geforkt von Mirrors/Paper
Fix WorldCreator#keepSpawnLoaded
Dieser Commit ist enthalten in:
Ursprung
21cf066afa
Commit
e6eff7111e
@ -21521,7 +21521,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
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// Paper end
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// Paper - Put world into worldlist before initing the world; move up
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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- internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
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@ -9,17 +9,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
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internal.setSpawnSettings(true, true);
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// Paper - Put world into worldlist before initing the world; move up
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+ // Paper start
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+ if (creator.keepSpawnLoaded().toBooleanOrElse(internal.getWorld().getKeepSpawnInMemory())) {
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+ GameRules.IntegerValue rule = internal.getGameRules().getRule(GameRules.RULE_SPAWN_CHUNK_RADIUS);
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+ rule.deserialize("0");
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+ rule.onChanged(internal);
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+ }
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+ // Paper end
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+
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
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}
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// If set to not keep spawn in memory (changed from default) then adjust rule accordingly
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- if (!creator.keepSpawnInMemory()) {
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+ if (creator.keepSpawnLoaded() == net.kyori.adventure.util.TriState.FALSE) { // Paper
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worlddata.getGameRules().getRule(GameRules.RULE_SPAWN_CHUNK_RADIUS).set(0, null);
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}
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ServerLevel internal = (ServerLevel) new ServerLevel(this.console, this.console.executor, worldSession, worlddata, worldKey, worlddimension, this.getServer().progressListenerFactory.create(worlddata.getGameRules().getInt(GameRules.RULE_SPAWN_CHUNK_RADIUS)),
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