Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
ba575a5a SPIGOT-4992: Various villager issues due to broken mapping
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
e041de28 SPIGOT-4946: Add VillagerCareerChangeEvent
CraftBukkit Changes:
fcb9f90b SPIGOT-4946: Add VillagerCareerChangeEvent
a4a2f679 SPIGOT-4987: Shulkerbox does not save empty slots
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()
It also makes it easier for us to organize things like the version
history feature.
Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
We were missing a synchronize on a get if cached method, however
it appears that using a ConcurrentHashMap is a better solution
so readers can avoid locking if they just want a cached value.
Existing synchronization for writers remains untouched, the
ConcurrentHashMap is just so readers can safely read without
synchronization
There is an artificial delay added to chest close sounds (of 10 ticks)
to make them "feel" more true to vanilla. The problem is that because of
this delay it is possible for the block to be removed by the time the
sound plays.
With 1.14 in the state it is the timing necessary to encounter this
issue has increased.
The correct fix is to just return early if the property checked for in
the TileEntityChest sound method does not exist for the block at the
current location.
Fixes GH-2074
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
17da3420 Fix reading custom persistent entity data
83783357 SPIGOT-4980: Shields will not be put on cooldown when hit with an axe
8d0f3722 SPIGOT-4752: Fixed inconsistency between isChunkLoaded and chunk load/unload events
3f9f31c3 SPIGOT-4982: Armor disappearing while breaking the armor stand
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
c45c0a98 SPIGOT-4972: Cannot add contextual data to loot table API
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
142bdd6a SPIGOT-4966: Provide access to Entity in PortalCreateEvent
36ae34f0 Fix some javadoc warnings
2c68d3b9 Explicitly deprecate all MaterialData subclasses
b97d9bb7 Fix duplicate lowercasing in NamespacedKey
531c4dd3 SPIGOT-4961: Cannot open various inventories
2327df08 SPIGOT-4958: API to set map trackingPosition
2ae6a5a8 SPIGOT-4833: Allow access to LivingEntity memories
CraftBukkit Changes:
342194e3 SPIGOT-4970: PlayerTeleportEvent event.setTo() has no effect on portal teleports
6984fc4f SPIGOT-4968: Jukebox.setPlaying(null) causes error
0e4ca96e SPIGOT-4966: Provide access to Entity in PortalCreateEvent
49e15b4d SPIGOT-4964: EntityPickupItemEvent for pandas
de9b85b8 SPIGOT-4925: Uppercase world names no longer supported
c5e09cea SPIGOT-4961: Cannot open various inventories
b114affb SPIGOT-4958: API to set map trackingPosition
401432b9 SPIGOT-4962: Bubble column blocks not classified as liquid
f498aabe SPIGOT-4898: Call EntityChangeBlockEvent / EntityPickupItemEvent for foxes
eb99127a SPIGOT-4833: Allow access to LivingEntity memories
Spigot Changes:
03bd4b03 Remove // Spigot comment from javadoc
54b58fa6 Fix some javadoc warnings
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
d06991d9 SPIGOT-4953: Crafting table inventory returns player location, not block location
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
4543fb40 SPIGOT-4943: Zombie villager conversion player API.
CraftBukkit Changes:
585b2ebd Tweak thresholds for can't keep up message
91ada5c2 SPIGOT-4956: EntityTameEvent not triggered when taming a Cat
9bda4134 SPIGOT-4943: Zombie villager conversion player API.
5a027071 SPIGOT-4947: Allow setting the content on a lectern
09d00e9f SPIGOT-4938: Call EntityPickupItemEvent for dolphins
a278e445 SPIGOT-4948: Lectern.getInventory should return a LecternInventory
Spigot Changes:
4f661b22 Rebuild patches
Looking over the code, this appears to be one "high risk but hopefully
unlikely that plugins are causing this to break", this line is however
redundant leftovers from spigots tick limiter patch, which should be
doing nothing as-is.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
f6909573 SPIGOT-4935: Lore deserializes incorrectly from previous versions
dd99c5bb SPIGOT-4929: Beacon inventory getType() returns CHEST
md_5 changed it so he could shut down the server asynchronously
from watchdog, although we have patches that prevent that type
of behavior for this exact reason.
The lock in DataWatcher is used to prevent concurrent modifications
to the 'd' field (entries in MCP). However any modifications to
this map only occur on initialization of an Entity in its
constructor. This modification is write-locked.
Every other access is through a readlock, which allows
the threads to pass if there is no thread holding the
writelock.
Since the writelock is only obtained in the constructor
of the Entity, the further readlocks are actually
useless (which get obtained on set, get, etc calls).
The entries field ('d' currently) has also been declared as
Int2ObjectOpenHashMap to avoid autoboxing on put(), get(), etc
calls.
Testing in game verified the zombie's arms raise and fall correctly
when using the API.
Renamed the OBFHELPER since the method is placed on EntityInsentient
(since we want to conflict on changes).
Note: The entity parameter stays 'this' since we want the block the
entity is targetting. This can change based on the block the player
has in their hand (see scaffholding). With a scaffhold in hand, the
scaffhold blocks in the world become solid 1x1x1 cubes, and without they
follow their model's shape.