13
0
geforkt von Mirrors/Paper

Fix long loading screen when refreshing skins (#10026)

Send `ClientboundGameEventPacket.LEVEL_CHUNKS_LOAD_START` when refreshing players after
player profile changes.
Dieser Commit ist enthalten in:
Alex 2023-12-28 00:22:44 +01:00
Ursprung 5e518056e2
Commit db6b5b45ff
3 geänderte Dateien mit 32 neuen und 56 gelöschten Zeilen

Datei anzeigen

@ -6,46 +6,6 @@ Subject: [PATCH] Fire CauldronLevelChange on initial fill
Also don't fire level events or game events if stalactite
drip is cancelled
diff --git a/src/main/java/net/minecraft/core/cauldron/CauldronInteraction.java b/src/main/java/net/minecraft/core/cauldron/CauldronInteraction.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/core/cauldron/CauldronInteraction.java
+++ b/src/main/java/net/minecraft/core/cauldron/CauldronInteraction.java
@@ -0,0 +0,0 @@ public interface CauldronInteraction {
} else {
if (!world.isClientSide) {
// CraftBukkit start
- if (!LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.WATER_CAULDRON.defaultBlockState(), entityhuman, CauldronLevelChangeEvent.ChangeReason.BOTTLE_EMPTY)) {
+ if (!LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.WATER_CAULDRON.defaultBlockState(), entityhuman, CauldronLevelChangeEvent.ChangeReason.BOTTLE_EMPTY, false)) { // Paper
return InteractionResult.SUCCESS;
}
// CraftBukkit end
@@ -0,0 +0,0 @@ public interface CauldronInteraction {
if ((Integer) iblockdata.getValue(LayeredCauldronBlock.LEVEL) != 3 && PotionUtils.getPotion(itemstack) == Potions.WATER) {
if (!world.isClientSide) {
// CraftBukkit start
- if (!LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, iblockdata.cycle(LayeredCauldronBlock.LEVEL), entityhuman, CauldronLevelChangeEvent.ChangeReason.BOTTLE_EMPTY)) {
+ if (!LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, iblockdata.cycle(LayeredCauldronBlock.LEVEL), entityhuman, CauldronLevelChangeEvent.ChangeReason.BOTTLE_EMPTY, false)) { // Paper
return InteractionResult.SUCCESS;
}
// CraftBukkit end
@@ -0,0 +0,0 @@ public interface CauldronInteraction {
} else {
if (!world.isClientSide) {
// CraftBukkit start
- if (!LayeredCauldronBlock.changeLevel(state, world, pos, Blocks.CAULDRON.defaultBlockState(), player, CauldronLevelChangeEvent.ChangeReason.BUCKET_FILL)) {
+ if (!LayeredCauldronBlock.changeLevel(state, world, pos, Blocks.CAULDRON.defaultBlockState(), player, CauldronLevelChangeEvent.ChangeReason.BUCKET_FILL, false)) { // Paper
return InteractionResult.SUCCESS;
}
// CraftBukkit end
@@ -0,0 +0,0 @@ public interface CauldronInteraction {
static InteractionResult emptyBucket(Level world, BlockPos pos, Player player, InteractionHand hand, ItemStack stack, BlockState state, SoundEvent soundEvent) {
if (!world.isClientSide) {
// CraftBukkit start
- if (!LayeredCauldronBlock.changeLevel(state, world, pos, state, player, CauldronLevelChangeEvent.ChangeReason.BUCKET_EMPTY)) {
+ if (!LayeredCauldronBlock.changeLevel(state, world, pos, state, player, CauldronLevelChangeEvent.ChangeReason.BUCKET_EMPTY, false)) { // Paper
return InteractionResult.SUCCESS;
}
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java b/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java

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@ -4,7 +4,6 @@ Date: Sat, 3 Oct 2020 20:32:25 -0500
Subject: [PATCH] Fix item locations dropped from campfires
Fixes #4259 by not flooring the blockposition among other weirdness
Vanilla Issue: MC-267622
diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
@ -15,14 +14,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
itemstack1 = CraftItemStack.asNMSCopy(result);
// CraftBukkit end
- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
+ // Paper start
+ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
+ while (!itemstack1.isEmpty()) {
+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
+ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
+ world.addFreshEntity(droppedItem);
+ }
+ // Paper end
+ // Paper start
+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
+ droppedItem.setDeltaMovement(world.random.nextGaussian() * 0.05D, world.random.nextGaussian() * 0.05D + 0.2D, world.random.nextGaussian() * 0.05D);
+ world.addFreshEntity(droppedItem);
+ // Paper end
campfire.items.set(i, ItemStack.EMPTY);
world.sendBlockUpdated(pos, state, state, 3);
world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));

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@ -39,6 +39,28 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
gameprofile = com.destroystokyo.paper.profile.CraftPlayerProfile.asAuthlibCopy(profile);
playerName = gameprofile.getName();
uniqueId = gameprofile.getId();
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
public void sendPlayerPermissionLevel(ServerPlayer player) {
+ // Paper start - avoid recalculating permissions if possible
+ this.sendPlayerPermissionLevel(player, true);
+ }
+
+ public void sendPlayerPermissionLevel(ServerPlayer player, boolean recalculatePermissions) {
+ // Paper end - avoid recalculating permissions if possible
GameProfile gameprofile = player.getGameProfile();
int i = this.server.getProfilePermissions(gameprofile);
- this.sendPlayerPermissionLevel(player, i);
+ this.sendPlayerPermissionLevel(player, i, recalculatePermissions); // Paper - avoid recalculating permissions if possible
}
public void tick() {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java b/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java
@ -179,21 +201,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+
+ //Respawn the player then update their position and selected slot
+ ServerLevel worldserver = handle.serverLevel();
+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(new net.minecraft.network.protocol.game.CommonPlayerSpawnInfo(worldserver.dimensionTypeId(), worldserver.dimension(), net.minecraft.world.level.biome.BiomeManager.obfuscateSeed(worldserver.getSeed()), handle.gameMode.getGameModeForPlayer(), handle.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), handle.getLastDeathLocation(), handle.getPortalCooldown()), net.minecraft.network.protocol.game.ClientboundRespawnPacket.KEEP_ALL_DATA));
+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(handle.createCommonSpawnInfo(worldserver), net.minecraft.network.protocol.game.ClientboundRespawnPacket.KEEP_ALL_DATA));
+ handle.onUpdateAbilities();
+ connection.internalTeleport(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch(), java.util.Collections.emptySet());
+ net.minecraft.server.MinecraftServer.getServer().getPlayerList().sendAllPlayerInfo(handle);
+ net.minecraft.server.players.PlayerList playerList = handle.server.getPlayerList();
+ playerList.sendPlayerPermissionLevel(handle, false);
+ playerList.sendLevelInfo(handle, worldserver);
+ playerList.sendAllPlayerInfo(handle);
+
+ // Resend their XP and effects because the respawn packet resets it
+ connection.send(new net.minecraft.network.protocol.game.ClientboundSetExperiencePacket(handle.experienceProgress, handle.totalExperience, handle.experienceLevel));
+ for (net.minecraft.world.effect.MobEffectInstance mobEffect : handle.getActiveEffects()) {
+ connection.send(new net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket(handle.getId(), mobEffect));
+ }
+
+ if (this.isOp()) {
+ this.setOp(false);
+ this.setOp(true);
+ }
+ }
+ // Paper end