geforkt von Mirrors/Paper
Emancipate more features to PlayerHandshakeEvent
* The hostname and socket address was not null when the event fired, but the event does not provide the value, the change allows plugins to use the old value. * Since `proxyLogicEnabled` will be checked after the event fired, to check the config value will allow plugins to modify it during the event handling. Signed-off-by: MiniDigger <admin@minidigger.me>
Dieser Commit ist enthalten in:
Ursprung
3fdeba1f5c
Commit
ede41fe163
@ -6,7 +6,7 @@ Subject: [PATCH] Add handshake event to allow plugins to handle client
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diff --git a/src/main/java/net/minecraft/server/HandshakeListener.java b/src/main/java/net/minecraft/server/HandshakeListener.java
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index 69fd0a7b230c6f6eb46a43477465f77b265cc3c9..396c3f824968512e55987fd98d82d10e9cad6903 100644
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index 69fd0a7b230c6f6eb46a43477465f77b265cc3c9..4de8646811f25b6217cffcd31fc14bcf79151b1a 100644
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--- a/src/main/java/net/minecraft/server/HandshakeListener.java
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+++ b/src/main/java/net/minecraft/server/HandshakeListener.java
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@@ -14,7 +14,7 @@ public class HandshakeListener implements PacketHandshakingInListener {
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@ -37,8 +37,8 @@ index 69fd0a7b230c6f6eb46a43477465f77b265cc3c9..396c3f824968512e55987fd98d82d10e
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+ return;
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+ }
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+
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+ packethandshakinginsetprotocol.hostname = event.getServerHostname();
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+ this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.getNetworkManager().getSocketAddress()).getPort());
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+ if (event.getServerHostname() != null) packethandshakinginsetprotocol.hostname = event.getServerHostname();
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+ if (event.getSocketAddressHostname() != null) this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.getNetworkManager().getSocketAddress()).getPort());
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+ this.getNetworkManager().spoofedUUID = event.getUniqueId();
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+ this.getNetworkManager().spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
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+ handledByEvent = true; // Hooray, we did it!
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