From fe8d20e376f1f343d9d1c95f02857b8d1641c0a5 Mon Sep 17 00:00:00 2001 From: TheCutter Date: Fri, 5 Dec 2014 19:55:52 +0100 Subject: [PATCH] using generator settings from WorldCreator to specify presets for FLAT or CUSTOMIZED world types --- src/main/java/org/bukkit/craftbukkit/CraftServer.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java index 5582e0b2ad..b4ad7d1ede 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java @@ -848,7 +848,9 @@ public final class CraftServer implements Server { IDataManager sdm = new ServerNBTManager(getWorldContainer(), name, true); WorldData worlddata = sdm.getWorldData(); if (worlddata == null) { - worlddata = new WorldData(new WorldSettings(creator.seed(), EnumGamemode.getById(getDefaultGameMode().getValue()), generateStructures, hardcore, type), name); + WorldSettings worldSettings = new WorldSettings(creator.seed(), EnumGamemode.getById(getDefaultGameMode().getValue()), generateStructures, hardcore, type); + worldSettings.setGeneratorSettings(creator.generatorSettings()); + worlddata = new WorldData(worldSettings, name); } worlddata.checkName(name); // CraftBukkit - Migration did not rewrite the level.dat; This forces 1.8 to take the last loaded world as respawn (in this case the end) WorldServer internal = (WorldServer) new WorldServer(console, sdm, worlddata, dimension, console.methodProfiler, creator.environment(), generator).b();