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851 Commits

Autor SHA1 Nachricht Datum
Thinkofdeath
8a1c663032 Check the length of the response as the API can sometimes be incorrect 2014-04-09 20:44:07 +01:00
Thinkofdeath
5f03f206c3 Don't spam warnings when Mojang's API goes down. (Which happens a lot) 2014-04-09 15:22:36 +01:00
Thinkofdeath
98825a6430 Close the inputstreams/connections used for head conversion 2014-04-09 14:54:31 +01:00
Thinkofdeath
e95737ad2c Convert player heads async 2014-04-09 13:53:23 +01:00
Thinkofdeath
4c69717e7b Prevent player skulls from crashing 1.7.6 clients. They'll be missing their textures due skin changes 2014-04-08 13:38:47 +01:00
Thinkofdeath
ac8f1531ec Merge remote-tracking branch 'remotes/origin/1.7.6' 2014-04-08 12:23:47 +01:00
Thinkofdeath
35048d22f5 Pass the offline/bungee uuid to PreLogin events (Closes #147) 2014-04-07 00:42:38 +01:00
Thinkofdeath
7103dff380 Add 1.7.6pre1 support.
This doesn't require any configuration changes and will support 1.7.2 / 1.7.5 etc as well.
2014-04-05 09:11:28 +11:00
Thinkofdeath
ded44c47f0 Upstream merge 2014-04-03 21:12:44 +01:00
Thinkofdeath
2bf205d5f9 Fixed mob spawners being treated as solid blocks for the orebfuscator
Mob spawners are treated as solid blocks as far as the game is concerned for lighting and other tasks but for rendering they can be seen through, therefor we special case them so that the antixray doesn't show the fake blocks around them.
2014-04-03 10:50:48 +01:00
md_5
710f33af71 Correct patch start comment. 2014-04-02 18:05:47 +11:00
Ginger Geek
fe031329f3 Allows greater control over Tab Command Complete.
You can now specify how many letters of the command must be typed before it will be tab completed this will help deter people from just spamming round all the commands to see if there is one incorrectly set up.
0 will tab complete all commands
-1 will disable tab complete

1 will mean you have to type the first letter
2 will mean you have to the second letter... etc...
2014-04-02 18:01:40 +11:00
md_5
04d72bc702 Merge some stuff from upstream. 2014-04-02 17:54:35 +11:00
FrozenBrain
a562fecb4b Fix TileEntities getting ticked after being queued for removal 2014-04-02 17:53:34 +11:00
drXor
2fb9953244 Configurable boss sound radii. 2014-04-02 17:49:11 +11:00
Thinkofdeath
b4686b49be Replace the village window patch with one that effects all windows (Closes #143) 2014-03-30 17:00:57 +01:00
md_5
c349a2493b Prevent the inevitable server lag|crashes caused by people doing a blocking operation on the main thread. 2014-03-30 09:16:12 +11:00
md_5
f5167c9e46 Upstream: Add more expansive UUID based operations 2014-03-30 09:09:24 +11:00
Thinkofdeath
6bba77bba3 Re-add a fixed version of the "Improved Ping Sending" patch 2014-03-28 21:54:36 +00:00
Thinkofdeath
0f0c2734df address -> realAddress 2014-03-27 11:53:41 +00:00
md_5
97a67451a5 Fix several occurances of missed diff between the current version of mc-dev. 2014-03-27 16:01:20 +11:00
Thinkofdeath
0c70e688f7 Use the right constructor for bungeecord support 2014-03-26 23:53:19 +00:00
Thinkofdeath
152e14cadc Remove the Improved Ping Sending patch 2014-03-26 20:34:47 +00:00
Thinkofdeath
fdfc07bd39 Handle case where currentTick could be negative
@Aikar is there a better way to handle this?
