Commit graph

12 Commits

Autor SHA1 Nachricht Datum
Jake Potrebic
8244815161
221 2024-04-23 19:21:40 -07:00
Owen
841da90501
Paper Plugins (#8108) 2023-02-19 08:57:10 -06:00
Jake Potrebic
afe633df08
convert API/server tests to mockito (#8848)
* convert API tests to mockito

* convert server tests to mockito

* add co-author
2023-02-15 13:27:40 -08:00
brickmonster
f2f9e8cc4d
Remove patch that was made obsolete by vanilla (#8847) 2023-02-13 18:52:27 +01:00
byquanton
92c1a3e392
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
79e39671 SPIGOT-7034: Add methods for set/get instrument in Goat Horn

CraftBukkit Changes:
4768df736 SPIGOT-7034: Add methods for set/get instrument in Goat Horn
941d7e954 SPIGOT-7225: FireworkMeta#getPower() can throw a NullPointerException for items with no power set
2023-01-09 21:46:23 +00:00
TehBrian
e6f61f715d
fix ArmorStandMeta not applying false flags (#8632) 2022-12-23 11:30:42 -06:00
Jake Potrebic
c919e944ff
Updated Upstream (Bukkit/CraftBukkit) (#8663)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f50ad1f8 PR-798: Add PrepareGrindstoneEvent and refactor related events to use PrepareInventoryResultEvent
0cac7963 SPIGOT-7204: Add TeleportCause#DISMOUNT
b4dd47b0 SPIGOT-7202: Deprecate removed door effects

CraftBukkit Changes:
ab1586c2f PR-1123: Add PrepareGrindstoneEvent
b402824ea SPIGOT-7204: Add TeleportCause#DISMOUNT
06a6a1012 PR-1121: Add unit test for spawn egg meta
c18668be3 SPIGOT-7192: Call PlayerInteractEvent with Action.LEFT_CLICK_AIR if the entity interacted is hidden to the player
47124f639 Increase outdated build delay
645993470 SPIGOT-7201: Spawner ItemMeta not working as expected
2022-12-13 21:03:57 -08:00
Nassim Jahnke
dfab659e53
Moar, fix API 2022-12-07 19:52:24 +01:00
Nassim Jahnke
fd58a696cb
API patches 2022-12-07 17:46:46 +01:00
Spottedleaf
01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Jake
d8d7f52324 another patch 2021-11-30 19:26:33 +01:00
Jake
e481692afd move extra plugins patch up & more work 2021-11-30 19:26:33 +01:00