geforkt von Mirrors/Paper
PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
Dieser Commit ist enthalten in:
Ursprung
06e00bdd20
Commit
f9af4df79e
@ -57,6 +57,41 @@ public class PlayerDeathEvent extends EntityDeathEvent {
|
|||||||
this.deathMessage = net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserializeOrNull(deathMessage); // Paper
|
this.deathMessage = net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserializeOrNull(deathMessage); // Paper
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Deprecated // Paper
|
||||||
|
// Paper start
|
||||||
|
private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
|
||||||
|
*
|
||||||
|
* You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
|
||||||
|
* <pre>{@code
|
||||||
|
* {@literal @EventHandler(ignoreCancelled = true)}
|
||||||
|
* public void onPlayerDeath(PlayerDeathEvent event) {
|
||||||
|
* for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
|
||||||
|
* ItemStack drop = iterator.next();
|
||||||
|
* List<String> lore = drop.getLore();
|
||||||
|
* if (lore != null && !lore.isEmpty()) {
|
||||||
|
* if (lore.get(0).contains("(SOULBOUND)")) {
|
||||||
|
* iterator.remove();
|
||||||
|
* event.getItemsToKeep().add(drop);
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* }</pre>
|
||||||
|
*
|
||||||
|
* Adding an item to this list that the player did not previously have will give them the item on death.
|
||||||
|
* An example case could be a "Note" that "You died at X/Y/Z coordinates"
|
||||||
|
*
|
||||||
|
* @return The list to hold items to keep
|
||||||
|
*/
|
||||||
|
@NotNull
|
||||||
|
public List<ItemStack> getItemsToKeep() {
|
||||||
|
return itemsToKeep;
|
||||||
|
}
|
||||||
|
// Paper end
|
||||||
|
|
||||||
@NotNull
|
@NotNull
|
||||||
@Override
|
@Override
|
||||||
public Player getEntity() {
|
public Player getEntity() {
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren