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1103 Commits

Autor SHA1 Nachricht Datum
CraftBukkit/Spigot
1e7d13dfee Fix "setSitting" on tameable animals. Fixes BUKKIT-1534
This makes it so animals (tame or not) will sit properly and not move
around.

Wild animals that are sitting may override the sitting position if
they are attacking.

By: feildmaster <admin@feildmaster.com>
2012-12-31 14:00:55 -06:00
CraftBukkit/Spigot
6e6615acfa Updated version to 1.4.6-R0.4-SNAPSHOT for development towards next release.
By: EvilSeph <evilseph@gmail.com>
2012-12-31 01:14:07 -05:00
CraftBukkit/Spigot
74d0a068bc Updated version to 1.4.6-R0.3 in pom.xml for Beta.
By: EvilSeph <evilseph@gmail.com>
2012-12-31 01:00:18 -05:00
CraftBukkit/Spigot
f6a5e7a473 Updated version to 1.4.6-R0.3-SNAPSHOT for development towards next release.
By: EvilSeph <evilseph@gmail.com>
2012-12-29 22:27:49 -05:00
CraftBukkit/Spigot
a87401e1b6 Updated version to 1.4.6-R0.2 in pom.xml for Beta.
By: EvilSeph <evilseph@gmail.com>
2012-12-29 22:19:49 -05:00
CraftBukkit/Spigot
0f73c817f9 Return the level, not ID. Fixes BUKKIT-3326
CraftItemStack was erroneously using the enchantment ID instead of level
for the return value of remove enchantment.

By: Wesley Wolfe <weswolf@aol.com>
2012-12-29 20:53:27 -06:00
CraftBukkit/Spigot
ef64b8dd33 Don't teleport entities that are considered dead. Addresses BUKKIT-1331
Teleportation should never be processed on dead entities. If you wish
to teleport an entity, do it on a living entity. If you wish to
teleport a player, set their respawn location in PlayerRespawnEvent.

By: feildmaster <admin@feildmaster.com>
2012-12-27 19:22:28 -06:00
CraftBukkit/Spigot
e895c1e420 [Bleeding] Implement periodic chunk garbage collector
This adds two settings to bukkit.yml, allowing activation and control of
two chunk garbage collection triggering conditions:
chunk-gc/period-in-ticks controls a periodic GC, run once every N ticks
(default is 600); chunk-gc/load-threshold causes the GC to run once
after every N calls to loadChunk() on a given world (this call is an API
call used by plugins, and is distinct from the path taken for routine
player movement-based loading).  In both cases, setting to zero will
disable the given GC scheduling strategy.

In either case, the act of doing the GC is simply one of scanning the
loaded chunks, seeing which are NOT being used by one or more players
(due to view-distance) and which are not already queued for unload, and
queueing them for a normal unload.  Ultimately, the unload is then
processed the same as if the chunk were unloaded due to leaving the
view-distance range of all players, so the impact on plugins should be
no different (and strategies such as handling the ChunkUnloadEvent in
order to prevent unload will still work).

The initial interval for the periodic GC is randomized on a per-world
basis, in order to avoid all world being GCed at the same time -
minimizing potential lag spikes.

By: Mike Primm <mike@primmhome.com>
2012-12-10 09:38:26 -06:00
CraftBukkit/Spigot
be291480fc Fix persistence on tamed pets. Fixes BUKKIT-3300
With the persistence api introduced, pets did not have their
persistence flag updated to reflect their persistence. This caused
tame ocelots to not persist under specific conditions.

By: feildmaster <admin@feildmaster.com>
2012-12-28 20:27:41 -06:00
CraftBukkit/Spigot
2d0ea62fb2 Fix removing enchantments causing the enchantment tag to remain.
By: feildmaster <admin@feildmaster.com>
2012-12-27 20:48:56 -06:00
CraftBukkit/Spigot
4bd54dfd92 Fix discrepancies in NBT and ItemMeta. Fixes BUKKIT-3279
An ItemStack gains the tag name "tag" when the stack is serialized
to NBT, however items don't have a tag *until* they are serialized at
least once. So to solve this, we remove the tag name when loading the
NBT data.

Another problem with NBT are TagLists, when transferring tag lists
between the server and the client the names are lost, and so we
simply don't add a name to the tag.

