geforkt von Mirrors/Paper
Add definitions for Minecraft 1.9 gameplay elements
Includes an API for AreaEffectCloud and rework of Sound enum to include new sound values. By: md_5 <git@md-5.net>
Dieser Commit ist enthalten in:
Ursprung
bbb7d2b8a8
Commit
de63cae2d7
@ -261,6 +261,21 @@ public enum Material {
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JUNGLE_DOOR(195, Door.class),
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ACACIA_DOOR(196, Door.class),
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DARK_OAK_DOOR(197, Door.class),
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END_ROD(198),
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CHORUS_PLANT(199),
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CHORUS_FLOWER(200),
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PURPUR_BLOCK(201),
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PURPUR_PILLAR(202),
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PURPUR_STAIRS(203, Stairs.class),
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PURPUR_DOUBLE_SLAB(204),
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PURPUR_SLAB(205),
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END_BRICKS(206),
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BEETROOT_BLOCK(207, Crops.class),
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GRASS_PATH(208),
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END_GATEWAY(209),
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COMMAND_REPEATING(210),
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COMMAND_CHAIN(211),
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STRUCTURE_BLOCK(255),
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// ----- Item Separator -----
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IRON_SPADE(256, 1, 250),
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IRON_PICKAXE(257, 1, 250),
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@ -438,11 +453,32 @@ public enum Material {
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MUTTON(423),
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COOKED_MUTTON(424),
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BANNER(425, 16),
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END_CRYSTAL(426),
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SPRUCE_DOOR_ITEM(427),
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BIRCH_DOOR_ITEM(428),
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JUNGLE_DOOR_ITEM(429),
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ACACIA_DOOR_ITEM(430),
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DARK_OAK_DOOR_ITEM(431),
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CHORUS_FRUIT(432),
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CHORUS_FRUIT_POPPED(433),
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BEETROOT(434),
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BEETROOT_SEEDS(435),
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BEETROOT_SOUP(436, 1),
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DRAGONS_BREATH(437),
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SPLASH_POTION(438, 1),
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SPECTRAL_ARROW(439),
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TIPPED_ARROW(440),
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/**
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* @see Potion
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*/
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LINGERING_POTION(441, 1, MaterialData.class),
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SHIELD(442, 1),
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ELYTRA(443, 1),
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BOAT_SPRUCE(444, 1),
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BOAT_BIRCH(445, 1),
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BOAT_JUNGLE(446, 1),
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BOAT_ACACIA(447, 1),
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BOAT_DARK_OAK(448, 1),
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GOLD_RECORD(2256, 1),
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GREEN_RECORD(2257, 1),
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RECORD_3(2258, 1),
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@ -605,6 +641,9 @@ public enum Material {
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case RABBIT_STEW:
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case MUTTON:
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case COOKED_MUTTON:
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case BEETROOT:
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case CHORUS_FRUIT:
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case BEETROOT_SOUP:
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return true;
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default:
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return false;
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@ -850,6 +889,16 @@ public enum Material {
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case JUNGLE_DOOR:
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case ACACIA_DOOR:
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case DARK_OAK_DOOR:
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case PURPUR_BLOCK:
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case PURPUR_PILLAR:
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case PURPUR_STAIRS:
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case PURPUR_DOUBLE_SLAB:
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case PURPUR_SLAB:
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case END_BRICKS:
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case GRASS_PATH:
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case STRUCTURE_BLOCK:
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case COMMAND_REPEATING:
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case COMMAND_CHAIN:
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return true;
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default:
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return false;
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@ -910,6 +959,11 @@ public enum Material {
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case ACTIVATOR_RAIL:
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case CARPET:
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case DOUBLE_PLANT:
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case END_ROD:
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case CHORUS_PLANT:
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case CHORUS_FLOWER:
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case BEETROOT_BLOCK:
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case END_GATEWAY:
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return true;
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default:
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return false;
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@ -1032,6 +1086,8 @@ public enum Material {
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case JUNGLE_FENCE:
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case DARK_OAK_FENCE:
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case ACACIA_FENCE:
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case ACACIA_STAIRS:
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case DARK_OAK_STAIRS:
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return true;
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default:
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return false;
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@ -1096,7 +1152,6 @@ public enum Material {
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case MELON_BLOCK:
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case MYCEL:
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case NETHER_BRICK:
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case ENDER_PORTAL_FRAME:
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case ENDER_STONE:
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case REDSTONE_LAMP_OFF:
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case REDSTONE_LAMP_ON:
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@ -1118,6 +1173,13 @@ public enum Material {
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case PRISMARINE:
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case RED_SANDSTONE:
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case DOUBLE_STONE_SLAB2:
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case PURPUR_BLOCK:
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case PURPUR_PILLAR:
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case PURPUR_DOUBLE_SLAB:
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case END_BRICKS:
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case STRUCTURE_BLOCK:
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case COMMAND_REPEATING:
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case COMMAND_CHAIN:
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return true;
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default:
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return false;
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@ -13,6 +13,10 @@ import java.util.UUID;
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import java.util.logging.Logger;
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import org.bukkit.Warning.WarningState;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarFlag;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.command.CommandException;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.ConsoleCommandSender;
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@ -926,6 +930,18 @@ public interface Server extends PluginMessageRecipient {
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*/
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public ChunkGenerator.ChunkData createChunkData(World world);
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/**
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* Creates a boss bar instance to display to players. The progress
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* defaults to 1.0
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*
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* @param title the title of the boss bar
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* @param color the color of the boss bar
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* @param style the style of the boss bar
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* @param flags an optional list of flags to set on the boss bar
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* @return the created boss bar
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*/
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BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag ...flags);
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/**
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* @see UnsafeValues
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* @return the unsafe values instance
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@ -9,203 +9,447 @@ package org.bukkit;
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* not depend on the ordinal values of this class.
