13
0
geforkt von Mirrors/Paper

PlayerDeathEvent#getItemsToKeep

Exposes a mutable array on items a player should keep on death

Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
Dieser Commit ist enthalten in:
Aikar 2013-03-11 20:04:34 -04:00
Ursprung 06e00bdd20
Commit f9af4df79e

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@ -57,6 +57,41 @@ public class PlayerDeathEvent extends EntityDeathEvent {
this.deathMessage = net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserializeOrNull(deathMessage); // Paper
}
@Deprecated // Paper
// Paper start
private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
/**
* A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
*
* You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
* <pre>{@code
* {@literal @EventHandler(ignoreCancelled = true)}
* public void onPlayerDeath(PlayerDeathEvent event) {
* for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
* ItemStack drop = iterator.next();
* List<String> lore = drop.getLore();
* if (lore != null && !lore.isEmpty()) {
* if (lore.get(0).contains("(SOULBOUND)")) {
* iterator.remove();
* event.getItemsToKeep().add(drop);
* }
* }
* }
* }
* }</pre>
*
* Adding an item to this list that the player did not previously have will give them the item on death.
* An example case could be a "Note" that "You died at X/Y/Z coordinates"
*
* @return The list to hold items to keep
*/
@NotNull
public List<ItemStack> getItemsToKeep() {
return itemsToKeep;
}
// Paper end
@NotNull
@Override
public Player getEntity() {