Tahg
1bb011a543
Fixed other types of 'block transmuters'.
2012-02-03 00:51:59 -05:00
Tahg
8bf770c5f9
Added debug to help with diagnosing tile entity issues in the future.
2012-02-03 00:50:35 -05:00
Tahg
2dba592dc4
Remove tile entities when a block is removed.
2012-02-03 00:45:58 -05:00
EvilSeph
8b5289d431
Fixed wrong game type being sent when a player is teleported across worlds. Fixes BUKKIT-510
2012-02-01 01:30:53 -05:00
Tahg
69e766c5f3
Fixed BlockPlace event. Fixes BUKKIT-663
2012-01-30 02:57:58 -05:00
Nathan Adams
875219e28c
Fixed vanilla issue where chunks would be mislocated and corrupt. Big thanks to Wug for the fix.
2012-01-30 04:27:25 +00:00
Nathan Adams
72559fe634
Added ChunkLoader.java and ChunkRegionLoader.java for diff visibility
2012-01-30 04:20:59 +00:00
Eric Stokes
3a419481ea
Added 'generate-structure' setting support and WorldCreator property.
...
Fixes BUKKIT-655 and BUKKIT-592
2012-01-29 13:07:44 -05:00
EvilSeph
f1a35effb0
Added useExactLoginLocation(). Closes BUKKIT-145
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useExactLoginLocation() looks for settings.use-exact-login-location within bukkit.yml.
If true, we will bypass Vanilla's behaviour of checking for collisions and moving the player if needed when they login.
If false, we will continue to follow Vanilla's behaviour and move players that 'collide' with objects when they login.
2012-01-29 12:33:05 -05:00
Erik Broes
c5a4bfd291
Use OO > new method
2012-01-29 16:06:11 +01:00
Erik Broes
3173b68bbe
Filter null/AIR from items dropped on death. Fixes: BUKKIT-653
2012-01-29 13:37:32 +01:00
EvilSeph
1ea0037f49
Fixed maps crashing/disconnecting the client under certain circumstances.
2012-01-29 01:15:55 -05:00
Tahg
9b635aacc4
Moved BlockPlace event.
2012-01-28 03:09:48 -05:00
EvilSeph
7bdfea4820
Reverted onPlace changes.
2012-01-28 03:09:48 -05:00
Erik Broes
9d90839723
Put statement inside CraftBukkit block
2012-01-28 09:04:16 +01:00
EvilSeph
bb730f0ee7
Cleanup.
2012-01-27 18:23:58 -05:00
Erik Broes
38ad0ea5fd
Prevent (Entity) null to be added to the entity list.
2012-01-27 19:42:14 +01:00
Erik Broes
16d3b705c5
Fix 'Block Transmute'. Bug where you could change the data of a block 'on demand'.
2012-01-27 19:29:33 +01:00
EvilSeph
98fd1a3606
Let's be a little less tricky to the client. Relates to BUKKIT-637
2012-01-26 20:35:20 -05:00
EvilSeph
5900268e7a
Fixed the behaviour of fluid blocks. Fixes BUKKIT-629
2012-01-26 20:04:31 -05:00
EvilSeph
5bcb23502e
Trick the client instead of modifying the world. Fixes BUKKIT-637
2012-01-26 19:36:27 -05:00
EvilSeph
b987d1b052
Really loosened the throttles strictness this time.
2012-01-24 23:43:23 -05:00
EvilSeph
3e0a26f270
Fixed redstone torches not updating indirect neighbors. Fixes BUKKIT-477
2012-01-24 23:38:15 -05:00
Tahg
989acd0afb
Fix invalid data in pistons
2012-01-24 21:42:45 -05:00
EvilSeph
b416dd337f
Loosen throttle strictness.
2012-01-24 18:45:30 -05:00
Tahg
39935eb3f2
Fix diodes not updating indirect neighbors.
2012-01-24 18:03:34 -05:00
Erik Broes
3b46222c54
Persist locking of an animal's age to disk
2012-01-24 22:06:37 +01:00
Mike Primm
94231f1ecf
[Bleeding] Implemented EnchantmentTable API.
2012-01-24 06:15:34 -05:00
Tahg
c7716e1de4
[Bleeding] Audit of onPlace methods, Moved to postPlace as appropriate.