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*/
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public enum Sound {
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AMBIENCE_CAVE,
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AMBIENCE_RAIN,
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AMBIENCE_THUNDER,
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ANVIL_BREAK,
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ANVIL_LAND,
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ANVIL_USE,
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ARROW_HIT,
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BURP,
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CHEST_CLOSE,
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CHEST_OPEN,
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CLICK,
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DOOR_CLOSE,
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DOOR_OPEN,
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DRINK,
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EAT,
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EXPLODE,
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FALL_BIG,
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FALL_SMALL,
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FIRE,
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FIRE_IGNITE,
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FIZZ,
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FUSE,
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GLASS,
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HURT_FLESH,
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ITEM_BREAK,
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ITEM_PICKUP,
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LAVA,
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LAVA_POP,
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LEVEL_UP,
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MINECART_BASE,
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MINECART_INSIDE,
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NOTE_BASS,
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NOTE_PIANO,
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NOTE_BASS_DRUM,
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NOTE_STICKS,
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NOTE_BASS_GUITAR,
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NOTE_SNARE_DRUM,
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NOTE_PLING,
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ORB_PICKUP,
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PISTON_EXTEND,
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PISTON_RETRACT,
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PORTAL,
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PORTAL_TRAVEL,
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PORTAL_TRIGGER,
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SHOOT_ARROW,
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SPLASH,
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SPLASH2,
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STEP_GRASS,
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STEP_GRAVEL,
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STEP_LADDER,
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STEP_SAND,
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STEP_SNOW,
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STEP_STONE,
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STEP_WOOD,
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STEP_WOOL,
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SWIM,
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WATER,
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WOOD_CLICK,
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// Mob sounds
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BAT_DEATH,
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BAT_HURT,
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BAT_IDLE,
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BAT_LOOP,
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BAT_TAKEOFF,
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BLAZE_BREATH,
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BLAZE_DEATH,
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BLAZE_HIT,
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CAT_HISS,
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CAT_HIT,
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CAT_MEOW,
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CAT_PURR,
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CAT_PURREOW,
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CHICKEN_IDLE,
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CHICKEN_HURT,
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CHICKEN_EGG_POP,
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CHICKEN_WALK,
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COW_IDLE,
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COW_HURT,
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COW_WALK,
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CREEPER_HISS,
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CREEPER_DEATH,
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ENDERDRAGON_DEATH,
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ENDERDRAGON_GROWL,
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ENDERDRAGON_HIT,
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ENDERDRAGON_WINGS,
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ENDERMAN_DEATH,
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ENDERMAN_HIT,
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ENDERMAN_IDLE,
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ENDERMAN_TELEPORT,
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ENDERMAN_SCREAM,
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ENDERMAN_STARE,
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GHAST_SCREAM,
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GHAST_SCREAM2,
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GHAST_CHARGE,
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GHAST_DEATH,
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GHAST_FIREBALL,
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GHAST_MOAN,
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IRONGOLEM_DEATH,
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IRONGOLEM_HIT,
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IRONGOLEM_THROW,
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IRONGOLEM_WALK,
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MAGMACUBE_WALK,
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MAGMACUBE_WALK2,
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MAGMACUBE_JUMP,
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PIG_IDLE,
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PIG_DEATH,
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PIG_WALK,
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SHEEP_IDLE,
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SHEEP_SHEAR,
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SHEEP_WALK,
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SILVERFISH_HIT,
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SILVERFISH_KILL,
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SILVERFISH_IDLE,
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SILVERFISH_WALK,
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SKELETON_IDLE,
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SKELETON_DEATH,
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SKELETON_HURT,
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SKELETON_WALK,
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SLIME_ATTACK,
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SLIME_WALK,
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SLIME_WALK2,
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SPIDER_IDLE,
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SPIDER_DEATH,
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SPIDER_WALK,
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WITHER_DEATH,
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WITHER_HURT,
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WITHER_IDLE,
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WITHER_SHOOT,
