geforkt von Mirrors/Paper
Working hard on messing with leafs patches
Dieser Commit ist enthalten in:
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7f8ad55e87
Commit
dff4f6bdd5
@ -18,4 +18,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ if (true) return true; // Paper - this isn't even needed anymore, light is purged updating to 1.14+, why are we holding up the conversion process reading chunk data off disk - return true, we need to set light populated to true so the converter recognizes the chunk as being "full"
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ChunkPos pos = new ChunkPos(x, z);
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if (cps != null) {
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//com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread"); // Paper - this function is now MT-Safe
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com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread");
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@ -108,94 +108,53 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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ProfilerFiller gameprofilerfiller = this.getProfiler();
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gameprofilerfiller.push("thunder");
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- BlockPos blockposition;
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+ final BlockPos.MutableBlockPos blockposition = this.chunkTickMutablePosition; // Paper - use mutable to reduce allocation rate, final to force compile fail on change
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+
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if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - disable thunder
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- blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
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- BlockPos blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
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+ blockposition.set(this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15))); // Paper
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if (this.isRainingAt(blockposition)) {
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DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
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int i1;
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if (!this.paperConfig().environment.disableIceAndSnow && this.random.nextInt(16) == 0) { // Paper - Disable ice and snow
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- blockposition = this.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, this.getBlockRandomPos(j, 0, k, 15));
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- BlockPos blockposition1 = blockposition.below();
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+ // Paper start - optimise chunk ticking
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+ this.getRandomBlockPosition(j, 0, k, 15, blockposition);
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+ int normalY = chunk.getHeight(Heightmap.Types.MOTION_BLOCKING, blockposition.getX() & 15, blockposition.getZ() & 15) + 1;
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+ int downY = normalY - 1;
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+ blockposition.setY(normalY);
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+ // Paper end
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Biome biomebase = (Biome) this.getBiome(blockposition).value();
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- if (biomebase.shouldFreeze(this, blockposition1)) {
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- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition1, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
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+ // Paper start - optimise chunk ticking
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+ blockposition.setY(downY);
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+ if (biomebase.shouldFreeze(this, blockposition)) {
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
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+ // Paper end
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}
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if (flag) {
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l = this.getGameRules().getInt(GameRules.RULE_SNOW_ACCUMULATION_HEIGHT);
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+
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+ blockposition.setY(normalY); // Paper
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if (l > 0 && biomebase.shouldSnow(this, blockposition)) {
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BlockState iblockdata = this.getBlockState(blockposition);
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@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
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org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition, Blocks.SNOW.defaultBlockState(), null); // CraftBukkit
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}
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}
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+ blockposition.setY(downY); // Paper
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- Biome.Precipitation biomebase_precipitation = biomebase.getPrecipitationAt(blockposition1);
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+ Biome.Precipitation biomebase_precipitation = biomebase.getPrecipitationAt(blockposition); // Paper
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if (biomebase_precipitation != Biome.Precipitation.NONE) {
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- BlockState iblockdata2 = this.getBlockState(blockposition1);
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+ BlockState iblockdata2 = this.getBlockState(blockposition); // Paper
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- iblockdata2.getBlock().handlePrecipitation(iblockdata2, this, blockposition1, biomebase_precipitation);
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+ iblockdata2.getBlock().handlePrecipitation(iblockdata2, this, blockposition, biomebase_precipitation); // Paper
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}
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if (!this.paperConfig().environment.disableIceAndSnow) { // Paper
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for (int l = 0; l < randomTickSpeed; ++l) {
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if (this.random.nextInt(48) == 0) {
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- this.tickIceAndSnow(flag, this.getBlockRandomPos(j, 0, k, 15));
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+ this.getRandomBlockPosition(j, 0, k, 15, blockposition);
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+ this.tickIceAndSnow(flag, blockposition);
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}
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}
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} // Paper
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- gameprofilerfiller.popPush("tickBlocks");
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+ // Paper start - optimise random block ticking
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+ gameprofilerfiller.popPush("randomTick");
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gameprofilerfiller.popPush("tickBlocks");
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timings.chunkTicksBlocks.startTiming(); // Paper
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if (randomTickSpeed > 0) {
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- LevelChunkSection[] achunksection = chunk.getSections();
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-
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- for (int j1 = 0; j1 < achunksection.length; ++j1) {
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- LevelChunkSection chunksection = achunksection[j1];
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- for (int i1 = 0; i1 < achunksection.length; ++i1) {
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- LevelChunkSection chunksection = achunksection[i1];
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-
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- if (chunksection.isRandomlyTicking()) {
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- l = chunk.getSectionYFromSectionIndex(j1);
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- int k1 = SectionPos.sectionToBlockCoord(l);
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- int j1 = chunk.getSectionYFromSectionIndex(i1);
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- int k1 = SectionPos.sectionToBlockCoord(j1);
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-
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- for (i1 = 0; i1 < randomTickSpeed; ++i1) {
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- BlockPos blockposition2 = this.getBlockRandomPos(j, k1, k, 15);
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- for (int l1 = 0; l1 < randomTickSpeed; ++l1) {
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- BlockPos blockposition1 = this.getBlockRandomPos(j, k1, k, 15);
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-
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- gameprofilerfiller.push("randomTick");
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- BlockState iblockdata3 = chunksection.getBlockState(blockposition2.getX() - j, blockposition2.getY() - k1, blockposition2.getZ() - k);
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+ LevelChunkSection[] sections = chunk.getSections();
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+ int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this);
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+ for (int sectionIndex = 0; sectionIndex < sections.length; ++sectionIndex) {
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+ LevelChunkSection section = sections[sectionIndex];
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+ if (section == null || section.tickingList.size() == 0) {