...
Closes BUKKIT-89
2012-01-24 05:18:23 -05:00
Sam Wilson
e92bdab57a
Fixed CraftLivingEntity.damage when the entity is an EntityComplex.
...
Fixes BUKKIT-589: if you call damage on an instance of EnderDragon, no damage
is done.
Reason for bug: damage calls Entity.damageEntity. But EntityComplex
overrides damageEntity to do nothing.
Fix: CraftComplexLiving should call EntityComplex.e instead of
Entity.damageEntity. e is the method that actually does damage to an
instance of EntityComplex.
2012-01-24 04:10:47 -05:00
Zeerix
872dad5540
[Bleeding] Implemented PotionSplashEvent. Closes BUKKIT-307
2012-01-24 02:12:41 -05:00
Travis Watkins
74ead3abd1
Immediately tell client a block is broken, then process the event.
...
In order to avoid clients seeing blocks break, reappear, then break again due
to lag caused by plugins taking too long to process the BlockBreakEvent we
immediately tell the client the block is air then process the event. If the
event ends up being cancelled the client will get another packet telling them
the block still exists.
2012-01-23 23:59:36 -05:00
Travis Watkins
cf521b5a5c
Only truncate player name when sending spawn packet.
2012-01-23 23:32:21 -05:00
EvilSeph
97ce5c4479
Implemented PlayerShearEntityEvent in EntityMushroomCow.
...
Due to the Vanilla client overzealously predicting things, shearing produces
client-side artifacts. See BUKKIT-611 for more information.
2012-01-23 22:41:34 -05:00
Aidan Matzko
93bc8ecd93
[Bleeding] Implemented Sheep, Shear and EntityChangeBlock API. Thanks
...
tips48! Closes BUKKIT-512
2012-01-23 18:58:37 -05:00
Mike Primm
229337bc8f
Use BlockFadeEvents to signal fire blocks burning out
2012-01-22 18:20:01 +01:00
EvilSeph
51b29eff06
Removed accidentally committed change. Needs more investigating
2012-01-21 18:52:32 -05:00
EvilSeph
4f02563c63
Reverted changes to getItem(). Will be reimplemented after RB.
2012-01-20 14:52:32 -05:00
EvilSeph
1bbeec1f75
Accounted for NMS getItem() returning null in recent commit.
2012-01-20 11:46:24 -05:00
Nathan Adams
85ab95cec7
Nullcheck EntityItem's ItemStack where required. This fixes BUKKIT-552
2012-01-20 16:40:27 +00:00
Nathan Adams
51a056ecd5
Disallow colour names in offline-mode. This fixes BUKKIT-439. Thanks to cainfool for the discovery.
2012-01-20 16:03:15 +00:00
EvilSeph
76d7a1ce1d
Properly handle null and air items. Fixes BUKKIT-435 and BUKKIT-550
...
We'll probably want to implement an ItemStack.EMPTY and return that
instead of NULL in the near future.
2012-01-20 05:40:10 -05:00
Tahg
4b0f819af2
Updated timing code for new event system
2012-01-19 18:50:39 -05:00
Nathan Adams
28fcbec3b1
Prevent re-use of internal world dimension IDs. This fixes BUKKIT-448. Thanks to snowleo for the PR.
2012-01-19 16:10:52 +00:00
Nathan Adams
b0f29b1755
Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to feildmaster for the PR.
2012-01-19 16:07:18 +00:00
Nathan Adams
1f1c9c0d4b
Correctly take in ChatColor length when limiting player list size. This should fix BUKKIT-571
2012-01-19 15:10:00 +00:00
Erik Broes
737cf284e3
Fix giving wrong arguments to callEntityDamageEvent. Forgot to update after changing the signature :(
2012-01-18 08:16:38 +01:00
Erik Broes
112e0816b9
Actually close the inventory on a *cross*-world teleport.
2012-01-17 22:50:18 +01:00
Erik Broes
f5f268f939
Implement Player.setBedSpawnLocation(Location). Thanks md_5
2012-01-17 22:35:31 +01:00
Mike Primm
b22e727cda
[Bleeding] Make BaseBiome to Biome mapping faster, detect missing mapping in future updates
2012-01-17 19:51:33 +01:00