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WITHER_SPAWN,
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WOLF_BARK,
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WOLF_DEATH,
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WOLF_GROWL,
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WOLF_HOWL,
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WOLF_HURT,
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WOLF_PANT,
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WOLF_SHAKE,
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WOLF_WALK,
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WOLF_WHINE,
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ZOMBIE_METAL,
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ZOMBIE_WOOD,
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ZOMBIE_WOODBREAK,
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ZOMBIE_IDLE,
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ZOMBIE_DEATH,
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ZOMBIE_HURT,
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ZOMBIE_INFECT,
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ZOMBIE_UNFECT,
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ZOMBIE_REMEDY,
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ZOMBIE_WALK,
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ZOMBIE_PIG_IDLE,
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ZOMBIE_PIG_ANGRY,
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ZOMBIE_PIG_DEATH,
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ZOMBIE_PIG_HURT,
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// Dig Sounds
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DIG_WOOL,
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DIG_GRASS,
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DIG_GRAVEL,
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DIG_SAND,
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DIG_SNOW,
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DIG_STONE,
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DIG_WOOD,
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// Fireworks
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FIREWORK_BLAST,
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FIREWORK_BLAST2,
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FIREWORK_LARGE_BLAST,
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FIREWORK_LARGE_BLAST2,
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FIREWORK_TWINKLE,
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FIREWORK_TWINKLE2,
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FIREWORK_LAUNCH,
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SUCCESSFUL_HIT,
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// Horses
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HORSE_ANGRY,
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HORSE_ARMOR,
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HORSE_BREATHE,
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HORSE_DEATH,
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HORSE_GALLOP,
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HORSE_HIT,
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HORSE_IDLE,
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HORSE_JUMP,
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HORSE_LAND,
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HORSE_SADDLE,
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HORSE_SOFT,
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HORSE_WOOD,
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DONKEY_ANGRY,
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DONKEY_DEATH,
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DONKEY_HIT,
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DONKEY_IDLE,
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HORSE_SKELETON_DEATH,
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HORSE_SKELETON_HIT,
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HORSE_SKELETON_IDLE,
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HORSE_ZOMBIE_DEATH,
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HORSE_ZOMBIE_HIT,
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HORSE_ZOMBIE_IDLE,
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// Villager
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VILLAGER_DEATH,
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VILLAGER_HAGGLE,
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VILLAGER_HIT,
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VILLAGER_IDLE,
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VILLAGER_NO,
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VILLAGER_YES,
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AMBIENT_CAVE,
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BLOCK_ANVIL_BREAK,
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BLOCK_ANVIL_DESTROY,
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BLOCK_ANVIL_FALL,
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BLOCK_ANVIL_HIT,
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BLOCK_ANVIL_LAND,
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BLOCK_ANVIL_PLACE,
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BLOCK_ANVIL_STEP,
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BLOCK_ANVIL_USE,
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BLOCK_BREWING_STAND_BREW,
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BLOCK_CHEST_CLOSE,
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BLOCK_CHEST_LOCKED,
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BLOCK_CHEST_OPEN,
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BLOCK_CHORUS_FLOWER_DEATH,
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BLOCK_CHORUS_FLOWER_GROW,
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BLOCK_CLOTH_BREAK,
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BLOCK_CLOTH_FALL,
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BLOCK_CLOTH_HIT,
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BLOCK_CLOTH_PLACE,
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BLOCK_CLOTH_STEP,
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BLOCK_COMPARATOR_CLICK,
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BLOCK_DISPENSER_DISPENSE,
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BLOCK_DISPENSER_FAIL,
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BLOCK_DISPENSER_LAUNCH,
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BLOCK_ENDERCHEST_CLOSE,
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BLOCK_ENDERCHEST_OPEN,
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BLOCK_END_GATEWAY_SPAWN,
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BLOCK_FENCE_GATE_CLOSE,
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BLOCK_FENCE_GATE_OPEN,
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BLOCK_FIRE_AMBIENT,
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BLOCK_FIRE_EXTINGUISH,
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BLOCK_FURNACE_FIRE_CRACKLE,
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BLOCK_GLASS_BREAK,
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BLOCK_GLASS_FALL,
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BLOCK_GLASS_HIT,
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BLOCK_GLASS_PLACE,
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BLOCK_GLASS_STEP,
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BLOCK_GRASS_BREAK,
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BLOCK_GRASS_FALL,
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BLOCK_GRASS_HIT,
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BLOCK_GRASS_PLACE,
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BLOCK_GRASS_STEP,
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BLOCK_GRAVEL_BREAK,
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BLOCK_GRAVEL_FALL,
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BLOCK_GRAVEL_HIT,
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BLOCK_GRAVEL_PLACE,
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BLOCK_GRAVEL_STEP,
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BLOCK_IRON_DOOR_CLOSE,
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BLOCK_IRON_DOOR_OPEN,
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BLOCK_IRON_TRAPDOOR_CLOSE,
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BLOCK_IRON_TRAPDOOR_OPEN,
