geforkt von Mirrors/Paper
Add predicate for block when raytracing (#9691)
* Add predicate for block data when raytracing blocks * Match based on block, instead of block data * Use instanceof instead of casting * Use Position instead of Location, add overload for rayTraceEntities * Implement requested changes * Invert predicate * Cleanup
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6e88b4fa1e
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e83e680321
@ -273,6 +273,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ boolean isFine();
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+
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+ /**
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+ * Checks if each component of this position is finite.
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+ */
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+ default boolean isFinite() {
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+ return Double.isFinite(this.x()) && Double.isFinite(this.y()) && Double.isFinite(this.z());
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+ }
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+
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+ /**
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+ * Returns a position offset by the specified amounts.
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+ *
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+ * @param x x value to offset
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@ -415,6 +422,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+
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+ @Override
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+ public boolean isFinite() {
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+ return io.papermc.paper.math.FinePosition.super.isFinite() && Float.isFinite(this.getYaw()) && Float.isFinite(this.getPitch());
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+ }
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+
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+ @Override
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+ public @NotNull Location toLocation(@NotNull World world) {
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+ return new Location(world, this.x(), this.y(), this.z(), this.getYaw(), this.getPitch());
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+ }
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119
patches/api/Add-predicate-for-blocks-when-raytracing.patch
Normale Datei
119
patches/api/Add-predicate-for-blocks-when-raytracing.patch
Normale Datei
@ -0,0 +1,119 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TonytheMacaroni <tonythemacaroni123@gmail.com>
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Date: Wed, 6 Sep 2023 19:24:53 -0400
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Subject: [PATCH] Add predicate for blocks when raytracing
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -0,0 +0,0 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<Entity> filter);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for entity collisions.
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+ * <p>
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+ * This may not consider entities in currently unloaded chunks. Some
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+ * implementations may impose artificial restrictions on the maximum
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+ * distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param raySize entity bounding boxes will be uniformly expanded (or
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+ * shrinked) by this value before doing collision checks
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+ * @param filter only entities that fulfill this predicate are considered,
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+ * or <code>null</code> to consider all entities
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+ * @return the closest ray trace hit result, or <code>null</code> if there
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+ * is no hit
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+ */
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+ @Nullable
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+ public RayTraceResult rayTraceEntities(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<Entity> filter);
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+ // Paper end
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+
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/**
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* Performs a ray trace that checks for block collisions using the blocks'
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* precise collision shapes.
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@@ -0,0 +0,0 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for block collisions using the blocks'
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+ * precise collision shapes.
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+ * <p>
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+ * If collisions with passable blocks are ignored, fluid collisions are
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+ * ignored as well regardless of the fluid collision mode.
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+ * <p>
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+ * Portal blocks are only considered passable if the ray starts within
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+ * them. Apart from that collisions with portal blocks will be considered
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+ * even if collisions with passable blocks are otherwise ignored.
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+ * <p>
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+ * This may cause loading of chunks! Some implementations may impose
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+ * artificial restrictions on the maximum distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param fluidCollisionMode the fluid collision mode
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+ * @param ignorePassableBlocks whether to ignore passable but collidable
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+ * blocks (ex. tall grass, signs, fluids, ..)
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+ * @param canCollide predicate for blocks the ray can potentially collide
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+ * with, or <code>null</code> to consider all blocks
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+ * @return the ray trace hit result, or <code>null</code> if there is no hit
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+ */
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+ @Nullable
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+ public RayTraceResult rayTraceBlocks(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, @Nullable Predicate<Block> canCollide);
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+ // Paper end
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+
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/**
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* Performs a ray trace that checks for both block and entity collisions.
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* <p>
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@@ -0,0 +0,0 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<Entity> filter);
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+ // Paper start
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+ /**
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+ * Performs a ray trace that checks for both block and entity collisions.
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+ * <p>
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+ * Block collisions use the blocks' precise collision shapes. The
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+ * <code>raySize</code> parameter is only taken into account for entity
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+ * collision checks.
