-04 17:26:11 -05:00
Aikar
f4a43ec92d Update Upstream 2016-06-04 11:41:04 -04:00
Aikar
433489ea32 Timings v2: Start methods return self for use in try-with-resources
try (Timing ignored = timing) {
  // Code to time
}
// auto stops timing, even if you return in 42 other places in the block
2016-05-15 17:34:26 -04:00
Zach Brown
2304826f19
Move bad command registration workaround into SMP#dispatch
Fixes GH-274
2016-05-13 00:13:42 -05:00
Aikar
b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
Aikar
211cba970b LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Aikar
776e0784af Try to determine plugin name on bad plugin command registration 2016-04-30 12:53:20 -04:00
Zach Brown
5f98ec08a5
Timings v2: Plugins don't always register commands properly
*mumbles*
2016-04-30 00:09:29 -05:00
willies952002
02494f5be7
Reimplement PlayerEditBookEvent 2016-04-26 23:04:20 -04:00
kashike
0cfd3c0dc6 Merge pull request #230 from kashike/feature/arrow-pickup
Arrow pickup rule API
2016-04-25 13:27:51 -07:00
Aikar
9381554475 update upstream 2016-04-23 22:41:46 -04:00
Zach Brown
3591fb7ed9
Update upstream Spigot and rebuild 2016-04-22 22:21:10 -05:00
Zach Brown
4f7b7bb31a
Fix EntityDismountEvent and VehicleExitEvent cancellation
Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
kashike
7ac2b8139e Arrow pickup rule API 2016-04-22 00:07:58 -07:00
Zach Brown
a6536804fd
EntityHealthRegain isFastRegen API 2016-04-22 01:48:49 -05:00
Zach Brown
1bce5c2438
Here have a rebuild while we're at it 2016-04-18 09:43:19 -05:00
Zach Brown
68cdc4fa90
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)

And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:41:11 -05:00
Spottedleaf
6876b1d7a6 Also fix javadocs in the Server interface 2016-04-17 13:35:49 -05:00
Spottedleaf
dc9ab4dafc Fix silly Javadocs in Bukkit.broadcast 2016-04-16 09:23:37 -07:00
Zach
2924ae631e Merge pull request #205 from kashike/feature/handshake
Add handshake event
2016-04-13 23:10:34 -05:00
kashike
66d3688b39
Add handshake event to allow plugins to handle client handshaking logic themselves 2016-04-13 21:12:57 -07:00
Zach Brown
d07eac31bc
Update bungeecord chat API graduations 2016-04-13 22:21:42 -05:00
Zach Brown
a406f34921
Only allow non-zero value maxDistances for BlockIterators
Prevents them from iterating infinitely and hanging the server
2016-04-12 23:10:04 -05:00
Zach Brown
ef3f6a481a
Update upstreams 2016-04-11 10:30:12 -05:00
Zach Brown
6dae26cf14 Use 'Paper' for our config file in timings 2016-04-05 23:27:53 -05:00
Aikar
98ea811d9b Update Timings to use Region based chunk reporting
This will drastically reduce file size on large servers and help
avoid the parser failing to load the report.

This will also reduce memory usage of timings data.
2016-04-05 01:20:25 -04:00
kashike
871920f2f5 Add PlayerUseUnknownEntityEvent 2016-04-02 18:10:41 -07:00
Aikar
c92ce02363 Move fastutil from a patch file to a library, and improve EAR 2016-04-01 00:18:18 -04:00
Aikar
38df6e505c Paper 1.9.2 Update 2016-03-30 20:50:23 -04:00
Aikar
f051ea2ab3 Use FastUtil Long/Int HashMap's
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap

These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 09:43:11 -05:00
DemonWav
4bf9c3c177 Add getEntity by UUID API 2016-03-30 01:20:36 -05:00
Aikar
31a482e9f0 Move Timings v2 TimingHandler to FastUtil Int map 2016-03-30 01:59:47 -04:00
Aikar
c2f872aed3 Add Minimal FastUtil int/long collections.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00
Aikar
48dff29f31 Remove, not invalidate, Metadata on reload
Objects loaded over different class loaders are not the same. Nasty dragons lie here.

Also clean up the previous patch to no longer butcher imports.
2016-03-28 22:43:05 -04:00
Aikar
3d61632b53 Remove last patch, doesn't exactly do what I thought it was doing 2016-03-28 22:28:52 -04:00
Aikar
e77e65499f Remove Invalidated Metadata
Bukkit was using an unimplemented method to invalidate plugin meta.
2016-03-28 22:15:23 -04:00
crast
6a54004bb4 Reduce thread synchronization in MetadataStoreBase
Use ConcurrentHashMap to allow thread-safe access methods and very
limited synchronized portions to allow much higher concurrency in
MetadataStore as well as far less locking, especially on reads
2016-03-28 22:10:01 -04:00
Aikar
e90cdc3639 Remove some code from Timings v2 that was only for EMC. 2016-03-28 21:41:17 -04:00
Aikar
b99e8381ab EntityPathfindEvent
Fires when an Entity decides to start moving to a location.

This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.

Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00
Aikar
22b248d631 Entity AddTo/RemoveFrom World Events
These events will give plugins a reliable way to track every entity that is added
or removed from a world, so that one may always ensure they are in a desired state.
2016-03-28 20:33:10 -04:00
Zach Brown
b210aa7dfe Update upstream B/CB/Spigot and rebuild 2016-03-27 20:48:50 -05:00
Zach
5108183346 Merge pull request #153 from kashike/feature/slot
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown
85ee80938b Update upstream and rebuild 2016-03-27 01:40:17 -05:00
kashike
eeb64630cd Access items by EquipmentSlot 2016-03-26 22:23:42 -07:00
Byteflux
ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Byteflux
1d88720b2c Relocate Timings v2 patch 2016-03-24 22:04:44 -07:00
Aikar
e091466f34 Allow command line arg to allow normal reload 2016-03-21 21:56:52 -04:00
Aikar
646b62a220 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
willies952002
62580304f4 Add Bukkit#reloadPermissions()
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00