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BLOCK_LADDER_BREAK,
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BLOCK_LADDER_FALL,
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BLOCK_LADDER_HIT,
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BLOCK_LADDER_PLACE,
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BLOCK_LADDER_STEP,
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BLOCK_LAVA_AMBIENT,
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BLOCK_LAVA_EXTINGUISH,
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BLOCK_LAVA_POP,
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BLOCK_LEVER_CLICK,
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BLOCK_METAL_BREAK,
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BLOCK_METAL_FALL,
|
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BLOCK_METAL_HIT,
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BLOCK_METAL_PLACE,
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||||
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF,
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BLOCK_METAL_PRESSUREPLATE_CLICK_ON,
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BLOCK_METAL_STEP,
|
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BLOCK_NOTE_BASEDRUM,
|
||||
BLOCK_NOTE_BASS,
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BLOCK_NOTE_HARP,
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BLOCK_NOTE_HAT,
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BLOCK_NOTE_PLING,
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BLOCK_NOTE_SNARE,
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BLOCK_PISTON_CONTRACT,
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BLOCK_PISTON_EXTEND,
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BLOCK_PORTAL_AMBIENT,
|
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BLOCK_PORTAL_TRAVEL,
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BLOCK_PORTAL_TRIGGER,
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||||
BLOCK_REDSTONE_TORCH_BURNOUT,
|
||||
BLOCK_SAND_BREAK,
|
||||
BLOCK_SAND_FALL,
|
||||
BLOCK_SAND_HIT,
|
||||
BLOCK_SAND_PLACE,
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||||
BLOCK_SAND_STEP,
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||||
BLOCK_SLIME_BREAK,
|
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BLOCK_SLIME_FALL,
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BLOCK_SLIME_HIT,
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||||
BLOCK_SLIME_PLACE,
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||||
BLOCK_SLIME_STEP,
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BLOCK_SNOW_BREAK,
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BLOCK_SNOW_FALL,
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BLOCK_SNOW_HIT,
|
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BLOCK_SNOW_PLACE,
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BLOCK_SNOW_STEP,
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||||
BLOCK_STONE_BREAK,
|
||||
BLOCK_STONE_BUTTON_CLICK_OFF,
|
||||
BLOCK_STONE_BUTTON_CLICK_ON,
|
||||
BLOCK_STONE_FALL,
|
||||
BLOCK_STONE_HIT,
|
||||
BLOCK_STONE_PLACE,
|
||||
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF,
|
||||
BLOCK_STONE_PRESSUREPLATE_CLICK_ON,
|
||||
BLOCK_STONE_STEP,
|
||||
BLOCK_TRIPWIRE_ATTACH,
|
||||
BLOCK_TRIPWIRE_CLICK_OFF,
|
||||
BLOCK_TRIPWIRE_CLICK_ON,
|
||||
BLOCK_TRIPWIRE_DETACH,
|
||||
BLOCK_WATERLILY_PLACE,
|
||||
BLOCK_WATER_AMBIENT,
|
||||
BLOCK_WOODEN_DOOR_CLOSE,
|
||||
BLOCK_WOODEN_DOOR_OPEN,
|
||||
BLOCK_WOODEN_TRAPDOOR_CLOSE,
|
||||
BLOCK_WOODEN_TRAPDOOR_OPEN,
|
||||
BLOCK_WOOD_BREAK,
|
||||
BLOCK_WOOD_BUTTON_CLICK_OFF,
|
||||
BLOCK_WOOD_BUTTON_CLICK_ON,
|
||||
BLOCK_WOOD_FALL,
|
||||
BLOCK_WOOD_HIT,
|
||||
BLOCK_WOOD_PLACE,
|
||||
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF,
|
||||
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON,
|
||||
BLOCK_WOOD_STEP,
|
||||
ENCHANT_THORNS_HIT,
|
||||
ENTITY_ARMORSTAND_BREAK,
|
||||
ENTITY_ARMORSTAND_FALL,
|
||||
ENTITY_ARMORSTAND_HIT,
|
||||
ENTITY_ARMORSTAND_PLACE,
|
||||
ENTITY_ARROW_HIT,
|
||||
ENTITY_ARROW_HIT_PLAYER,
|
||||
ENTITY_ARROW_SHOOT,
|
||||
ENTITY_BAT_AMBIENT,
|
||||
ENTITY_BAT_DEATH,
|
||||
ENTITY_BAT_HURT,
|
||||
ENTITY_BAT_LOOP,
|
||||
ENTITY_BAT_TAKEOFF,
|
||||
ENTITY_BLAZE_AMBIENT,
|
||||
ENTITY_BLAZE_BURN,
|
||||
ENTITY_BLAZE_DEATH,
|
||||
ENTITY_BLAZE_HURT,
|
||||
ENTITY_BLAZE_SHOOT,
|
||||
ENTITY_BOBBER_SPLASH,
|
||||
ENTITY_BOBBER_THROW,
|
||||
ENTITY_CAT_AMBIENT,
|
||||
ENTITY_CAT_DEATH,
|
||||
ENTITY_CAT_HISS,
|
||||
ENTITY_CAT_HURT,
|
||||
ENTITY_CAT_PURR,
|
||||
ENTITY_CAT_PURREOW,
|
||||
ENTITY_CHICKEN_AMBIENT,
|
||||
ENTITY_CHICKEN_DEATH,
|
||||
ENTITY_CHICKEN_EGG,
|
||||
ENTITY_CHICKEN_HURT,
|
||||
ENTITY_CHICKEN_STEP,
|
||||
ENTITY_COW_AMBIENT,
|
||||
ENTITY_COW_DEATH,
|
||||
ENTITY_COW_HURT,
|
||||
ENTITY_COW_MILK,
|
||||
ENTITY_COW_STEP,
|
||||
ENTITY_CREEPER_DEATH,
|
||||
ENTITY_CREEPER_HURT,
|
||||
ENTITY_CREEPER_PRIMED,
|
||||
ENTITY_DONKEY_AMBIENT,
|
||||
ENTITY_DONKEY_ANGRY,
|
||||
ENTITY_DONKEY_CHEST,
|
||||
ENTITY_DONKEY_DEATH,
|
||||
ENTITY_DONKEY_HURT,
|
||||
ENTITY_EGG_THROW,
|
||||
ENTITY_ELDER_GUARDIAN_AMBIENT,
|
||||
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND,
|
||||
ENTITY_ELDER_GUARDIAN_CURSE,
|
||||
ENTITY_ELDER_GUARDIAN_DEATH,
|
||||
ENTITY_ELDER_GUARDIAN_DEATH_LAND,
|
||||
ENTITY_ELDER_GUARDIAN_HURT,
|
||||
ENTITY_ELDER_GUARDIAN_HURT_LAND,
|
||||
ENTITY_ENDERDRAGON_AMBIENT,
|
||||
ENTITY_ENDERDRAGON_DEATH,
|
||||
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE,
|
||||
ENTITY_ENDERDRAGON_FLAP,
|
||||
ENTITY_ENDERDRAGON_GROWL,
|
||||
ENTITY_ENDERDRAGON_HURT,
|
||||
ENTITY_ENDERDRAGON_SHOOT,
|
||||
ENTITY_ENDEREYE_LAUNCH,
|
||||
ENTITY_ENDERMEN_AMBIENT,
|
||||
ENTITY_ENDERMEN_DEATH,
|
||||
ENTITY_ENDERMEN_HURT,
|
||||
ENTITY_ENDERMEN_SCREAM,
|
||||
ENTITY_ENDERMEN_STARE,
|
||||
ENTITY_ENDERMEN_TELEPORT,
|
||||
ENTITY_ENDERMITE_AMBIENT,
|
||||
ENTITY_ENDERMITE_DEATH,
|
||||
ENTITY_ENDERMITE_HURT,
|
||||
ENTITY_ENDERMITE_STEP,
|
||||
ENTITY_ENDERPEARL_THROW,
|
||||
ENTITY_EXPERIENCE_BOTTLE_THROW,
|
||||
ENTITY_EXPERIENCE_ORB_PICKUP,
|
||||
ENTITY_EXPERIENCE_ORB_TOUCH,
|
||||
ENTITY_FIREWORK_BLAST,
|
||||
ENTITY_FIREWORK_BLAST_FAR,
|
||||
ENTITY_FIREWORK_LARGE_BLAST,
|
||||
ENTITY_FIREWORK_LARGE_BLAST_FAR,
|
||||
ENTITY_FIREWORK_LAUNCH,
|
||||
ENTITY_FIREWORK_SHOOT,
|
||||
ENTITY_FIREWORK_TWINKLE,
|
||||
ENTITY_FIREWORK_TWINKLE_FAR,
|
||||
ENTITY_GENERIC_BIG_FALL,
|
||||
ENTITY_GENERIC_BURN,
|
||||
ENTITY_GENERIC_DEATH,
|
||||
ENTITY_GENERIC_DRINK,
|
||||
ENTITY_GENERIC_EAT,
|
||||
ENTITY_GENERIC_EXPLODE,
|
||||
ENTITY_GENERIC_EXTINGUISH_FIRE,
|
||||
ENTITY_GENERIC_HURT,
|
||||
ENTITY_GENERIC_SMALL_FALL,
|
||||
ENTITY_GENERIC_SPLASH,
|
||||
ENTITY_GENERIC_SWIM,
|
||||
ENTITY_GHAST_AMBIENT,
|
||||
ENTITY_GHAST_DEATH,
|
||||
ENTITY_GHAST_HURT,
|
||||
ENTITY_GHAST_SCREAM,
|
||||
ENTITY_GHAST_SHOOT,
|
||||
ENTITY_GHAST_WARN,
|
||||
ENTITY_GUARDIAN_AMBIENT,
|
||||
ENTITY_GUARDIAN_AMBIENT_LAND,
|
||||
ENTITY_GUARDIAN_ATTACK,
|
||||
ENTITY_GUARDIAN_DEATH,
|
||||
ENTITY_GUARDIAN_DEATH_LAND,
|
||||
ENTITY_GUARDIAN_FLOP,
|
||||
ENTITY_GUARDIAN_HURT,
|
||||
ENTITY_GUARDIAN_HURT_LAND,
|
||||
ENTITY_HORSE_AMBIENT,
|
||||
ENTITY_HORSE_ANGRY,
|
||||
ENTITY_HORSE_ARMOR,
|
||||
ENTITY_HORSE_BREATHE,
|
||||
ENTITY_HORSE_DEATH,
|
||||
ENTITY_HORSE_EAT,
|
||||
ENTITY_HORSE_GALLOP,
|
||||
ENTITY_HORSE_HURT,
|
||||
ENTITY_HORSE_JUMP,
|
||||
ENTITY_HORSE_LAND,
|
||||
ENTITY_HORSE_SADDLE,
|
||||
ENTITY_HORSE_STEP,
|
||||
ENTITY_HORSE_STEP_WOOD,
|
||||
ENTITY_HOSTILE_BIG_FALL,
|
||||
ENTITY_HOSTILE_DEATH,
|
||||
ENTITY_HOSTILE_HURT,
|
||||
ENTITY_HOSTILE_SMALL_FALL,
|
||||
ENTITY_HOSTILE_SPLASH,
|
||||
ENTITY_HOSTILE_SWIM,
|
||||
ENTITY_IRONGOLEM_ATTACK,
|
||||
ENTITY_IRONGOLEM_DEATH,
|
||||
ENTITY_IRONGOLEM_HURT,
|
||||
ENTITY_IRONGOLEM_STEP,
|
||||
ENTITY_ITEMFRAME_ADD_ITEM,
|
||||
ENTITY_ITEMFRAME_BREAK,
|
||||
ENTITY_ITEMFRAME_PLACE,
|
||||
ENTITY_ITEMFRAME_REMOVE_ITEM,
|
||||
ENTITY_ITEMFRAME_ROTATE_ITEM,
|
||||
ENTITY_ITEM_BREAK,
|
||||
ENTITY_ITEM_PICKUP,
|
||||
ENTITY_LEASHKNOT_BREAK,
|
||||
ENTITY_LEASHKNOT_PLACE,
|
||||
ENTITY_LIGHTNING_IMPACT,
|
||||
ENTITY_LIGHTNING_THUNDER,
|
||||
ENTITY_LINGERINGPOTION_THROW,
|
||||
ENTITY_MAGMACUBE_DEATH,
|
||||
ENTITY_MAGMACUBE_HURT,
|
||||
ENTITY_MAGMACUBE_JUMP,
|
||||
ENTITY_MAGMACUBE_SQUISH,
|
||||
ENTITY_MINECART_INSIDE,
|
||||
ENTITY_MINECART_RIDING,
|
||||
ENTITY_MOOSHROOM_SHEAR,
|
||||
