geforkt von Mirrors/Paper
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP
Dieser Commit ist enthalten in:
Ursprung
5b58aa20e1
Commit
ef64712c6c
@ -0,0 +1,55 @@
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From 410613b55879caeb4473028be6a2446a399c73a1 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sun, 24 Apr 2016 19:49:33 -0500
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Subject: [PATCH] SPIGOT-1401: Fix dispenser, dropper, furnace placement
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diff --git a/src/main/java/net/minecraft/server/BlockDispenser.java b/src/main/java/net/minecraft/server/BlockDispenser.java
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index b051b44..0235c7b 100644
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--- a/src/main/java/net/minecraft/server/BlockDispenser.java
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+++ b/src/main/java/net/minecraft/server/BlockDispenser.java
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@@ -20,6 +20,9 @@ public class BlockDispenser extends BlockTileEntity {
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return 4;
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}
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+ // Paper start - Removed override of onPlace that was reversing placement direction when
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+ // adjacent to another block, which was not consistent with single player block placement
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+ /*
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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super.onPlace(world, blockposition, iblockdata);
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this.e(world, blockposition, iblockdata);
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@@ -49,6 +52,8 @@ public class BlockDispenser extends BlockTileEntity {
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world.setTypeAndData(blockposition, iblockdata.set(BlockDispenser.FACING, enumdirection).set(BlockDispenser.TRIGGERED, Boolean.valueOf(false)), 2);
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}
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}
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+ */
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+ // Paper end
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, ItemStack itemstack, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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diff --git a/src/main/java/net/minecraft/server/BlockFurnace.java b/src/main/java/net/minecraft/server/BlockFurnace.java
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index 7a95974..6bc9aa8 100644
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--- a/src/main/java/net/minecraft/server/BlockFurnace.java
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+++ b/src/main/java/net/minecraft/server/BlockFurnace.java
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@@ -18,6 +18,9 @@ public class BlockFurnace extends BlockTileEntity {
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return Item.getItemOf(Blocks.FURNACE);
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}
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+ // Paper start - Removed override of onPlace that was reversing placement direction when
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+ // adjacent to another block, which was not consistent with single player block placement
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+ /*
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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this.e(world, blockposition, iblockdata);
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}
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@@ -43,6 +46,8 @@ public class BlockFurnace extends BlockTileEntity {
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world.setTypeAndData(blockposition, iblockdata.set(BlockFurnace.FACING, enumdirection), 2);
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}
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}
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+ */
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+ // Paper end
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, ItemStack itemstack, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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--
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2.8.0
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@ -39,6 +39,7 @@ import BiomeMesa
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import BlockChest
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import BlockFalling
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import BlockFluids
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import BlockFurnace
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import BlockPosition
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import BlockStateList
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import ChunkProviderFlat
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