geforkt von Mirrors/Paper
Fix long loading screen when refreshing skins (#10026)
Send `ClientboundGameEventPacket.LEVEL_CHUNKS_LOAD_START` when refreshing players after player profile changes.
Dieser Commit ist enthalten in:
Ursprung
5e518056e2
Commit
db6b5b45ff
@ -6,46 +6,6 @@ Subject: [PATCH] Fire CauldronLevelChange on initial fill
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Also don't fire level events or game events if stalactite
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drip is cancelled
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diff --git a/src/main/java/net/minecraft/core/cauldron/CauldronInteraction.java b/src/main/java/net/minecraft/core/cauldron/CauldronInteraction.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/core/cauldron/CauldronInteraction.java
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+++ b/src/main/java/net/minecraft/core/cauldron/CauldronInteraction.java
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@@ -0,0 +0,0 @@ public interface CauldronInteraction {
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} else {
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if (!world.isClientSide) {
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// CraftBukkit start
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- if (!LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.WATER_CAULDRON.defaultBlockState(), entityhuman, CauldronLevelChangeEvent.ChangeReason.BOTTLE_EMPTY)) {
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+ if (!LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, Blocks.WATER_CAULDRON.defaultBlockState(), entityhuman, CauldronLevelChangeEvent.ChangeReason.BOTTLE_EMPTY, false)) { // Paper
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return InteractionResult.SUCCESS;
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}
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public interface CauldronInteraction {
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if ((Integer) iblockdata.getValue(LayeredCauldronBlock.LEVEL) != 3 && PotionUtils.getPotion(itemstack) == Potions.WATER) {
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if (!world.isClientSide) {
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// CraftBukkit start
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- if (!LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, iblockdata.cycle(LayeredCauldronBlock.LEVEL), entityhuman, CauldronLevelChangeEvent.ChangeReason.BOTTLE_EMPTY)) {
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+ if (!LayeredCauldronBlock.changeLevel(iblockdata, world, blockposition, iblockdata.cycle(LayeredCauldronBlock.LEVEL), entityhuman, CauldronLevelChangeEvent.ChangeReason.BOTTLE_EMPTY, false)) { // Paper
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return InteractionResult.SUCCESS;
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}
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public interface CauldronInteraction {
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} else {
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if (!world.isClientSide) {
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// CraftBukkit start
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- if (!LayeredCauldronBlock.changeLevel(state, world, pos, Blocks.CAULDRON.defaultBlockState(), player, CauldronLevelChangeEvent.ChangeReason.BUCKET_FILL)) {
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+ if (!LayeredCauldronBlock.changeLevel(state, world, pos, Blocks.CAULDRON.defaultBlockState(), player, CauldronLevelChangeEvent.ChangeReason.BUCKET_FILL, false)) { // Paper
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return InteractionResult.SUCCESS;
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}
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public interface CauldronInteraction {
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static InteractionResult emptyBucket(Level world, BlockPos pos, Player player, InteractionHand hand, ItemStack stack, BlockState state, SoundEvent soundEvent) {
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if (!world.isClientSide) {
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// CraftBukkit start
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- if (!LayeredCauldronBlock.changeLevel(state, world, pos, state, player, CauldronLevelChangeEvent.ChangeReason.BUCKET_EMPTY)) {
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+ if (!LayeredCauldronBlock.changeLevel(state, world, pos, state, player, CauldronLevelChangeEvent.ChangeReason.BUCKET_EMPTY, false)) { // Paper
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return InteractionResult.SUCCESS;
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}
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java b/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
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@ -4,7 +4,6 @@ Date: Sat, 3 Oct 2020 20:32:25 -0500
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Subject: [PATCH] Fix item locations dropped from campfires
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Fixes #4259 by not flooring the blockposition among other weirdness
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Vanilla Issue: MC-267622
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@ -15,14 +14,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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itemstack1 = CraftItemStack.asNMSCopy(result);
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// CraftBukkit end
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- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
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+ // Paper start
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+ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
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+ while (!itemstack1.isEmpty()) {
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+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
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+ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
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+ world.addFreshEntity(droppedItem);
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+ }
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+ // Paper end
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+ // Paper start
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+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
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+ droppedItem.setDeltaMovement(world.random.nextGaussian() * 0.05D, world.random.nextGaussian() * 0.05D + 0.2D, world.random.nextGaussian() * 0.05D);
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+ world.addFreshEntity(droppedItem);
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+ // Paper end
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campfire.items.set(i, ItemStack.EMPTY);
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world.sendBlockUpdated(pos, state, state, 3);
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world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));
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@ -39,6 +39,28 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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gameprofile = com.destroystokyo.paper.profile.CraftPlayerProfile.asAuthlibCopy(profile);
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playerName = gameprofile.getName();
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uniqueId = gameprofile.getId();
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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public void sendPlayerPermissionLevel(ServerPlayer player) {
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+ // Paper start - avoid recalculating permissions if possible
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+ this.sendPlayerPermissionLevel(player, true);
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+ }
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+
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+ public void sendPlayerPermissionLevel(ServerPlayer player, boolean recalculatePermissions) {
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+ // Paper end - avoid recalculating permissions if possible
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GameProfile gameprofile = player.getGameProfile();
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int i = this.server.getProfilePermissions(gameprofile);
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- this.sendPlayerPermissionLevel(player, i);
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+ this.sendPlayerPermissionLevel(player, i, recalculatePermissions); // Paper - avoid recalculating permissions if possible
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}
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public void tick() {
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java b/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java
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@ -179,21 +201,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ //Respawn the player then update their position and selected slot
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+ ServerLevel worldserver = handle.serverLevel();
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+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(new net.minecraft.network.protocol.game.CommonPlayerSpawnInfo(worldserver.dimensionTypeId(), worldserver.dimension(), net.minecraft.world.level.biome.BiomeManager.obfuscateSeed(worldserver.getSeed()), handle.gameMode.getGameModeForPlayer(), handle.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), handle.getLastDeathLocation(), handle.getPortalCooldown()), net.minecraft.network.protocol.game.ClientboundRespawnPacket.KEEP_ALL_DATA));
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+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(handle.createCommonSpawnInfo(worldserver), net.minecraft.network.protocol.game.ClientboundRespawnPacket.KEEP_ALL_DATA));
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+ handle.onUpdateAbilities();
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+ connection.internalTeleport(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch(), java.util.Collections.emptySet());
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+ net.minecraft.server.MinecraftServer.getServer().getPlayerList().sendAllPlayerInfo(handle);
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+ net.minecraft.server.players.PlayerList playerList = handle.server.getPlayerList();
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+ playerList.sendPlayerPermissionLevel(handle, false);
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+ playerList.sendLevelInfo(handle, worldserver);
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+ playerList.sendAllPlayerInfo(handle);
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+
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+ // Resend their XP and effects because the respawn packet resets it
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+ connection.send(new net.minecraft.network.protocol.game.ClientboundSetExperiencePacket(handle.experienceProgress, handle.totalExperience, handle.experienceLevel));
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+ for (net.minecraft.world.effect.MobEffectInstance mobEffect : handle.getActiveEffects()) {
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+ connection.send(new net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket(handle.getId(), mobEffect));
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+ }
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+
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+ if (this.isOp()) {
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+ this.setOp(false);
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+ this.setOp(true);
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+ }
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+ }
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+ // Paper end
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