ENTITY_MULE_AMBIENT,
|
||||
ENTITY_MULE_DEATH,
|
||||
ENTITY_MULE_HURT,
|
||||
ENTITY_PAINTING_BREAK,
|
||||
ENTITY_PAINTING_PLACE,
|
||||
ENTITY_PIG_AMBIENT,
|
||||
ENTITY_PIG_DEATH,
|
||||
ENTITY_PIG_HURT,
|
||||
ENTITY_PIG_SADDLE,
|
||||
ENTITY_PIG_STEP,
|
||||
ENTITY_PLAYER_ATTACK_CRIT,
|
||||
ENTITY_PLAYER_ATTACK_KNOCKBACK,
|
||||
ENTITY_PLAYER_ATTACK_NODAMAGE,
|
||||
ENTITY_PLAYER_ATTACK_STRONG,
|
||||
ENTITY_PLAYER_ATTACK_SWEEP,
|
||||
ENTITY_PLAYER_ATTACK_WEAK,
|
||||
ENTITY_PLAYER_BIG_FALL,
|
||||
ENTITY_PLAYER_BREATH,
|
||||
ENTITY_PLAYER_BURP,
|
||||
ENTITY_PLAYER_DEATH,
|
||||
ENTITY_PLAYER_HURT,
|
||||
ENTITY_PLAYER_LEVELUP,
|
||||
ENTITY_PLAYER_SMALL_FALL,
|
||||
ENTITY_PLAYER_SPLASH,
|
||||
ENTITY_PLAYER_SWIM,
|
||||
ENTITY_RABBIT_AMBIENT,
|
||||
ENTITY_RABBIT_ATTACK,
|
||||
ENTITY_RABBIT_DEATH,
|
||||
ENTITY_RABBIT_HURT,
|
||||
ENTITY_RABBIT_JUMP,
|
||||
ENTITY_SHEEP_AMBIENT,
|
||||
ENTITY_SHEEP_DEATH,
|
||||
ENTITY_SHEEP_HURT,
|
||||
ENTITY_SHEEP_SHEAR,
|
||||
ENTITY_SHEEP_STEP,
|
||||
ENTITY_SHULKER_AMBIENT,
|
||||
ENTITY_SHULKER_BULLET_HIT,
|
||||
ENTITY_SHULKER_BULLET_HURT,
|
||||
ENTITY_SHULKER_CLOSE,
|
||||
ENTITY_SHULKER_DEATH,
|
||||
ENTITY_SHULKER_HURT,
|
||||
ENTITY_SHULKER_HURT_CLOSED,
|
||||
ENTITY_SHULKER_OPEN,
|
||||
ENTITY_SHULKER_SHOOT,
|
||||
ENTITY_SHULKER_TELEPORT,
|
||||
ENTITY_SILVERFISH_AMBIENT,
|
||||
ENTITY_SILVERFISH_DEATH,
|
||||
ENTITY_SILVERFISH_HURT,
|
||||
ENTITY_SILVERFISH_STEP,
|
||||
ENTITY_SKELETON_AMBIENT,
|
||||
ENTITY_SKELETON_DEATH,
|
||||
ENTITY_SKELETON_HORSE_AMBIENT,
|
||||
ENTITY_SKELETON_HORSE_DEATH,
|
||||
ENTITY_SKELETON_HORSE_HURT,
|
||||
ENTITY_SKELETON_HURT,
|
||||
ENTITY_SKELETON_SHOOT,
|
||||
ENTITY_SKELETON_STEP,
|
||||
ENTITY_SLIME_ATTACK,
|
||||
ENTITY_SLIME_DEATH,
|
||||
ENTITY_SLIME_HURT,
|
||||
ENTITY_SLIME_JUMP,
|
||||
ENTITY_SLIME_SQUISH,
|
||||
ENTITY_SMALL_MAGMACUBE_DEATH,
|
||||
ENTITY_SMALL_MAGMACUBE_HURT,
|
||||
ENTITY_SMALL_MAGMACUBE_SQUISH,
|
||||
ENTITY_SMALL_SLIME_DEATH,
|
||||
ENTITY_SMALL_SLIME_HURT,
|
||||
ENTITY_SMALL_SLIME_JUMP,
|
||||
ENTITY_SMALL_SLIME_SQUISH,
|
||||
ENTITY_SNOWBALL_THROW,
|
||||
ENTITY_SNOWMAN_AMBIENT,
|
||||
ENTITY_SNOWMAN_DEATH,
|
||||
ENTITY_SNOWMAN_HURT,
|
||||
ENTITY_SNOWMAN_SHOOT,
|
||||
ENTITY_SPIDER_AMBIENT,
|
||||
ENTITY_SPIDER_DEATH,
|
||||
ENTITY_SPIDER_HURT,
|
||||
ENTITY_SPIDER_STEP,
|
||||
ENTITY_SPLASH_POTION_BREAK,
|
||||
ENTITY_SPLASH_POTION_THROW,
|
||||
ENTITY_SQUID_AMBIENT,
|
||||
ENTITY_SQUID_DEATH,
|
||||
ENTITY_SQUID_HURT,
|
||||
ENTITY_TNT_PRIMED,
|
||||
ENTITY_VILLAGER_AMBIENT,
|
||||
ENTITY_VILLAGER_DEATH,
|
||||
ENTITY_VILLAGER_HURT,
|
||||
ENTITY_VILLAGER_NO,
|
||||
ENTITY_VILLAGER_TRADING,
|
||||
ENTITY_VILLAGER_YES,
|
||||
ENTITY_WITCH_AMBIENT,
|
||||
ENTITY_WITCH_DEATH,
|
||||
ENTITY_WITCH_DRINK,
|
||||
ENTITY_WITCH_HURT,
|
||||
ENTITY_WITCH_THROW,
|
||||
ENTITY_WITHER_AMBIENT,
|
||||
ENTITY_WITHER_BREAK_BLOCK,
|
||||
ENTITY_WITHER_DEATH,
|
||||
ENTITY_WITHER_HURT,
|
||||
ENTITY_WITHER_SHOOT,
|
||||
ENTITY_WITHER_SPAWN,
|
||||
ENTITY_WOLF_AMBIENT,
|
||||
ENTITY_WOLF_DEATH,
|
||||
ENTITY_WOLF_GROWL,
|
||||
ENTITY_WOLF_HOWL,
|
||||
ENTITY_WOLF_HURT,
|
||||
ENTITY_WOLF_PANT,
|
||||
ENTITY_WOLF_SHAKE,
|
||||
ENTITY_WOLF_STEP,
|
||||
ENTITY_WOLF_WHINE,
|
||||
ENTITY_ZOMBIE_AMBIENT,
|
||||
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
|
||||
ENTITY_ZOMBIE_ATTACK_IRON_DOOR,
|
||||
ENTITY_ZOMBIE_BREAK_DOOR_WOOD,
|
||||
ENTITY_ZOMBIE_DEATH,
|
||||
ENTITY_ZOMBIE_HORSE_AMBIENT,
|
||||
ENTITY_ZOMBIE_HORSE_DEATH,
|
||||
ENTITY_ZOMBIE_HORSE_HURT,
|
||||
ENTITY_ZOMBIE_HURT,
|
||||
ENTITY_ZOMBIE_INFECT,
|
||||
ENTITY_ZOMBIE_PIG_AMBIENT,
|
||||
ENTITY_ZOMBIE_PIG_ANGRY,
|
||||
ENTITY_ZOMBIE_PIG_DEATH,
|
||||
ENTITY_ZOMBIE_PIG_HURT,
|
||||
ENTITY_ZOMBIE_STEP,
|
||||
ENTITY_ZOMBIE_VILLAGER_AMBIENT,
|
||||
ENTITY_ZOMBIE_VILLAGER_CONVERTED,
|
||||
ENTITY_ZOMBIE_VILLAGER_CURE,
|
||||
ENTITY_ZOMBIE_VILLAGER_DEATH,
|
||||
ENTITY_ZOMBIE_VILLAGER_HURT,
|
||||
ENTITY_ZOMBIE_VILLAGER_STEP,
|
||||
ITEM_ARMOR_EQUIP_CHAIN,
|
||||
ITEM_ARMOR_EQUIP_DIAMOND,
|
||||
ITEM_ARMOR_EQUIP_GENERIC,
|
||||
ITEM_ARMOR_EQUIP_GOLD,
|
||||
ITEM_ARMOR_EQUIP_IRON,
|
||||
ITEM_ARMOR_EQUIP_LEATHER,
|
||||
ITEM_BOTTLE_FILL,
|
||||
ITEM_BOTTLE_FILL_DRAGONBREATH,
|
||||
ITEM_BUCKET_EMPTY,
|
||||
ITEM_BUCKET_EMPTY_LAVA,
|
||||
ITEM_BUCKET_FILL,
|
||||
ITEM_BUCKET_FILL_LAVA,
|
||||
ITEM_CHORUS_FRUIT_TELEPORT,
|
||||
ITEM_FIRECHARGE_USE,
|
||||
ITEM_FLINTANDSTEEL_USE,
|
||||
ITEM_HOE_TILL,
|
||||
ITEM_SHIELD_BLOCK,
|
||||
ITEM_SHIELD_BREAK,
|
||||
ITEM_SHOVEL_FLATTEN,
|
||||
MUSIC_CREATIVE,
|
||||
MUSIC_CREDITS,
|
||||
MUSIC_DRAGON,
|
||||
MUSIC_END,
|
||||
MUSIC_GAME,
|
||||
MUSIC_MENU,
|
||||
MUSIC_NETHER,
|
||||
RECORD_11,
|
||||
RECORD_13,
|
||||
RECORD_BLOCKS,
|
||||
RECORD_CAT,
|
||||
RECORD_CHIRP,
|
||||
RECORD_FAR,
|
||||
RECORD_MALL,
|
||||
RECORD_MELLOHI,
|
||||
RECORD_STAL,
|
||||
RECORD_STRAD,
|
||||
RECORD_WAIT,
|
||||
RECORD_WARD,
|
||||
UI_BUTTON_CLICK,
|
||||
WEATHER_RAIN,
|
||||
WEATHER_RAIN_ABOVE,
|
||||
}
|
||||
|
@ -15,11 +15,13 @@ public enum Statistic {
|
||||
JUNK_FISHED,
|
||||
LEAVE_GAME,
|
||||
JUMP,
|
||||
DROP,
|
||||
DROP(Type.ITEM),
|
||||
PICKUP(Type.ITEM),
|
||||
PLAY_ONE_TICK,
|
||||
WALK_ONE_CM,
|
||||
SWIM_ONE_CM,
|
||||
FALL_ONE_CM,
|
||||
SNEAK_TIME,
|
||||
CLIMB_ONE_CM,
|
||||
FLY_ONE_CM,
|
||||
DIVE_ONE_CM,
|
||||
@ -29,6 +31,7 @@ public enum Statistic {
|
||||
HORSE_ONE_CM,
|
||||
SPRINT_ONE_CM,
|
||||
CROUCH_ONE_CM,
|
||||
AVIATE_ONE_CM,
|
||||
MINE_BLOCK(Type.BLOCK),
|
||||
USE_ITEM(Type.ITEM),
|
||||
BREAK_ITEM(Type.ITEM),
|
||||
@ -57,7 +60,8 @@ public enum Statistic {
|
||||
RECORD_PLAYED,
|
||||
FURNACE_INTERACTION,
|
||||
CRAFTING_TABLE_INTERACTION,
|
||||
CHEST_OPENED;
|
||||
CHEST_OPENED,
|
||||
SLEEP_IN_BED;
|
||||
|
||||
private final Type type;
|
||||
|
||||
|
@ -1166,6 +1166,200 @@ public interface World extends PluginMessageRecipient, Metadatable {
|
||||
*/
|
||||
public WorldBorder getWorldBorder();
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param location the location to spawn at
|
||||
* @param count the number of particles
|
||||
*/
|
||||
public void spawnParticle(Particle particle, Location location, int count);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param x the position on the x axis to spawn at
|
||||
* @param y the position on the y axis to spawn at
|
||||
* @param z the position on the z axis to spawn at
|
||||
* @param count the number of particles
|
||||
*/
|
||||
public void spawnParticle(Particle particle, double x, double y, double z, int count);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param location the location to spawn at
|
||||
* @param count the number of particles
|
||||
* @param data the data to use for the particle or null,
|
||||
* the type of this depends on {@link Particle#getDataType()}
|
||||
*/
|
||||
public <T> void spawnParticle(Particle particle, Location location, int count, T data);
|
||||
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param x the position on the x axis to spawn at
|
||||
* @param y the position on the y axis to spawn at
|
||||
* @param z the position on the z axis to spawn at
|
||||
* @param count the number of particles
|
||||
* @param data the data to use for the particle or null,
|
||||
* the type of this depends on {@link Particle#getDataType()}
|
||||
*/
|
||||
public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, T data);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location. The position of each particle will be
|
||||
* randomized positively and negatively by the offset parameters
|
||||
* on each axis.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param location the location to spawn at
|
||||
* @param count the number of particles
|
||||
* @param offsetX the maximum random offset on the X axis
|
||||
* @param offsetY the maximum random offset on the Y axis
|
||||
* @param offsetZ the maximum random offset on the Z axis
|
||||
*/
|
||||
public void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location. The position of each particle will be
|
||||
* randomized positively and negatively by the offset parameters
|
||||
* on each axis.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param x the position on the x axis to spawn at
|
||||
* @param y the position on the y axis to spawn at
|
||||
* @param z the position on the z axis to spawn at
|
||||
* @param count the number of particles
|
||||
* @param offsetX the maximum random offset on the X axis
|
||||
* @param offsetY the maximum random offset on the Y axis