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+ * <p>
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+ * If collisions with passable blocks are ignored, fluid collisions are
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+ * ignored as well regardless of the fluid collision mode.
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+ * <p>
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+ * Portal blocks are only considered passable if the ray starts within them.
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+ * Apart from that collisions with portal blocks will be considered even if
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+ * collisions with passable blocks are otherwise ignored.
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+ * <p>
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+ * This may cause loading of chunks! Some implementations may impose
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+ * artificial restrictions on the maximum distance.
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+ *
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+ * @param start the start position
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+ * @param direction the ray direction
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+ * @param maxDistance the maximum distance
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+ * @param fluidCollisionMode the fluid collision mode
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+ * @param ignorePassableBlocks whether to ignore passable but collidable
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+ * blocks (ex. tall grass, signs, fluids, ..)
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+ * @param raySize entity bounding boxes will be uniformly expanded (or
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+ * shrinked) by this value before doing collision checks
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+ * @param filter only entities that fulfill this predicate are considered,
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+ * or <code>null</code> to consider all entities
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+ * @param canCollide predicate for blocks the ray can potentially collide
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+ * with, or <code>null</code> to consider all blocks
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+ * @return the closest ray trace hit result with either a block or an
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+ * entity, or <code>null</code> if there is no hit
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+ */
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+ @Nullable
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+ public RayTraceResult rayTrace(@NotNull io.papermc.paper.math.Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<Entity> filter, @Nullable Predicate<Block> canCollide);
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+ // Paper end
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+
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/**
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* Gets the default spawn {@link Location} of this world
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*
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116
patches/server/Add-predicate-for-blocks-when-raytracing.patch
Normale Datei
116
patches/server/Add-predicate-for-blocks-when-raytracing.patch
Normale Datei
@ -0,0 +1,116 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TonytheMacaroni <tonythemacaroni123@gmail.com>
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Date: Wed, 6 Sep 2023 19:24:16 -0400
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Subject: [PATCH] Add predicate for blocks when raytracing
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diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
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+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
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@@ -0,0 +0,0 @@ public interface BlockGetter extends LevelHeightAccessor {
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// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
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default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
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+ // Paper start
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+ return clip(raytrace1, blockposition, null);
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+ }
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+
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+ default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition, java.util.function.Predicate<org.bukkit.block.Block> canCollide) {
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+ // Paper end
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// Paper start - Prevent raytrace from loading chunks
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BlockState iblockdata = this.getBlockStateIfLoaded(blockposition);
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if (iblockdata == null) {
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@@ -0,0 +0,0 @@ public interface BlockGetter extends LevelHeightAccessor {
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return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo()));
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}
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// Paper end
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- if (iblockdata.isAir()) return null; // Paper - optimise air cases
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+ if (iblockdata.isAir() || (canCollide != null && this instanceof LevelAccessor levelAccessor && !canCollide.test(org.bukkit.craftbukkit.block.CraftBlock.at(levelAccessor, blockposition)))) return null; // Paper - optimise air cases and check canCollide predicate
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FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again
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Vec3 vec3d = raytrace1.getFrom();
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Vec3 vec3d1 = raytrace1.getTo();
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@@ -0,0 +0,0 @@ public interface BlockGetter extends LevelHeightAccessor {
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// CraftBukkit end
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default BlockHitResult clip(ClipContext context) {
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+ // Paper start
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+ return clip(context, (java.util.function.Predicate<org.bukkit.block.Block>) null);
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+ }
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+
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+ default BlockHitResult clip(ClipContext context, java.util.function.Predicate<org.bukkit.block.Block> canCollide) {
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+ // Paper end
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return (BlockHitResult) BlockGetter.traverseBlocks(context.getFrom(), context.getTo(), context, (raytrace1, blockposition) -> {
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- return this.clip(raytrace1, blockposition); // CraftBukkit - moved into separate method
