geforkt von Mirrors/Paper
Update players when coming into view of vehicle. Fixes BUKKIT-4628
When only considering trackers from player perspective, attach entity packet could be sent before a packet for a respective vehicle is in view and will, in turn, be ignored. This adds another notification when the vehicle comes into view to cover all cases.
Dieser Commit ist enthalten in:
Ursprung
54672a75f6
Commit
da5d494b36
@ -347,6 +347,12 @@ public class EntityTrackerEntry {
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entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(0, this.tracker, this.tracker.vehicle));
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entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(0, this.tracker, this.tracker.vehicle));
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}
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}
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// CraftBukkit start
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if (this.tracker.passenger != null) {
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entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(0, this.tracker.passenger, this.tracker));
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}
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// CraftBukkit end
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if (this.tracker instanceof EntityInsentient && ((EntityInsentient) this.tracker).bI() != null) {
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if (this.tracker instanceof EntityInsentient && ((EntityInsentient) this.tracker).bI() != null) {
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entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(1, this.tracker, ((EntityInsentient) this.tracker).bI()));
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entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(1, this.tracker, ((EntityInsentient) this.tracker).bI()));
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}
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}
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