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+ continue;
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+ }
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- if (iblockdata3.isRandomlyTicking()) {
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- iblockdata3.randomTick(this, blockposition2, this.random);
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- BlockState iblockdata = chunksection.getBlockState(blockposition1.getX() - j, blockposition1.getY() - k1, blockposition1.getZ() - k);
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-
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- if (iblockdata.isRandomlyTicking()) {
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- iblockdata.randomTick(this, blockposition1, this.random);
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- }
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+ LevelChunkSection[] sections = chunk.getSections();
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+ final int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this);
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+ for (int sectionIndex = 0; sectionIndex < sections.length; sectionIndex++) {
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+ LevelChunkSection section = sections[sectionIndex];
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+ if (section == null || section.tickingList.size() == 0) continue;
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+
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+ int yPos = (sectionIndex + minSection) << 4;
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+ for (int a = 0; a < randomTickSpeed; ++a) {
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+ int tickingBlocks = section.tickingList.size();
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@ -204,7 +163,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ continue;
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+ }
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- FluidState fluid = iblockdata3.getFluidState();
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- FluidState fluid = iblockdata.getFluidState();
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+ long raw = section.tickingList.getRaw(index);
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+ int location = com.destroystokyo.paper.util.maplist.IBlockDataList.getLocationFromRaw(raw);
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+ int randomX = location & 15;
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@ -212,7 +171,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ int randomZ = (location >>> 4) & 15;
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- if (fluid.isRandomlyTicking()) {
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- fluid.randomTick(this, blockposition2, this.random);
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- fluid.randomTick(this, blockposition1, this.random);
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- }
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+ BlockPos blockposition2 = blockposition.set(j + randomX, randomY, k + randomZ);
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+ BlockState iblockdata = com.destroystokyo.paper.util.maplist.IBlockDataList.getBlockDataFromRaw(raw);
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@ -225,11 +184,53 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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}
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}
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-
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+ // Paper end - optimise random block ticking
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timings.chunkTicksBlocks.stopTiming(); // Paper
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gameprofilerfiller.pop();
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}
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- private void tickIceAndSnow(boolean raining, BlockPos pos) {
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- BlockPos blockposition1 = this.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, pos);
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- BlockPos blockposition2 = blockposition1.below();
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+ private void tickIceAndSnow(boolean raining, BlockPos.MutableBlockPos blockposition1, final LevelChunk chunk) { // Paper - optimise chunk ticking
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+ // Paper start - optimise chunk ticking
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+ int normalY = chunk.getHeight(Heightmap.Types.MOTION_BLOCKING, blockposition1.getX() & 15, blockposition1.getZ() & 15) + 1;
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+ int downY = normalY - 1;
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+ blockposition1.setY(normalY);
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Biome biomebase = (Biome) this.getBiome(blockposition1).value();
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- if (biomebase.shouldFreeze(this, blockposition2)) {
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- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition2, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
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+ if (biomebase.shouldFreeze(this, blockposition1)) {
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition1, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
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}
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+ // Paper end - optimise chunk ticking
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if (raining) {
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int i = this.getGameRules().getInt(GameRules.RULE_SNOW_ACCUMULATION_HEIGHT);
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+ blockposition1.setY(normalY); // Paper - optimise chunk ticking
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if (i > 0 && biomebase.shouldSnow(this, blockposition1)) {
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BlockState iblockdata = this.getBlockState(blockposition1);
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@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
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}
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- Biome.Precipitation biomebase_precipitation = biomebase.getPrecipitationAt(blockposition2);
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+ blockposition1.setY(downY); // Paper - optimise chunk ticking
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+ Biome.Precipitation biomebase_precipitation = biomebase.getPrecipitationAt(blockposition1); // Paper - optimise chunk ticking
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if (biomebase_precipitation != Biome.Precipitation.NONE) {
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- BlockState iblockdata2 = this.getBlockState(blockposition2);
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+ BlockState iblockdata2 = this.getBlockState(blockposition1); // Paper - optimise chunk ticking
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- iblockdata2.getBlock().handlePrecipitation(iblockdata2, this, blockposition2, biomebase_precipitation);
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+ iblockdata2.getBlock().handlePrecipitation(iblockdata2, this, blockposition1, biomebase_precipitation); // Paper - optimise chunk ticking
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}
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}
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diff --git a/src/main/java/net/minecraft/util/BitStorage.java b/src/main/java/net/minecraft/util/BitStorage.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/util/BitStorage.java
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@ -421,9 +422,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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-
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}
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- }
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- a a0 = new a();
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-
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- a a0 = new a();
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- this.states.count(a0);
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- this.nonEmptyBlockCount = (short) a0.nonEmptyBlockCount;
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- this.tickingBlockCount = (short) a0.tickingBlockCount;
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@ -11,12 +11,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
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+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
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@@ -0,0 +0,0 @@ public final class MinecraftTimings {
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public static final Timing antiXrayUpdateTimer = Timings.ofSafe("anti-xray - update");
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public static final Timing antiXrayObfuscateTimer = Timings.ofSafe("anti-xray - obfuscate");
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public static final Timing distanceManagerTick = Timings.ofSafe("Distance Manager Tick"); // Paper - add timings for distance manager
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+ public static final Timing scoreboardScoreSearch = Timings.ofSafe("Scoreboard score search"); // Paper - add timings for scoreboard search
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+
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public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
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private static final Map<Class<?>, String> taskNameCache = new MapMaker().weakKeys().makeMap();
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diff --git a/src/main/java/org/bukkit/craftbukkit/scoreboard/CraftScoreboardManager.java b/src/main/java/org/bukkit/craftbukkit/scoreboard/CraftScoreboardManager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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