New events:
- InventoryOpenEvent
- InventoryClickEvent - detects any clicks on a slot or outside the window
- In the creative inventory view, only clicks on the quickbar are detected
- InventoryCloseEvent
- BrewEvent - when a potion finishes brewing
- CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item
- PrepareItemCraftEvent - fired just before updating the result slot
Changes to existing events:
- EnchantItemEvent extends InventoryEvent and also has a new whichButton() method
- PrepareItemEnchantEvent also extends InventoryEvent
- FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent)
- PlayerInventoryEvent is deprecated (though it never did anything anyway)
New subclasses of Inventory:
- BrewerInventory
- CraftingInventory
- DoubleChestInventory
- EnchantingInventory
- FurnaceInventory
New methods in Inventory:
- getViewers()
- getTitle()
- getType()
- getHolder()
- iterator() - Yes, inventories are now iterable!
- The iterator is a ListIterator that does not support add or remove
New methods in Player:
- getOpenInventory()
- openInventory()
- openWorkbench()
- openEnchanting()
- closeInventory()
- setWindowProperty()
- getItemOnCursor()
- setItemOnCursor()
Other changes:
- createInventory() methods in Server to make inventories not linked to an object
- ContainerBlock is deprecated in favour of InventoryHolder
- New InventoryView class gives direct access to an inventory window!
- Removed the Slot class which did nothing and was used nowhere
Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent).
By: Celtic Minstrel <celtic.minstrel.ca@some.place>
- New recipe iterator which enables deleting specific recipes
- Functions to delete all recipes or revert to vanilla recipe set
- Fixed the recipes API; you should now be able to define recipes that take brewed potions!
- Fetch all recipes that result in a specific item
By: Celtic Minstrel <celtic.minstrel.ca@some.place>
useExactLoginLocation() looks for settings.use-exact-login-location within bukkit.yml.
If true, we will bypass Vanilla's behaviour of checking for collisions and moving the player if needed when they login.
If false, we will continue to follow Vanilla's behaviour and move players that 'collide' with objects when they login.
By: EvilSeph <evilseph@gmail.com>
Can be changed server wide, per world and per player.
Only server wide changes are kept between server restarts.
Setting the server or world view distance should fail if the
view distance is not between 3 and 15
By: Andrew Ardill <andrew.ardill@gmail.com>
Any files placed in the new (optional) update folder are automatically copied into the plugins directory the next time a reload happens. This allows safe updating of the plugin .jar files.
By: EvilSeph <evilseph@unaligned.org>