Commit graph

24 Commits

Autor SHA1 Nachricht Datum
Zach Brown
dcebe229b5
Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 1627782b..67e91ef7:
  > Fix some incorrectly handled JavaDoc
  > SPIGOT-4478: Update PlayerLoginEvent docs
  > Add API to manipulate boss bar of entities and those created by commands

--- work/CraftBukkit
Submodule work/CraftBukkit ca22de36..3a911828:
  > SPIGOT-4477: Arrows only firing direction of boat
  > SPIGOT-4478: NPE during PlayerLoginEvent recipe manipulation
  > Add API to manipulate boss bar of entities and those created by commands

--- work/Spigot
Submodule work/Spigot 2474d93d..947a8e7f:
  > Rebuild patches
2018-11-11 00:37:59 -05:00
Aikar
917d582441
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b9620fd9 API to generate filled explorer maps

CraftBukkit Changes:
c1ecaa2f API to generate filled explorer maps
2018-09-24 05:41:32 -04:00
Aikar
3aaba8c301
Use BigDecimal to improve accracy of TPS results - long live 20 TPS!
It's always been commonly said to 'ignore' that TPS was '19.X', that
it was fine.

I suspect that the inaccuracy of floating point math resulted in us
losing precision over time, making it difficult to actually get back to 20,
as you know the fun 0.1 + 0.1 ... 9 more times != 1 problem.

BigDecimal supports working with doubles with higher precision.

This change makes it so our RollingAverage class maintains all of the data
using BigDecimal and using BigDecimal arithematic operations.

This ensures we have extremely high precision, enabling us to
actually be able print '20 TPS' when TPS is perfect.
2018-09-17 22:32:37 -04:00
Aikar
d617f95f05
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
310dc809 Add ServerLoadEvent

CraftBukkit Changes:
19d654bd Add ServerLoadEvent
2018-09-07 23:49:37 -04:00
Aikar
835bc39b03
Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 20:51:39 -04:00
Aikar
3a70bed5f4
Updated Upstream (Bukkit/CraftBukkit) for LootTable API
I have tested that the Replenishing Feature still works as expected.
Lootable API's that now have Bukkit equivalents are now deprecated.

Bukkit Changes:
f0f33981 SPIGOT-1936: LootTable API

CraftBukkit Changes:
c0df4b82 SPIGOT-1936: LootTable API
2018-08-12 13:11:13 -04:00
Shane Freeder
c2c18b2b7f
Don't reset current tick based on system time 2018-08-10 15:27:42 +01:00
Shane Freeder
3ac743124e
re: Fixup improve tick loop patch 2018-08-09 14:14:17 +01:00
Shane Freeder
71490b2325
Fixup improve tick loop patch 2018-08-09 14:02:10 +01:00
Aikar
566740114e
update upstream 2018-07-29 12:42:07 -04:00
Aikar
48d75228ed
Update upstream 2018-07-25 19:05:07 -04:00
Aikar
e2c75e81f7
Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Aikar
dc8f516424
Update Upstream 2018-07-21 16:03:10 -04:00
Aikar
3d8746445e
NOT FINISHED: Current progress, updated upstream 2018-07-18 00:52:45 -04:00
Aikar
5b6dfb3463
NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-16 00:13:29 -04:00
Zach Brown
2db4e57e4d
Update bStats implementation 2017-04-22 01:16:45 -05:00
Zach Brown
63beca49fe
Update upstream B/CB/S
Closes GH-658
2017-04-16 17:12:14 -05:00
Zach Brown
5e2784e941
Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Zach Brown
97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Byteflux
1d88720b2c Relocate Timings v2 patch 2016-03-24 22:04:44 -07:00
Zach Brown
6287e97b6b Update for upstream changes 2016-03-03 04:07:25 -06:00
Zach Brown
99fec76702 Paper 1.9 2016-03-03 03:46:49 -06:00