|
||||
* @param offsetZ the maximum random offset on the Z axis
|
||||
*/
|
||||
public void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location. The position of each particle will be
|
||||
* randomized positively and negatively by the offset parameters
|
||||
* on each axis.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param location the location to spawn at
|
||||
* @param count the number of particles
|
||||
* @param offsetX the maximum random offset on the X axis
|
||||
* @param offsetY the maximum random offset on the Y axis
|
||||
* @param offsetZ the maximum random offset on the Z axis
|
||||
* @param data the data to use for the particle or null,
|
||||
* the type of this depends on {@link Particle#getDataType()}
|
||||
*/
|
||||
public <T> void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location. The position of each particle will be
|
||||
* randomized positively and negatively by the offset parameters
|
||||
* on each axis.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param x the position on the x axis to spawn at
|
||||
* @param y the position on the y axis to spawn at
|
||||
* @param z the position on the z axis to spawn at
|
||||
* @param count the number of particles
|
||||
* @param offsetX the maximum random offset on the X axis
|
||||
* @param offsetY the maximum random offset on the Y axis
|
||||
* @param offsetZ the maximum random offset on the Z axis
|
||||
* @param data the data to use for the particle or null,
|
||||
* the type of this depends on {@link Particle#getDataType()}
|
||||
*/
|
||||
public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location. The position of each particle will be
|
||||
* randomized positively and negatively by the offset parameters
|
||||
* on each axis.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param location the location to spawn at
|
||||
* @param count the number of particles
|
||||
* @param offsetX the maximum random offset on the X axis
|
||||
* @param offsetY the maximum random offset on the Y axis
|
||||
* @param offsetZ the maximum random offset on the Z axis
|
||||
* @param extra the extra data for this particle, depends on the
|
||||
* particle used (normally speed)
|
||||
*/
|
||||
public void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location. The position of each particle will be
|
||||
* randomized positively and negatively by the offset parameters
|
||||
* on each axis.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param x the position on the x axis to spawn at
|
||||
* @param y the position on the y axis to spawn at
|
||||
* @param z the position on the z axis to spawn at
|
||||
* @param count the number of particles
|
||||
* @param offsetX the maximum random offset on the X axis
|
||||
* @param offsetY the maximum random offset on the Y axis
|
||||
* @param offsetZ the maximum random offset on the Z axis
|
||||
* @param extra the extra data for this particle, depends on the
|
||||
* particle used (normally speed)
|
||||
*/
|
||||
public void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location. The position of each particle will be
|
||||
* randomized positively and negatively by the offset parameters
|
||||
* on each axis.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param location the location to spawn at
|
||||
* @param count the number of particles
|
||||
* @param offsetX the maximum random offset on the X axis
|
||||
* @param offsetY the maximum random offset on the Y axis
|
||||
* @param offsetZ the maximum random offset on the Z axis
|
||||
* @param extra the extra data for this particle, depends on the
|
||||
* particle used (normally speed)
|
||||
* @param data the data to use for the particle or null,
|
||||
* the type of this depends on {@link Particle#getDataType()}
|
||||
*/
|
||||
public <T> void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
|
||||
|
||||
/**
|
||||
* Spawns the particle (the number of times specified by count)
|
||||
* at the target location. The position of each particle will be
|
||||
* randomized positively and negatively by the offset parameters
|
||||
* on each axis.
|
||||
*
|
||||
* @param particle the particle to spawn
|
||||
* @param x the position on the x axis to spawn at
|
||||
* @param y the position on the y axis to spawn at
|
||||
* @param z the position on the z axis to spawn at
|
||||
* @param count the number of particles
|
||||
* @param offsetX the maximum random offset on the X axis
|
||||
* @param offsetY the maximum random offset on the Y axis
|
||||
* @param offsetZ the maximum random offset on the Z axis
|
||||
* @param extra the extra data for this particle, depends on the
|
||||
* particle used (normally speed)
|
||||
* @param data the data to use for the particle or null,
|
||||
* the type of this depends on {@link Particle#getDataType()}
|
||||
*/
|
||||
public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
|
||||
|
||||
|
||||
/**
|
||||
* Represents various map environment types that a world may be
|
||||
*/
|
||||
|
@ -4,27 +4,27 @@ package org.bukkit.block;
|
||||
* Holds all accepted Biomes in the default server
|
||||
*/
|
||||
public enum Biome {
|
||||
SWAMPLAND,
|
||||
OCEAN,
|
||||
PLAINS,
|
||||
DESERT,
|
||||
EXTREME_HILLS,
|
||||
FOREST,
|
||||
TAIGA,
|
||||
DESERT,
|
||||
PLAINS,
|
||||
SWAMPLAND,
|
||||
RIVER,
|
||||
HELL,
|
||||
SKY,
|
||||
OCEAN,
|
||||
RIVER,
|
||||
EXTREME_HILLS,
|
||||
FROZEN_OCEAN,
|
||||
FROZEN_RIVER,
|
||||
ICE_PLAINS,
|
||||
ICE_FLATS,
|
||||
ICE_MOUNTAINS,
|
||||
MUSHROOM_ISLAND,
|
||||
MUSHROOM_SHORE,
|
||||
BEACH,
|
||||
MUSHROOM_ISLAND_SHORE,
|
||||
BEACHES,
|
||||
DESERT_HILLS,
|
||||
FOREST_HILLS,
|
||||
TAIGA_HILLS,
|
||||
SMALL_MOUNTAINS,
|
||||
SMALLER_EXTREME_HILLS,
|
||||
JUNGLE,
|
||||
JUNGLE_HILLS,
|
||||
JUNGLE_EDGE,
|
||||
@ -34,35 +34,36 @@ public enum Biome {
|
||||
BIRCH_FOREST,
|
||||
BIRCH_FOREST_HILLS,
|
||||
ROOFED_FOREST,
|
||||
COLD_TAIGA,
|
||||
COLD_TAIGA_HILLS,
|
||||
MEGA_TAIGA,
|
||||
MEGA_TAIGA_HILLS,
|
||||
EXTREME_HILLS_PLUS,
|
||||
TAIGA_COLD,
|
||||
TAIGA_COLD_HILLS,
|
||||
REDWOOD_TAIGA,
|
||||
REDWOOD_TAIGA_HILLS,
|
||||
EXTREME_HILLS_WITH_TREES,
|
||||
SAVANNA,
|
||||
SAVANNA_PLATEAU,
|
||||
SAVANNA_ROCK,
|
||||
MESA,
|
||||
MESA_PLATEAU_FOREST,
|
||||
MESA_PLATEAU,
|
||||
SUNFLOWER_PLAINS,
|
||||
DESERT_MOUNTAINS,
|
||||
FLOWER_FOREST,
|
||||
TAIGA_MOUNTAINS,
|
||||
SWAMPLAND_MOUNTAINS,
|
||||
ICE_PLAINS_SPIKES,
|
||||
JUNGLE_MOUNTAINS,
|
||||
JUNGLE_EDGE_MOUNTAINS,
|
||||
COLD_TAIGA_MOUNTAINS,
|
||||
SAVANNA_MOUNTAINS,
|
||||
SAVANNA_PLATEAU_MOUNTAINS,
|
||||
MESA_BRYCE,
|
||||
MESA_PLATEAU_FOREST_MOUNTAINS,
|
||||
MESA_PLATEAU_MOUNTAINS,
|
||||
BIRCH_FOREST_MOUNTAINS,
|
||||
BIRCH_FOREST_HILLS_MOUNTAINS,
|
||||
ROOFED_FOREST_MOUNTAINS,
|
||||
MEGA_SPRUCE_TAIGA,
|
||||
EXTREME_HILLS_MOUNTAINS,
|
||||
EXTREME_HILLS_PLUS_MOUNTAINS,
|
||||
MEGA_SPRUCE_TAIGA_HILLS,
|
||||
MESA_ROCK,
|
||||
MESA_CLEAR_ROCK,
|
||||
VOID,
|
||||
MUTATED_PLAINS,
|
||||
MUTATED_DESERT,
|
||||
MUTATED_EXTREME_HILLS,
|
||||
MUTATED_FOREST,
|
||||
MUTATED_TAIGA,
|
||||
MUTATED_SWAMPLAND,
|
||||
MUTATED_ICE_FLATS,
|
||||
MUTATED_JUNGLE,
|
||||
MUTATED_JUNGLE_EDGE,
|
||||
MUTATED_BIRCH_FOREST,
|
||||
MUTATED_BIRCH_FOREST_HILLS,
|
||||
MUTATED_ROOFED_FOREST,
|
||||
MUTATED_TAIGA_COLD,
|
||||
MUTATED_REDWOOD_TAIGA,
|
||||
MUTATED_REDWOOD_TAIGA_HILLS,
|
||||
MUTATED_EXTREME_HILLS_WITH_TREES,
|
||||
MUTATED_SAVANNA,
|
||||
MUTATED_SAVANNA_ROCK,
|
||||
MUTATED_MESA,
|
||||
MUTATED_MESA_ROCK,
|
||||
MUTATED_MESA_CLEAR_ROCK
|
||||
}
|
||||
|
3
paper-api/src/main/java/org/bukkit/block/EndGateway.java
Normale Datei
3
paper-api/src/main/java/org/bukkit/block/EndGateway.java
Normale Datei
@ -0,0 +1,3 @@
|
||||
package org.bukkit.block;
|
||||
|
||||
public interface EndGateway extends BlockState {}
|
3
paper-api/src/main/java/org/bukkit/block/Structure.java
Normale Datei
3
paper-api/src/main/java/org/bukkit/block/Structure.java
Normale Datei
@ -0,0 +1,3 @@
|
||||
package org.bukkit.block;
|
||||
|
||||
public interface Structure extends BlockState {}
|
174
paper-api/src/main/java/org/bukkit/entity/AreaEffectCloud.java
Normale Datei
174
paper-api/src/main/java/org/bukkit/entity/AreaEffectCloud.java
Normale Datei
@ -0,0 +1,174 @@
|
||||
package org.bukkit.entity;
|
||||
|
||||
import java.util.List;
|
||||
import org.bukkit.Color;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
|
||||
/**
|
||||
* Represents an area effect cloud which will imbue a potion effect onto
|
||||
* entities which enter it.
