13
0
geforkt von Mirrors/Paper

Fix damage modifier inconsistencies

Affect the falling stalactite damage type where the
reduction is not applied like in Vanilla.
Additionally fix the "is_freezing" damage type tag.
Dieser Commit ist enthalten in:
Lulu13022002 2024-04-27 21:51:58 +02:00
Ursprung 97a4aeda2d
Commit ee130088cc

Datei anzeigen

@ -1222,11 +1222,11 @@ public class CraftEventFactory {
Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
modifiers.put(DamageModifier.BASE, rawDamage);
modifierFunctions.put(DamageModifier.BASE, CraftEventFactory.ZERO);
if (source.is(DamageTypes.FREEZE)) {
if (source.is(DamageTypeTags.IS_FREEZING)) { // Paper
modifiers.put(DamageModifier.FREEZING, freezingModifier);
modifierFunctions.put(DamageModifier.FREEZING, freezing);
}
if (source.is(DamageTypes.FALLING_BLOCK) || source.is(DamageTypes.FALLING_ANVIL)) {
if (source.is(DamageTypeTags.DAMAGES_HELMET)) { // Paper
modifiers.put(DamageModifier.HARD_HAT, hardHatModifier);
modifierFunctions.put(DamageModifier.HARD_HAT, hardHat);
}