geforkt von Mirrors/Paper
[Bleeding] Cache packet ID instead of doing lookups each time it is needed
Dieser Commit ist enthalten in:
Ursprung
627cf2ef8b
Commit
eaa3154b0e
@ -21,8 +21,12 @@ public abstract class Packet {
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public static long p;
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public static long p;
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public static long q;
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public static long q;
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public boolean lowPriority = false;
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public boolean lowPriority = false;
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// CraftBukkit start - calculate packet ID once - used a bunch of times
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public Packet() {}
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private int packetID;
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public Packet() {
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packetID = ((Integer) a.get(this.getClass())).intValue();
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} // CraftBukkit end
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static void a(int i, boolean flag, boolean flag1, Class oclass) {
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static void a(int i, boolean flag, boolean flag1, Class oclass) {
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if (l.b(i)) {
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if (l.b(i)) {
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@ -73,7 +77,7 @@ public abstract class Packet {
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}
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}
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public final int k() {
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public final int k() {
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return ((Integer) a.get(this.getClass())).intValue();
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return packetID; // ((Integer) a.get(this.getClass())).intValue(); // CraftBukkit
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}
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}
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public static Packet a(DataInputStream datainputstream, boolean flag) throws IOException { // CraftBukkit - throws IOException
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public static Packet a(DataInputStream datainputstream, boolean flag) throws IOException { // CraftBukkit - throws IOException
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