|
||||
*/
|
||||
public interface AreaEffectCloud extends Entity {
|
||||
|
||||
/**
|
||||
* Gets the duration which this cloud will exist for (in ticks).
|
||||
*
|
||||
* @return cloud duration
|
||||
*/
|
||||
int getDuration();
|
||||
|
||||
/**
|
||||
* Sets the duration which this cloud will exist for (in ticks).
|
||||
*
|
||||
* @param duration cloud duration
|
||||
*/
|
||||
void setDuration(int duration);
|
||||
|
||||
/**
|
||||
* Gets the time which an entity has to be exposed to the cloud before the
|
||||
* effect is applied.
|
||||
*
|
||||
* @return wait time
|
||||
*/
|
||||
int getWaitTime();
|
||||
|
||||
/**
|
||||
* Sets the time which an entity has to be exposed to the cloud before the
|
||||
* effect is applied.
|
||||
*
|
||||
* @param waitTime wait time
|
||||
*/
|
||||
void setWaitTime(int waitTime);
|
||||
|
||||
/**
|
||||
* Gets the time that an entity will be immune from subsequent exposure.
|
||||
*
|
||||
* @return reapplication delay
|
||||
*/
|
||||
int getReapplicationDelay();
|
||||
|
||||
/**
|
||||
* Sets the time that an entity will be immune from subsequent exposure.
|
||||
*
|
||||
* @param delay reapplication delay
|
||||
*/
|
||||
void setReapplicationDelay(int delay);
|
||||
|
||||
/**
|
||||
* Gets the amount that the duration of this cloud will decrease by when it
|
||||
* applies an effect to an entity.
|
||||
*
|
||||
* @return duration on use delta
|
||||
*/
|
||||
int getDurationOnUse();
|
||||
|
||||
/**
|
||||
* Sets the amount that the duration of this cloud will decrease by when it
|
||||
* applies an effect to an entity.
|
||||
*
|
||||
* @param duration duration on use delta
|
||||
*/
|
||||
void setDurationOnUse(int duration);
|
||||
/**
|
||||
* Gets the initial radius of the cloud.
|
||||
*
|
||||
* @return radius
|
||||
*/
|
||||
float getRadius();
|
||||
|
||||
/**
|
||||
* Sets the initial radius of the cloud.
|
||||
*
|
||||
* @param radius radius
|
||||
*/
|
||||
void setRadius(float radius);
|
||||
|
||||
/**
|
||||
* Gets the amount that the radius of this cloud will decrease by when it
|
||||
* applies an effect to an entity.
|
||||
*
|
||||
* @return radius on use delta
|
||||
*/
|
||||
float getRadiusOnUse();
|
||||
|
||||
/**
|
||||
* Sets the amount that the radius of this cloud will decrease by when it
|
||||
* applies an effect to an entity.
|
||||
*
|
||||
* @param radius radius on use delta
|
||||
*/
|
||||
void setRadiusOnUse(float radius);
|
||||
|
||||
/**
|
||||
* Gets the amount that the radius of this cloud will decrease by each tick.
|
||||
*
|
||||
* @return radius per tick delta
|
||||
*/
|
||||
float getRadiusPerTick();
|
||||
|
||||
/**
|
||||
* Gets the amount that the radius of this cloud will decrease by each tick.
|
||||
*
|
||||
* @param radius per tick delta
|
||||
*/
|
||||
void setRadiusPerTick(float radius);
|
||||
|
||||
/**
|
||||
* Gets the particle which this cloud will be composed of
|
||||
*
|
||||
* @return particle the set particle type
|
||||
*/
|
||||
Particle getParticle();
|
||||
|
||||
/**
|
||||
* Sets the particle which this cloud will be composed of
|
||||
*
|
||||
* @param particle the new particle type
|
||||
*/
|
||||
void setParticle(Particle particle);
|
||||
|
||||
/**
|
||||
* Get a copy of all effects which can be applied by this cloud. No
|
||||
* guarantees are made about the nature of the returned list.
|
||||
*
|
||||
* @return the list of all effects
|
||||
*/
|
||||
List<PotionEffect> getEffects();
|
||||
|
||||
/**
|
||||
* Add an effect which can be applied by this cloud.
|
||||
*
|
||||
* @param effect the effect to add
|
||||
*/
|
||||
void addEffect(PotionEffect effect);
|
||||
|
||||
/**
|
||||
* Remove an effect from this cloud.
|
||||
*
|
||||
* @param effect the effect to remove
|
||||
*/
|
||||
void removeEffect(PotionEffect effect);
|
||||
|
||||
/**
|
||||
* Set the effects of this cloud. Will remove all existing effects.
|
||||
*
|
||||
* @param effects the new effects to set
|
||||
*/
|
||||
void setEffects(List<PotionEffect> effects);
|
||||
|
||||
/**
|
||||
* Gets the color of this cloud. Will be applied as a tint to its particles.
|
||||
*
|
||||
* @return cloud color
|
||||
*/
|
||||
Color getColor();
|
||||
|
||||
/**
|
||||
* Sets the color of this cloud. Will be applied as a tint to its particles.
|
||||
*
|
||||
* @param color cloud color
|
||||
*/
|
||||
void setColor(Color color);
|
||||
}
|
3
paper-api/src/main/java/org/bukkit/entity/DragonFireball.java
Normale Datei
3
paper-api/src/main/java/org/bukkit/entity/DragonFireball.java
Normale Datei
@ -0,0 +1,3 @@
|
||||
package org.bukkit.entity;
|
||||
|
||||
public interface DragonFireball extends Fireball {}
|
@ -13,6 +13,7 @@ import org.bukkit.entity.minecart.StorageMinecart;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
public enum EntityType {
|
||||
|
||||
@ -80,7 +81,29 @@ public enum EntityType {
|
||||
* A block that is going to or is about to fall.
