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geforkt von Mirrors/Paper

Add PrePlayerAttackEntityEvent

Dieser Commit ist enthalten in:
Owen1212055 2022-09-18 13:10:28 -04:00
Ursprung 489eece469
Commit e21b7b4aa9

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@ -0,0 +1,90 @@
package io.papermc.paper.event.player;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
/**
* Called when the player tries to attack an entity.
* <p>
* This occurs before any of the damage logic, so cancelling this event
* will prevent any sort of sounds from being played when attacking.
* <p>
* This event will fire as cancelled for certain entities, with {@link PrePlayerAttackEntityEvent#willAttack()} being false
* to indicate that this entity will not actually be attacked.
* <p>
* Note: there may be other factors (invulnerability, etc.) that will prevent this entity from being attacked that this event will not cover
*/
@NullMarked
public class PrePlayerAttackEntityEvent extends PlayerEvent implements Cancellable {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final Entity attacked;
private final boolean willAttack;
private boolean cancelled;
@ApiStatus.Internal
public PrePlayerAttackEntityEvent(final Player player, final Entity attacked, final boolean willAttack) {
super(player);
this.attacked = attacked;
this.willAttack = willAttack;
this.cancelled = !willAttack;
}
/**
* Gets the entity that was attacked in this event.
*
* @return entity that was attacked
*/
public Entity getAttacked() {
return this.attacked;
}
/**
* Gets if this entity will be attacked normally.
* Entities like falling sand will return {@code false} because
* their entity type does not allow them to be attacked.
* <p>
* Note: there may be other factors (invulnerability, etc.) that will prevent this entity from being attacked that this event will not cover
*
* @return if the entity will actually be attacked
*/
public boolean willAttack() {
return this.willAttack;
}
@Override
public boolean isCancelled() {
return this.cancelled;
}
/**
* Sets if this attack should be cancelled, note if {@link PrePlayerAttackEntityEvent#willAttack()} returns false
* this event will always be cancelled.
*
* @param cancel {@code true} if you wish to cancel this event
*/
@Override
public void setCancelled(final boolean cancel) {
if (!this.willAttack) {
return;
}
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return HANDLER_LIST;
}
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
}