kashike
e44b71a6b4
Convert new health to a float during set
...
Convert the new health value to a float before doing any validation logic
2016-09-01 23:32:32 +00:00
Zach Brown
8eb7f073d6
Revert team creation for player collision setting
...
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
d8acf96e94
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
078b6fb1e0
Disable ticking of snow blocks
2016-08-30 23:45:59 +02:00
Zach Brown
8e220b8ef9
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
ba4aaaa607
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
...
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
173d0fa33f
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
d9afd08cee
Optimise BlockStateEnum
2016-08-19 13:06:37 -05:00
Zach Brown
17c9d7d9da
Kick git and rebuild patches
2016-08-15 19:22:10 -05:00
Zach Brown
f80163c4ab
More changes to view distance API implementation
...
Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
e51a3a332e
Introduce a setting to handle offline proxies
...
Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:22:58 -05:00
Zach Brown
997fa37ee7
Update upstream B/CB
2016-08-11 15:07:07 -05:00
Zach Brown
15f3ca7ecb
Update upstream B/CB
2016-08-07 00:01:31 -05:00
Zach Brown
9f95fbcd24
Send Bukkit scoreboards as well as vanilla boards
...
Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
ae77393ad9
Re-track players that dismount from other players
...
Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
af70722300
Fix entity tracking when the player is the vehicle
...
Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
2763f8fe5e
Randomly generate team names for earlier commit
...
[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
8f6208b1d3
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
46bfd418a8
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
c62efac3eb
Default configuration changes
...
Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
7dcb9b67ea
Make alternative falling block ground detection configurable
...
Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
dff26d883a
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
f9f1a2e97e
Cleanup obfuscation helper comment format
2016-07-28 19:09:54 -05:00
Zach Brown
e30fab8ee6
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
56d669ca52
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
9918f90710
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4a551284a5
Fix TNTPrimed head hight calculation
...
Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
11fabc9552
Less strict skull validation
...
Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a6ef4fa064
Fix-Banner Patch: Display correct time in F3
2016-07-17 19:56:16 +02:00
Zach Brown
29e16baccb
Don't try and lookup profiles that have no UUID and no name
...
Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
c03e56be67
Remove use-hopper-check functionality that we restored
...
Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:18:38 -05:00
Zach Brown
f1691b34c5
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
d67763d7a3
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
aea3ab11ab
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
2e2f401132
Update upstream tacos B/CB/S
2016-07-04 18:49:14 -05:00
Zach Brown
97d0490c4a
Disable delayed chunk unloads by default
...
While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
2e2842032f
More Upstream tacos
2016-06-30 01:38:53 -04:00
Aikar
22f2c98375
Upstream tacos
2016-06-30 01:23:30 -04:00
Zach Brown
66bfe72181
Update upstream CB
...
It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
...
Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown
bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 14:13:27 -05:00
Zach Brown
92195ceb57
Update upstream CB
...
Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
51e2a4f6d6
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
45d9b4c497
Update to MC 1.10.2
2016-06-25 12:21:26 -05:00
Aikar
18433121dc
Fix Old Sign Conversion
...
1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
1f940b2ffa
Fix Double World Add issues - Fixes #328
...
Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
3faaaab75d
Optimize isInvalidYLocation, getType and getBlockData
...
Some pretty micro optimizations, but this is the hottest method in the server....
This will drastically reduce number of operations to perform getType
the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar
0973e46de1
Update upstream
2016-06-22 22:18:41 -04:00
Zach Brown
a656161705
Update upstream B/CB
2016-06-19 21:41:46 -05:00
Jadon Fowler
d61f37c0b2
Toggleable Elytra Wall Damage
...
Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar
0aa71fbf41
Delay Chunk Unloads based on Player Movement
...
When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka
4d7917a87d
Fix issue with setting player view distance
2016-06-18 20:52:18 -05:00
Aikar
c8643cef2e
Remove the item from the correct hand when spawn egg depletes
2016-06-18 03:44:11 -04:00
Techcable
bf40dd5557
Make entities look for hoppers
...
Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown
fab2a52fe1
Fix missed case in top of nether void damage patch
...
General cleanup, etc.
Closes GH-343
2016-06-18 01:06:37 -05:00
Jadon Fowler
f9837e4068
Fix infinite loop when saving chunks
...
Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown
d73cd6a4bc
Update upstream B/CB/S
2016-06-16 20:27:47 -05:00
Zach Brown
cabb2450ed
Remove timings addition that was fixed upstream
2016-06-15 17:51:30 -05:00
Zach Brown
cd6dadb8bc
Update upstreams
2016-06-15 17:43:51 -05:00
Zach Brown
98d1d2ac57
Update upstream B/CB
...
Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown
5bad141169
Update upstream CB/S
2016-06-12 12:00:07 -05:00
Zach Brown
14ffaf5d2c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Jedediah Smith
83191ef7a1
Resolve an ISE in MagmaBlock damage handling
2016-06-11 19:10:37 -05:00
Zach Brown
4924e9398f
MC-80966 - Always send chunk sections
2016-06-11 14:59:28 -05:00
Zach Brown
47db868df1
Update upstream and rebuild
2016-06-11 14:58:54 -05:00
Zach Brown
b864322a18
Simplify getEntity by UUID patch, misc readme changes
2016-06-09 21:43:32 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10
2016-06-08 23:42:46 -05:00
chickeneer
171a079cd2
Fix Potion Equals Bug
...
