From db1df52d4c38b5886e553f1afae8c2e875abfa2b Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Thu, 26 Jan 2023 16:19:26 -0800 Subject: [PATCH] Fix force-opening enchantment tables --- .../bukkit/craftbukkit/entity/CraftHumanEntity.java | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/paper-server/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/paper-server/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java index aa3a47149f..9509fa35cc 100644 --- a/paper-server/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java +++ b/paper-server/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java @@ -411,7 +411,18 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity { // If there isn't an enchant table we can force create one, won't be very useful though. BlockPos pos = CraftLocation.toBlockPosition(location); - this.getHandle().openMenu(Blocks.ENCHANTING_TABLE.defaultBlockState().getMenuProvider(this.getHandle().level(), pos)); + // Paper start + MenuProvider menuProvider = Blocks.ENCHANTING_TABLE.defaultBlockState().getMenuProvider(this.getHandle().level(), pos); + if (menuProvider == null) { + if (!force) { + return null; + } + menuProvider = new net.minecraft.world.SimpleMenuProvider((syncId, inventory, player) -> { + return new net.minecraft.world.inventory.EnchantmentMenu(syncId, inventory, net.minecraft.world.inventory.ContainerLevelAccess.create(this.getHandle().level(), pos)); + }, Component.translatable("container.enchant")); + } + this.getHandle().openMenu(menuProvider); + // Paper end if (force) { this.getHandle().containerMenu.checkReachable = false;