|
||||
*/
|
||||
FALLING_BLOCK("FallingSand", FallingBlock.class, 21, false),
|
||||
/**
|
||||
* Internal representation of a Firework once it has been launched.
|
||||
*/
|
||||
FIREWORK("FireworksRocketEntity", Firework.class, 22, false),
|
||||
/**
|
||||
* Like {@link #ARROW} but tipped with a specific potion which is applied on contact.
|
||||
*/
|
||||
TIPPED_ARROW("TippedArrow", TippedArrow.class, 23),
|
||||
/**
|
||||
* Like {@link #TIPPED_ARROW} but causes the {@link PotionEffectType#GLOWING} effect on all team members.
|
||||
*/
|
||||
SPECTRAL_ARROW("SpectralArrow", SpectralArrow.class, 24),
|
||||
/**
|
||||
* Bullet fired by {@link #SHULKER}.
|
||||
*/
|
||||
SHULKER_BULLET("ShulkerBullet", ShulkerBullet.class, 25),
|
||||
/**
|
||||
* Like {@link #FIREBALL} but with added effects.
|
||||
*/
|
||||
DRAGON_FIREBALL("DragonFireball", DragonFireball.class, 26),
|
||||
/**
|
||||
* Mechanical entity with an inventory for placing weapons / armor into.
|
||||
*/
|
||||
ARMOR_STAND("ArmorStand", ArmorStand.class, 30, false),
|
||||
/**
|
||||
* @see CommandMinecart
|
||||
@ -133,6 +156,7 @@ public enum EntityType {
|
||||
WITCH("Witch", Witch.class, 66),
|
||||
ENDERMITE("Endermite", Endermite.class, 67),
|
||||
GUARDIAN("Guardian", Guardian.class, 68),
|
||||
SHULKER("Shulker", Shulker.class, 69),
|
||||
PIG("Pig", Pig.class, 90),
|
||||
SHEEP("Sheep", Sheep.class, 91),
|
||||
COW("Cow", Cow.class, 92),
|
||||
@ -152,6 +176,7 @@ public enum EntityType {
|
||||
* A flying splash potion.
|
||||
*/
|
||||
SPLASH_POTION(null, ThrownPotion.class, -1, false),
|
||||
AREA_EFFECT_CLOUD(null, AreaEffectCloud.class, -1),
|
||||
/**
|
||||
* A flying chicken egg.
|
||||
*/
|
||||
|
3
paper-api/src/main/java/org/bukkit/entity/Shulker.java
Normale Datei
3
paper-api/src/main/java/org/bukkit/entity/Shulker.java
Normale Datei
@ -0,0 +1,3 @@
|
||||
package org.bukkit.entity;
|
||||
|
||||
public interface Shulker extends Golem {}
|
34
paper-api/src/main/java/org/bukkit/entity/ShulkerBullet.java
Normale Datei
34
paper-api/src/main/java/org/bukkit/entity/ShulkerBullet.java
Normale Datei
@ -0,0 +1,34 @@
|
||||
package org.bukkit.entity;
|
||||
|
||||
import org.bukkit.projectiles.ProjectileSource;
|
||||
|
||||
public interface ShulkerBullet extends Entity {
|
||||
|
||||
/**
|
||||
* Retrieve the shooter of this bullet.
|
||||
*
|
||||
* @return the {@link ProjectileSource} that shot this bullet
|
||||
*/
|
||||
ProjectileSource getShooter();
|
||||
|
||||
/**
|
||||
* Set the shooter of this bullet.
|
||||
*
|
||||
* @param source the {@link ProjectileSource} that shot this bullet
|
||||
*/
|
||||
void setShooter(ProjectileSource source);
|
||||
|
||||
/**
|
||||
* Retrieve the target of this bullet.
|
||||
*
|
||||
* @return the targeted entity
|
||||
*/
|
||||
Entity getTarget();
|
||||
|
||||
/**
|
||||
* Sets the target of this bullet
|
||||
*
|
||||
* @param target the entity to target
|
||||
*/
|
||||
void setTarget(Entity target);
|
||||
}
|
3
paper-api/src/main/java/org/bukkit/entity/SpectralArrow.java
Normale Datei
3
paper-api/src/main/java/org/bukkit/entity/SpectralArrow.java
Normale Datei
@ -0,0 +1,3 @@
|
||||
package org.bukkit.entity;
|
||||
|
||||
public interface SpectralArrow extends Arrow {}
|
3
paper-api/src/main/java/org/bukkit/entity/TippedArrow.java
Normale Datei
3
paper-api/src/main/java/org/bukkit/entity/TippedArrow.java
Normale Datei
@ -0,0 +1,3 @@
|
||||
package org.bukkit.entity;
|
||||
|
||||
public interface TippedArrow extends Arrow {}
|
@ -30,6 +30,23 @@ public interface Zombie extends Monster {
|
||||
* Sets whether the zombie is a villager
|
||||
*
|
||||
* @param flag Whether the zombie is a villager
|
||||
* @deprecated Defaults to a basic villager
|
||||
*/
|
||||
@Deprecated
|
||||
public void setVillager(boolean flag);
|
||||
|
||||
/**
|
||||
* Sets whether the zombie is a villager
|
||||
*
|
||||
* @param profession the profession of the villager or null to clear
|
||||
*/
|
||||
public void setVillagerProfession(Villager.Profession profession);
|
||||
|
||||
/**
|
||||
* Returns the villager profession of the zombie if the
|
||||
* zombie is a villager
|
||||
*
|
||||
* @return the profession or null
|
||||
*/
|
||||
public Villager.Profession getVillagerProfession();
|
||||
}
|
||||
|
@ -407,6 +407,12 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
|
||||
* Damage: 1-4 (Thorns)
|
||||
*/
|
||||
THORNS,
|
||||
/**
|
||||
* Damage caused by a dragon breathing fire.
|
||||
* <p>
|
||||
* Damage: variable
|
||||
*/
|
||||
DRAGON_BREATH,
|
||||
/**
|
||||
* Custom damage.
|
||||
* <p>
|
||||
|
@ -126,6 +126,26 @@ public abstract class PotionEffectType {
|
||||
*/
|
||||
public static final PotionEffectType SATURATION = new PotionEffectTypeWrapper(23);
|
||||
|
||||
/**
|
||||
* Outlines the entity so that it can be seen from afar.
|
||||
*/
|
||||
public static final PotionEffectType GLOWING = new PotionEffectTypeWrapper(24);
|
||||
|
||||
/**
|
||||
* Causes the entity to float into the air.
|
||||
*/
|
||||
public static final PotionEffectType LEVITATION = new PotionEffectTypeWrapper(25);
|
||||
|
||||
/**
|
||||
* Loot table luck.
|
||||
*/
|
||||
public static final PotionEffectType LUCK = new PotionEffectTypeWrapper(26);
|
||||
|
||||
/**
|
||||
* Loot table unluck.
|
||||
*/
|
||||
public static final PotionEffectType UNLUCK = new PotionEffectTypeWrapper(27);
|
||||
|
||||
private final int id;
|
||||
|
||||
protected PotionEffectType(int id) {
|
||||
@ -202,7 +222,7 @@ public abstract class PotionEffectType {
|
||||
return "PotionEffectType[" + id + ", " + getName() + "]";
|
||||
}
|
||||
|
||||
private static final PotionEffectType[] byId = new PotionEffectType[24];
|
||||
private static final PotionEffectType[] byId = new PotionEffectType[28];
|
||||
private static final Map<String, PotionEffectType> byName = new HashMap<String, PotionEffectType>();
|
||||
// will break on updates.
|
||||
private static boolean acceptingNew = true;
|
||||
|
@ -15,6 +15,11 @@ public enum PotionType {
|
||||
INSTANT_DAMAGE(12, PotionEffectType.HARM, 2),
|
||||
WATER_BREATHING(13, PotionEffectType.WATER_BREATHING, 1),
|
||||
INVISIBILITY(14, PotionEffectType.INVISIBILITY, 1),
|
||||
/**
|
||||
* @deprecated not representable with a damage value!
|
||||
*/
|
||||
@Deprecated
|
||||
LUCK(-1, PotionEffectType.LUCK, 1),
|
||||
;
|
||||
|
||||
private final int damageValue, maxLevel;
|
||||
|
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