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+ return this.clip(raytrace1, blockposition, canCollide); // CraftBukkit - moved into separate method // Paper - use method with canCollide predicate
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}, (raytrace1) -> {
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Vec3 vec3d = raytrace1.getFrom().subtract(raytrace1.getTo());
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -0,0 +0,0 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public RayTraceResult rayTraceEntities(Location start, Vector direction, double maxDistance, double raySize, Predicate<Entity> filter) {
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+ // Paper start
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+ return rayTraceEntities((io.papermc.paper.math.Position) start, direction, maxDistance, raySize, filter);
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+ }
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+
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+ public RayTraceResult rayTraceEntities(io.papermc.paper.math.Position start, Vector direction, double maxDistance, double raySize, Predicate<Entity> filter) {
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Preconditions.checkArgument(start != null, "Location start cannot be null");
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- Preconditions.checkArgument(this.equals(start.getWorld()), "Location start cannot be in a different world");
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- start.checkFinite();
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+ Preconditions.checkArgument(!(start instanceof Location location) || this.equals(location.getWorld()), "Location start cannot be in a different world");
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+ Preconditions.checkArgument(start.isFinite(), "Location start is not finite");
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+ // Paper end
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Preconditions.checkArgument(direction != null, "Vector direction cannot be null");
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direction.checkFinite();
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@@ -0,0 +0,0 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks) {
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+ // Paper start
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+ return this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, null);
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+ }
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+
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+ @Override
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+ public RayTraceResult rayTraceBlocks(io.papermc.paper.math.Position start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, Predicate<Block> canCollide) {
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Preconditions.checkArgument(start != null, "Location start cannot be null");
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- Preconditions.checkArgument(this.equals(start.getWorld()), "Location start cannot be in a different world");
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- start.checkFinite();
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+ Preconditions.checkArgument(!(start instanceof Location location) || this.equals(location.getWorld()), "Location start cannot be in a different world");
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+ Preconditions.checkArgument(start.isFinite(), "Location start is not finite");
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+ // Paper end
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Preconditions.checkArgument(direction != null, "Vector direction cannot be null");
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direction.checkFinite();
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@@ -0,0 +0,0 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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}
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Vector dir = direction.clone().normalize().multiply(maxDistance);
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- Vec3 startPos = CraftLocation.toVec3D(start);
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+ Vec3 startPos = io.papermc.paper.util.MCUtil.toVec3(start); // Paper
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Vec3 endPos = startPos.add(dir.getX(), dir.getY(), dir.getZ());
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- HitResult nmsHitResult = this.getHandle().clip(new ClipContext(startPos, endPos, ignorePassableBlocks ? ClipContext.Block.COLLIDER : ClipContext.Block.OUTLINE, CraftFluidCollisionMode.toNMS(fluidCollisionMode), null));
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+ HitResult nmsHitResult = this.getHandle().clip(new ClipContext(startPos, endPos, ignorePassableBlocks ? ClipContext.Block.COLLIDER : ClipContext.Block.OUTLINE, CraftFluidCollisionMode.toNMS(fluidCollisionMode), null), canCollide); // Paper - use method with canCollide predicate
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return CraftRayTraceResult.fromNMS(this, nmsHitResult);
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}
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@Override
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public RayTraceResult rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, Predicate<Entity> filter) {
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- RayTraceResult blockHit = this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks);
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+ // Paper start
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+ return this.rayTrace(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, raySize, filter, null);
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+ }
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+
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+ @Override
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+ public RayTraceResult rayTrace(io.papermc.paper.math.Position start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, Predicate<Entity> filter, Predicate<Block> canCollide) {
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+ RayTraceResult blockHit = this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, canCollide);
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+ // Paper end
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Vector startVec = null;
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double blockHitDistance = maxDistance;
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@ -3972,6 +3972,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return Position.block(vector.getX(), vector.getY(), vector.getZ());
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+ }
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+
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+ public static Vec3 toVec3(Position position) {
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+ return new Vec3(position.x(), position.y(), position.z());
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+ }
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+
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+ public static boolean isEdgeOfChunk(BlockPos pos) {
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+ final int modX = pos.getX() & 15;
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+ final int modZ = pos.getZ() & 15;
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