Fixed FoodLevelChange event adding too much to the food level.

Dieser Commit ist enthalten in:
EvilSeph 2011-09-22 15:38:25 -04:00
Ursprung a7717d4d79
Commit e08535d688

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@ -29,11 +29,12 @@ public class ItemFood extends Item {
public ItemStack b(ItemStack itemstack, World world, EntityHuman entityhuman) {
--itemstack.count;
// CraftBukkit start
FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.k() + entityhuman.foodData.foodLevel, 20));
FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.k() + entityhuman.getFoodData().foodLevel, 20));
entityhuman.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
entityhuman.getFoodData().a(event.getFoodLevel(), this.l());
entityhuman.getFoodData().foodLevel = event.getFoodLevel();
entityhuman.getFoodData().saturationLevel = Math.min(entityhuman.getFoodData().saturationLevel + (float) event.getFoodLevel() - entityhuman.getFoodData().foodLevel * this.l() * 2.0F, (float) entityhuman.getFoodData().foodLevel);
}
// CraftBukkit end