2014-03-26 15:18:11 +00:00
md_5
48d7a1a40f Make restart command ignore async checks. This is needed for the watchdog to properly restart. 2014-03-25 16:13:09 +11:00
md_5
5164642604 Remove async op catcher to its own class 2014-03-25 16:11:45 +11:00
Thinkofdeath
5beb96b1de Upstream merge 2014-03-24 20:36:29 +00:00
Thinkofdeath
7fd79ff28d Move part of the Watchdog patch back into the correct patch
I have no idea how I managed to mess this up
2014-03-24 17:51:06 +00:00
Thinkofdeath
f5643a1d34 Fix missed diff in TileEntityHopper 2014-03-24 12:01:26 +00:00
md_5
3c4481aa87 Fix conflicts 2014-03-24 17:12:40 +11:00
Thinkofdeath
6d22914df8 Re-add missed method to the Player Collision API 2014-03-23 18:16:32 +00:00
Thinkofdeath
58a6cb892b Cap villagers' window name to prevent client disconnects 2014-03-23 10:54:53 +00:00
Thinkofdeath
9b863cd5f2 Fix the removal of potion effects 2014-03-23 09:49:23 +00:00
md_5
c70bb68362 Fix some merge conflicts 2014-03-23 15:21:51 +11:00
Thinkofdeath
12aa3ca6ef Check for manually prefixed commands or commands that don't need a prefix for calling vanilla commands with command blocks 2014-03-23 01:29:13 +00:00
md_5
09d6e4d9e1 this.t() -> this.u() - make the server actually tick! 2014-03-23 11:34:50 +11:00
md_5
c9605032d0 Don't print permgen warning for java 8+ 2014-03-23 11:20:02 +11:00
Thinkofdeath
69324bba91 Update to 1.7.5 2014-03-23 00:06:43 +00:00
Thinkofdeath
0d601be5dd Re-add missing Player part of the particle API 2014-03-20 22:29:54 +00:00
Thinkofdeath
670d08ceb0 Remove the lastChunkAccessed if it is unloaded.
This fixes an issue where a chunk would be unloaded but remain in lastChunkAccessed meaning calls on getChunkAt could return a chunk that is no longer loaded, this caused an issue where the chunk could be reloaded whilst in use reverting any block changes. This caused findEndPortal to return null even after createEndPortal which would crash the server trying to teleport to a null location.
2014-03-18 09:52:01 +00:00
drXor
d69ddc3163 Allow enchanting tables to enchant any item when plugins prompt them to. 2014-03-16 16:54:38 +11:00
drXor
ddf5477f57 Change various "Nope!" kick messages to something more descriptive and less confusing for players. 2014-03-15 16:44:38 +11:00
md_5
f117731919 Optimize Player Lookup - #112
Optimize player lookup and various player operations. We mainly do this by keeping a map instead of iterating through all players. We also speed up the duplicate login check and a few other checks by simply checking for one matching player.

Thanks @aikar for some of the implementation
2014-03-15 14:34:26 +11:00
drXor
01e6512f06 Allow the potion effect caused by WitherSkulls to be cancelled along with damage cancellation (e.g. via events). 2014-03-15 14:14:01 +11:00
md_5
342630e7b4 Alter BungeeCord support to require BungeeCord when it is enabled. 2014-03-15 08:46:24 +11:00
Thinkofdeath
4adef05290 Re-add the Fix ConcurrentModificationException while being idle kicked in a vehicle patch 2014-03-12 21:26:40 +00:00
md_5
254df64f1b Rebuild patch hashes, fix build. 2014-03-10 09:14:45 +11:00
md_5
71fce21cdd Strengthen entity list guard patch back up to its original level. Whilst upstream fixes attempt to fix this, they aren't fully functional and can cause the server to crash. This way we can both identify bad plugins and stop all crashes. 2014-03-10 09:04:25 +11:00
md_5
6ed812be08 Pop guard entity list patch to top 2014-03-10 08:37:28 +11:00
md_5
3740e09267 Add more spigot links 2014-03-09 14:33:30 +11:00
Thinkofdeath
22e3ef2350 Prevent hoppers from loading chunks 2014-03-07 19:56:42 +00:00
FrozenBrain
4bd27f7d0f Use one PermissibleBase for all Command Blocks.