Will be in Spigot 1.10, but getting it in for 1.9 users
2016-06-08 20:41:10 -04:00
Aikar
3201cfe07a
Fix issue with chests being erased - #322 Fixed
2016-06-07 03:03:51 -04:00
Aikar
a9d8237509
more chunk unload queue fixes, hopefully fix various odd bugs
2016-06-07 02:08:59 -04:00
Aikar
092733e8ff
Fix bug with lootable refresh not saving inventory if on
2016-06-06 19:56:51 -04:00
Martin Panzer
cf65e06d96
Make falling block height nerf respect doEntityDrops
2016-06-06 21:14:35 +02:00
Aikar
b394ec0472
Add sub timings to chunk map
2016-06-05 00:10:50 -04:00
Zach
c2fd63eebf
Merge pull request #317 from MyPlayPlanet/fix-fence-fallblock
...
Fix fallingblocks getting stuck on fences
2016-06-04 18:24:27 -05:00
Zach Brown
dbbf2eb27b
Fix a few global configuration options being unavailable
2016-06-04 17:26:11 -05:00
Aikar
e483da14b5
remove part of my hopper patch, not sure its doing what I intended
2016-06-04 11:52:25 -04:00
Aikar
f4a43ec92d
Update Upstream
2016-06-04 11:41:04 -04:00
Martin Panzer
96a263cddf
Fix fallingblocks getting stuck on fences
2016-06-04 10:11:03 +02:00
Aikar
4becba32a6
Only send Dragon/Wither Death sounds to same world
...
Also fix view distance lookup
2016-05-31 23:56:19 -04:00
Aikar
1aef85c2bb
Fix skeleton horse spawn chance ignoring difficulty modifier if custom set
...
Also reduce diff
2016-05-30 12:50:57 -04:00
Zach
a272c3c0cb
Merge pull request #310 from MyPlayPlanet/server-name-param
...
Add server-name as server parameter
2016-05-29 18:35:03 -05:00
Zach Brown
0ae5768736
Update upstreams
2016-05-29 18:32:21 -05:00
Zach Brown
0a98d670fe
Stop relocating jopt-simple
...
Workaround for GH-189
Relocation breaks the lookup of a resource bundle, and this is easier than forking and maintaining our own version
AFAIK this should be fine to do. Guess we'll see
2016-05-29 18:26:35 -05:00
Martin Panzer
7add3186a7
Add server-name as server parameter
2016-05-28 16:56:55 +02:00
Aikar
a8d326f367
re-add timing that spigot missed
2016-05-27 22:29:09 -04:00
Aikar
dfd19063f9
Ensure chunks never load async
...
Force operation to main thread if it occurs async
2016-05-27 22:28:23 -04:00
Zach Brown
06a6c422b4
Update upstreams
2016-05-27 21:22:18 -05:00
Aikar
fe18b38aea
Remove unneeded mob spawn cap patch - Fixes #235
...
I misread the code and thought the code kept looping until the mob spawn cap was hit.
Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Aikar
13492455a1
Update Upstream
2016-05-25 12:37:17 -04:00
Martin Panzer
391d0c04f8
Optimize Redstone torch list removal
2016-05-24 20:08:40 -05:00
Zach Brown
b71c0e6f49
Remove comment and fix build }}}}}
2016-05-22 21:20:15 -05:00
Zach Brown
3ab1f229c5
Re-add some method synchronization and move to a SingleThreadedExecutor in MCUtils
2016-05-22 21:17:19 -05:00
Zach Brown
aaf6c3f329
Temporarily remove synchronization from UserCache optimizations
...
In regards to GH-301
2016-05-22 21:07:45 -05:00
Zach Brown
be3daf857b
Update old TNT cannon mechanics patch to 1.9.4
...
Behavior may be buggy or otherwise broken, testing with the option is needed.
`fix-cannons` has been removed in favor of `enable-old-tnt-cannon-behaviors`
2016-05-22 20:26:15 -05:00
Zach Brown
08701a47f7
Update upstream CB
...
Closes GH-303
2016-05-21 22:07:14 -05:00
Zach Brown
df1df5d4b4
Update B/CB/S
...
Closes GH-288
2016-05-20 17:32:50 -05:00
Aikar
d22f9071ff
Avoid blocking on Network Manager creation
...
Fixes #294
Use a pending list to handle new connections so that the netty threads
do not block waiting for the main thread to finish ticking
2016-05-16 23:21:26 -04:00
Aikar
2c6feab963
MC-99914 - ensure EntityItem loads before EntityPotion
2016-05-16 22:54:48 -04:00
Aikar
18b4817a33
bump the default maxMobSpawns default to 250, and add support for unlimited
...
Use -1 to represent vanilla/unlimited.
Updated PaperWorldConfig to also update the individual worlds limit if it was set
to the new default value.
Should hopefully help #235
2016-05-16 22:07:12 -04:00