By: feildmaster <admin@feildmaster.com>
2012-12-27 20:45:21 -06:00
CraftBukkit/Spigot
53d28c0e26 Fix Skull BlockState setting illegal values on owner.
By: feildmaster <admin@feildmaster.com>
2012-12-24 14:32:08 -06:00
CraftBukkit/Spigot
28034e5c5c Fix fireworks being short lived. Fixes BUKKIT-3291
By: feildmaster <admin@feildmaster.com>
2012-12-23 17:06:26 -06:00
CraftBukkit/Spigot
3e4f7af5c8 Properly update fireworks. Fixes BUKKIT-3289
By: feildmaster <admin@feildmaster.com>
2012-12-23 08:59:15 -06:00
CraftBukkit/Spigot
8dcc915237 Implement entity max health methods. Adds BUKKIT-266
By: feildmaster <admin@feildmaster.com>
2012-12-23 05:49:03 -06:00
CraftBukkit/Spigot
f1cc082ee0 Report valid health when getting Entity health. Fixes BUKKIT-3210
By: feildmaster <admin@feildmaster.com>
2012-12-23 07:16:59 -06:00
CraftBukkit/Spigot
eeded7f6fd Remove runner leak on async tasks. Fixes BUKKIT-3288
In some situations, an async task could be cancelled with no tasks
pending. This means the finally {} block from run() never gets executed
properly on the last async task to have run, as it expected to be
executed again.

This fix takes the only spot that the task period is set to cancelled
and will check to see if the task should be purged from the runners
list.

By: Wesley Wolfe <weswolf@aol.com>
2012-12-23 05:13:33 -06:00
CraftBukkit/Spigot
ce8e581ffc Update firework power when modifying meta. Fixes BUKKIT-3272
By: Travis Watkins <amaranth@ubuntu.com>
2012-12-22 13:05:55 -06:00
CraftBukkit/Spigot
2c5dd716bb Allow fireworks to be created. Adds BUKKIT-3262
By: feildmaster <admin@feildmaster.com>
2012-12-22 02:57:28 -06:00
CraftBukkit/Spigot
46b51ce858 Updated version to 1.4.6-R0.2-SNAPSHOT for development towards next release.
By: EvilSeph <evilseph@gmail.com>
2012-12-22 01:24:14 -05:00
CraftBukkit/Spigot
41a65d9a91 Updated version to 1.4.6-R0.1 in pom.xml for Beta.
By: EvilSeph <evilseph@gmail.com>
2012-12-22 01:12:16 -05:00
CraftBukkit/Spigot
d21d3199b9 Implement API to get and set FireworkMeta on Firework entities
By: feildmaster <admin@feildmaster.com>
2012-12-21 23:56:54 -06:00
CraftBukkit/Spigot
01e087c5d5 Implement Skull BlockState. Adds BUKKIT-3259
By: meiskam <meiskam@gmail.com>
2012-12-21 18:44:56 -05:00
CraftBukkit/Spigot
e8a36e2744 Zero is not less than zero. Fixes BUKKIT-3259
By: Wesley Wolfe <weswolf@aol.com>
2012-12-21 21:48:09 -06:00
CraftBukkit/Spigot
f23414917d Update enchantment handling to 1.4.6. Fixes BUKKIT-3256
By: feildmaster <admin@feildmaster.com>
2012-12-21 18:52:39 -06:00
CraftBukkit/Spigot
a04364f6a7 Use max inventory size for new stack. Fixes BUKKIT-3240
By: Wesley Wolfe <weswolf@aol.com>
2012-12-21 11:10:23 -06:00
CraftBukkit/Spigot
5d61bfd5fa Implement 1.4.6 ItemMeta. Adds BUKKIT-3236, BUKKIT-3237
Some meta functionality is refactored into common methods.

CraftItemStack uses the ItemMetaKey identifiers for enchantments.

Refactored unit test to include extra functionality; initially only
checking the presence of the DelegateDeserialization annotation.

By: Wesley Wolfe <weswolf@aol.com>
2012-12-21 07:37:53 -06:00
CraftBukkit/Spigot
b5940b64f6 Add API to allow plugins to request players switch to a texture pack. Adds BUKKIT-2579
The setTexturePack method causes the player's client to
download and switch to a texture pack specified by a URL.

Note: Players can disable server textures on their client, in which
case this API would not affect them.

By: Wojciech Stryjewski <thvortex@gmail.com>
2012-10-09 15:57:39 -05:00
CraftBukkit/Spigot
20287b2658 Fetch correct info for skulls in block.getDrops(). Fixes BUKKIT-3205
By: Travis Watkins <amaranth@ubuntu.com>
2012-12-20 15:06:01 -06:00
CraftBukkit/Spigot
7654f3c458 [Bleeding] Fix exception in getChunkSnapshot() - sky light can be null
By: Mike Primm <mike@primmhome.com>
2012-12-20 14:05:07 -06:00
CraftBukkit/Spigot
fde7669132 Update CraftBukkit to Minecraft 1.4.6
By: feildmaster <admin@feildmaster.com>
2012-12-19 22:03:52 -06:00
CraftBukkit/Spigot
d626642cc6 Updated version to 1.4.5-R1.1-SNAPSHOT for development towards next release.
By: EvilSeph <evilseph@gmail.com>
2012-12-19 06:15:47 -05:00
CraftBukkit/Spigot
43f73e5e11 Updated version to 1.4.5-R1.0 in pom.xml for RB.
By: EvilSeph <evilseph@gmail.com>
2012-12-19 06:08:22 -05:00
CraftBukkit/Spigot
bae1b8659c Fix PotionMeta not applying the correct Id. Fixes BUKKIT-3193
By: feildmaster <admin@feildmaster.com>
2012-12-18 18:39:21 -06:00
CraftBukkit/Spigot
adb1c46137 Add missing name in PotionEffect for Wither
By: feildmaster <admin@feildmaster.com>
2012-12-18 18:20:11 -06:00
CraftBukkit/Spigot
0fcaa1ab6b Refactor get/setChestPlate to Chestplate. Addresses BUKKIT-3189
By: feildmaster <admin@feildmaster.com>
2012-12-18 03:40:39 -06:00
CraftBukkit/Spigot
a885a5f0ee Change enchantment comparisons to isSimilar. Fixes BUKKIT-3183
The purpose of the isSimilar method was designed to consider all NBT
data, not solely enchantments, without the need to have exact stack
size matches. The respective methods in CraftInventory were still
comparing enchantments instead of the ItemMeta.

