13
0
geforkt von Mirrors/Paper

Plugins may now set a custom spawn point for a world during initialization

By: Dinnerbone <dinnerbone@dinnerbone.com>
Dieser Commit ist enthalten in:
Bukkit/Spigot 2011-06-06 21:38:19 +01:00
Ursprung e82da4c5d2
Commit e12c49e9d1

Datei anzeigen

@ -1,8 +1,12 @@
package org.bukkit.generator;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
/**
* A chunk generator is responsible for the initial shaping of an entire chunk.
@ -42,7 +46,22 @@ public abstract class ChunkGenerator {
* @param z Z-coordinate of the block to test
* @return true if the location is valid, otherwise false
*/
public abstract boolean canSpawn(World world, int x, int z);
public boolean canSpawn(World world, int x, int z) {
Block highest = world.getBlockAt(x, world.getHighestBlockYAt(x, z), z);
switch (world.getEnvironment()) {
case NETHER:
return true;
case SKYLANDS:
return highest.getType() != Material.AIR
&& highest.getType() != Material.WATER
&& highest.getType() != Material.LAVA;
case NORMAL:
default:
return highest.getType() == Material.SAND
|| highest.getType() == Material.GRAVEL;
}
}
/**
* Gets a list of default {@link BlockPopulator}s to apply to a given world
@ -50,5 +69,21 @@ public abstract class ChunkGenerator {
* @param world World to apply to
* @return List containing any amount of BlockPopulators
*/
public abstract List<BlockPopulator> getDefaultPopulators(World world);
public List<BlockPopulator> getDefaultPopulators(World world) {
return new ArrayList<BlockPopulator>();
}
/**
* Gets a fixed spawn location to use for a given world.
*
* A null value is returned if a world should not use a fixed spawn point,
* and will instead attempt to find one randomly.
*
* @param world The world to locate a spawn point for
* @param random Random generator to use in the calculation
* @return Location containing a new spawn point, otherwise null
*/
public Location getFixedSpawnLocation(World world, Random random) {
return null;
}
}