This fixes issues with too many command blocks lagging or crashing the server, as well as just increases their performance in general.
2014-03-03 18:00:42 +11:00
Thinkofdeath
3b52578a51 Normalize spaces on when reading a chat packet 2014-02-26 14:47:01 +00:00
md_5
eb9e4c0460 Update "Don't special case x move value" patch to ensure that move events are always fired, regardless if there are any "special cases" 2014-02-24 18:04:12 +11:00
drXor
505ac3fb4e Silent Lightning API 2014-02-23 20:37:28 +00:00
Zach Brown
4517f82aa8 Update SHA1 Info 2014-02-17 20:56:13 -06:00
Zach Brown
eed20ead01 Fix ClearTickList to return correct value
Previously it always returned false, this fixes it to return whatever value the user has it set to.
2014-02-17 20:55:42 -06:00
Dmck2b
88d8ca53cc Return entity-tracking field other to intended usage. 2014-02-17 12:19:44 +00:00
hcherndon
ede7aeb8b4 Unfinalize the isDisconnected() method by bukkit. 2014-02-15 09:23:33 +00:00
md_5
a08d1e540d Set lastTick to prevent first few ticks from being too quick 2014-02-13 17:34:01 +11:00
md_5
d44874ea0b Make the TPS command accurate by averaging over the sample interval, not just the current tick. 2014-02-13 17:27:41 +11:00
Thinkofdeath
73fe3123f6 Re-add the replace-commands feature 2014-02-12 20:45:59 +00:00
Thinkofdeath
5284bd1a74 Upstream merge 2014-02-12 14:06:33 +00:00
md_5
5aad14d2b6 Cap Channel Registrations to 128 entries 2014-02-12 20:03:12 +11:00
md_5
7c5df6b5bb Allow Disabling Creative Item Filter 2014-02-12 18:18:07 +11:00
Tux
95653d8b2d Add support for fetching hidden players via Spigot object 2014-02-09 14:05:23 -05:00
Aikar
ee9d8c7590 Fire BlockPlaceEvent for Half Slab Completion
Fixes BUKKIT-5390
2014-02-09 19:02:00 +11:00
md_5
d504751f12 Add option to silence commandblock output to console: commands.silent-commandblock-console 2014-02-09 14:39:15 +11:00
Thinkofdeath
3c5f2712e6 Readd Spam Filter Exclusions patch 2014-02-08 08:15:21 +00:00
Thinkofdeath
18c8e057b2 Fix dispensing bone meal not having the correct data value 2014-02-06 22:01:07 +00:00
Thinkofdeath
7c1dbb44a5 Hopefully fix the AntiXray this time. Thanks to @geNAZt for helping 2014-02-05 21:40:15 +00:00
Thinkofdeath
9746d9bfc6 Revert "Fix the isLoaded check for AntiXray" Seems to causes issues still
This reverts commit fc52435f5b.
2014-02-05 19:55:31 +00:00
Thinkofdeath
fc52435f5b Fix the isLoaded check for AntiXray 2014-02-05 11:37:16 +00:00
md_5
170aa26ca3 You're never gonna win, are you. People want bugs as a result of increased performance fixed, but then they want more performance as a result of bugs fixed. This reverts orebfuscator back to being threaded, and thus more performant, but unsafe. 2014-02-04 17:24:18 +11:00
md_5
4e47d75136 Allow air as an orebfuscator block 2014-02-03 17:55:58 +11:00
Dmck2b
0dbe0ab691 Fix nerf-spawner-mobs 2014-02-02 17:03:20 +00:00
md_5
bff5ac5d37 Async chunk compression needs a little bit more work still, disable for now 2014-02-02 12:26:23 +11:00
md_5
77fbb062d9 Refactor chunk compression to use its own thread pool in order to eliminate disconnect race conditions caused by Mojang's nasty disconnect routines. 2014-02-02 09:41:27 +11:00
md_5
fd83772302 Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:14:48 +11:00
Aikar
be31d62f43 Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:13:02 +11:00
Smove
b4530237fb Implement Locale Getter for Players 2014-02-01 18:12:22 +11:00
md_5
61a227c8c3 Add warning when null chunk buffers are encountered - most likely due to the orebfuscator plugin. 2014-02-01 18:07:22 +11:00
md_5
161e853450 In short, there isn't actually anything wrong with the async chunk compressor, it just accidentally caused console logging of errors which were previously ignored.