By: Wesley Wolfe <weswolf@aol.com>
2012-12-17 15:53:25 -06:00
CraftBukkit/Spigot
9aa9b8775a Clarify functionality in CraftInventory. Fixes BUKKIT-3097
Changes some NPEs to IllegalArgumentExceptions for exception consistency.

Contains(ItemStack, int) correctly calculates number of ItemStacks.

Adds a containsAtLeast(ItemStack, int) for finding a combined amount of a
single similar ItemStack.

Makes some utility methods private to prevent ambiguity in use.

By: Wesley Wolfe <weswolf@aol.com>
2012-12-17 16:32:52 -06:00
CraftBukkit/Spigot
1d39ac678a Implement ItemFactory and ItemMeta values. Adds BUKKIT-15
By: Wesley Wolfe <weswolf@aol.com>
2012-12-17 01:31:41 -06:00
CraftBukkit/Spigot
9d7ccb79f2 ItemStack.asBukkitStack(null) should return Air. Fixes BUKKIT-3170
By: feildmaster <admin@feildmaster.com>
2012-12-15 01:33:14 -06:00
CraftBukkit/Spigot
30e0f5be63 Add isRecord and new material method tests.
Cleaned up all of the CraftBukkit tests, including moving some tests
from MaterialTest to PerMaterialTest.

By: Wesley Wolfe <weswolf@aol.com>
2012-12-14 02:02:02 -06:00
CraftBukkit/Spigot
5e25b8cbe8 Fix EntityEquipment positions being reversed. Fixes BUKKIT-3157
By: deathmarine <josh@mcjoshmod.com>
2012-12-12 10:45:31 -05:00
CraftBukkit/Spigot
7f06ccfa0e Load chunks asynchronously for players.
When a player triggers a chunk load via walking around or teleporting there
is no need to stop everything and get this chunk on the main thread. The
client is used to having to wait some time for this chunk and the server
doesn't immediately do anything with it except send it to the player. At
the same time chunk loading is the last major source of file IO that still
runs on the main thread.

These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure.  The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.

There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.

The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.

Thanks for @ammaraskar for help with the implementation of this feature.

By: Travis Watkins <amaranth@ubuntu.com>
2012-11-30 02:49:19 -06:00
CraftBukkit/Spigot
c459e6fc06 Add utility class AsynchronousExecutor
This class is a general purpose task execution system, that uses stages
to separate processing blocks for asynchronous and synchronous
executions.

By: Wesley Wolfe <weswolf@aol.com>
2012-12-12 03:54:11 -06:00
CraftBukkit/Spigot
38aca80dfa Missed a rename
By: feildmaster <admin@feildmaster.com>
2012-12-10 19:17:47 -06:00
CraftBukkit/Spigot
0ef3001c83 Add EntityEquipment API. Adds BUKKIT-3103
Adds:
- Getting/Setting equipment
- getting/setting drop rates
- getting/setting ability to pick up items
-- As an added feature, players with this flag start off with a canceled PlayerPickupItemEvent

By: feildmaster <admin@feildmaster.com>
2012-12-09 00:09:48 -06:00
CraftBukkit/Spigot
1b990d9590 [Bleeding] Correct getEyeHeight value. Fixes BUKKIT-3130
By: h31ix <low_gravity@outlook.com>
2012-12-09 21:40:10 -05:00
CraftBukkit/Spigot
f1ce3ae037 Only display help aliases when there are aliases. Fixes BUKKIT-1621
By: feildmaster <admin@feildmaster.com>
2012-12-10 01:10:39 -06:00
CraftBukkit/Spigot
3785714b45 Pass null help values values as empty strings to HelpTopics
Fixes BUKKIT-2618 and BUKKIT-2561

By: feildmaster <admin@feildmaster.com>
2012-12-10 01:03:59 -06:00
CraftBukkit/Spigot
3f11c5df16 [Bleeding] Fix NPE with a null bedSpawnLocation. Fixes BUKKIT-1500
By: EdGruberman <ed@rjump.com>
2012-12-09 17:37:37 -06:00