geforkt von Mirrors/Paper
PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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Ursprung
06e00bdd20
Commit
f9af4df79e
@ -57,6 +57,41 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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this.deathMessage = net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserializeOrNull(deathMessage); // Paper
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}
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@Deprecated // Paper
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// Paper start
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private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
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/**
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* A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
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*
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* You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
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* <pre>{@code
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* {@literal @EventHandler(ignoreCancelled = true)}
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* public void onPlayerDeath(PlayerDeathEvent event) {
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* for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
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* ItemStack drop = iterator.next();
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* List<String> lore = drop.getLore();
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* if (lore != null && !lore.isEmpty()) {
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* if (lore.get(0).contains("(SOULBOUND)")) {
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* iterator.remove();
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* event.getItemsToKeep().add(drop);
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* }
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* }
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* }
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* }
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* }</pre>
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*
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* Adding an item to this list that the player did not previously have will give them the item on death.
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* An example case could be a "Note" that "You died at X/Y/Z coordinates"
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*
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* @return The list to hold items to keep
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*/
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@NotNull
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public List<ItemStack> getItemsToKeep() {
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return itemsToKeep;
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}
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// Paper end
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@NotNull
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@Override
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public Player getEntity() {
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