This commit restores that behaviour

You may be asking yourself why we are completely ignoring any errors which come this far down the pipeline.
The answer is quite simple:
Mojang did it
The default Mojang pipeline doesn't have any ChannelOutboundHandlerAdapter or similar instances, and thus nothing to handle exceptionCaught
So when a channel.write() or channel.flush() fails, the error message is actually just passed straight to the future provided.
It is then subsequently discarded, the channel closed, and no one except the user was any the wiser it actually happened!
Unfortunately for us, the default exceptionCaught in this class sends a blaring warning to the server admins indicating that it couldn't send a packet to a disconnected user!
We don't care about these warnings, if we did something wrong to disconnect the user, it is already logged in the proper location, as are broken sockets
tl;dr no need to blare warnings on each write to a broken socket
2014-02-01 17:53:32 +11:00
md_5
12358efad3 Use correct bitmask variable for orebfuscator 2014-02-01 10:44:25 +11:00
Thinkofdeath
31f53fbbbe Upstream merge 2014-01-31 20:42:29 +00:00
md_5
8decebe96e Don't allow respawning offline players 2014-01-31 18:15:33 +11:00
md_5
4864fd1c26 Sacrifice oreobfuscator performance for safety and reliability. 2014-01-31 16:07:28 +11:00
Thinkofdeath
42a026634b Correctly set arrows' current block 2014-01-30 20:42:01 +00:00
md_5
564ebde3ad Move exception logging to method body so we don't end up logging all outbound exceptions, which other plugins (cough ProtocolLib) may or may not be causing.
Also rumours this patch causes the server to break with ProtocolLib installed.
@aadnk
2014-01-30 16:02:25 +11:00
md_5
7bd5666ee2 Show full stack trace for errors during chunk caching/compression 2014-01-30 06:58:37 +11:00
md_5
a780739071 Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique. 2014-01-29 12:51:20 +11:00
md-5
1bf13129a5 Merge pull request #108 from Dmck2b/PermGenLink
Add more information about changing PermGen size
2014-01-28 16:04:00 -08:00
md_5
911b500845 Fix unit tests 2014-01-29 09:08:29 +11:00
md_5
feacfb991d [Experimental] - Enable compressed bulk chunk cache.
Sort chunks a final time before sending. This gives the advantage that chunks will load as close to the player as they possibly can, and then move out, as well as increase the cache hit rate when using smaller bulk chunk limits such as the default of 5.
2014-01-29 09:04:51 +11:00
md_5
23615e1c9f Use simpler iterator 2014-01-29 08:47:29 +11:00
md_5
202b1fd11d Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues. 2014-01-29 08:47:29 +11:00
md_5
cd7bb0da14 Only 1 class is compressible, don't bother interfacing. 2014-01-29 08:38:37 +11:00
md_5
638b1724d0 Only create a single executor / compressor instance. 2014-01-29 08:38:37 +11:00
md_5
e8933c1890 Allow Configuring Chunks per Packet. This enables server owners to cram more chunks per packet, potentially leading to higher compression ratios, thus saving bandwidth and load time.
This is currently set at the Vanilla default value of 5, however initial testing seems to suggest there could be good performance / usability / bandwidth gains by setting it to its maximum value of 32768. Testers are welcome to experiment with this option, beware the placebo though!
2014-01-29 08:38:37 +11:00
md_5
82cf01b53f Implement Threaded Bulk Chunk Compression.
This offloads chunk compression to a new thread, which should help with the pauses often seen when teleporting large amounts of players.
2014-01-29 08:38:37 +11:00