geforkt von Mirrors/Paper
Fire PlayerConnectionCloseEvent for configuration packet listener
If the player moves to the configuration stage, we also need to fire the event.
Dieser Commit ist enthalten in:
Ursprung
68e28c6750
Commit
ec66a2c91c
@ -48,14 +48,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
this.pendingActions.clear(); // Free up packet queue.
|
||||
+ // Paper start - Add PlayerConnectionCloseEvent
|
||||
+ final PacketListener packetListener = this.getPacketListener();
|
||||
+ if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl) {
|
||||
+ /* Player was logged in */
|
||||
+ final net.minecraft.server.network.ServerGamePacketListenerImpl playerConnection = (net.minecraft.server.network.ServerGamePacketListenerImpl) packetListener;
|
||||
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.getUUID(),
|
||||
+ playerConnection.player.getScoreboardName(), ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
|
||||
+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl) {
|
||||
+ if (packetListener instanceof net.minecraft.server.network.ServerCommonPacketListenerImpl commonPacketListener) {
|
||||
+ /* Player was logged in, either game listener or configuration listener */
|
||||
+ final com.mojang.authlib.GameProfile profile = commonPacketListener.getOwner();
|
||||
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(),
|
||||
+ profile.getName(), ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
|
||||
+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener) {
|
||||
+ /* Player is login stage */
|
||||
+ final net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener = (net.minecraft.server.network.ServerLoginPacketListenerImpl) packetListener;
|
||||
+ switch (loginListener.state) {
|
||||
+ case VERIFYING:
|
||||
+ case WAITING_FOR_DUPE_DISCONNECT:
|
||||
|
@ -237,7 +237,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ this.clearPacketQueue(); // Paper - Optimize network
|
||||
// Paper start - Add PlayerConnectionCloseEvent
|
||||
final PacketListener packetListener = this.getPacketListener();
|
||||
if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl) {
|
||||
if (packetListener instanceof net.minecraft.server.network.ServerCommonPacketListenerImpl commonPacketListener) {
|
||||
@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
|
||||
public void setBandwidthLogger(SampleLogger log) {
|
||||
this.bandwidthDebugMonitor = new BandwidthDebugMonitor(log);
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren