geforkt von Mirrors/Paper
Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity. Pre existing entities will return NATURAL if it was a non persistenting Living Entity, SPAWNER for spawners, or DEFAULT since data was not stored. Additionally, add missing spawn reasons. Co-authored-by: Aurora <aurora@relanet.eu> Co-authored-by: Jakub Zacek <dawon@dawon.eu>
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@ -857,5 +857,11 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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// TODO remove impl here
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return getLocation().getChunk();
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}
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/**
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* @return The {@link org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason} that initially spawned this entity. <!-- Paper - added "initially" to clarify that the SpawnReason doesn't change after the Entity was initially spawned" -->
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*/
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@NotNull
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org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason getEntitySpawnReason();
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// Paper end
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}
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@ -206,6 +206,12 @@ public class CreatureSpawnEvent extends EntitySpawnEvent {
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* When a creature is spawned by an enchantment
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*/
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ENCHANTMENT,
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// Paper start - Fixes and additions to the SpawnReason API
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/**
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* When an entity spawns from an ominous item spawner
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*/
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OMINOUS_ITEM_SPAWNER,
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// Paper end - Fixes and additions to the SpawnReason API
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/**
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* When a creature is spawned by a potion effect, for example:
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* {@link org.bukkit.potion.PotionType#OOZING}, {@link org.bukkit.potion.PotionType#INFESTED}
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