geforkt von Mirrors/Paper
Fix doors not updating after opening has been denied
Dieser Commit ist enthalten in:
Ursprung
ca1c9ef2e1
Commit
d08ee17352
@ -64,7 +64,15 @@ public class ItemInWorldManager {
|
||||
|
||||
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.a, Action.LEFT_CLICK_BLOCK , i, j, k, -1, this.a.inventory.b());
|
||||
|
||||
if (event.useInteractedBlock() != Event.Result.DENY) {
|
||||
if (event.useInteractedBlock() == Event.Result.DENY) {
|
||||
// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
|
||||
if (l == Block.WOODEN_DOOR.id) {
|
||||
// For some reason *BOTH* the bottom/top part have to be marked updated.
|
||||
boolean bottom = (this.b.getData(i, j, k) & 8) == 0;
|
||||
((EntityPlayer) this.a).a.b((Packet) (new Packet53BlockChange(i, j, k, this.b)));
|
||||
((EntityPlayer) this.a).a.b((Packet) (new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.b)));
|
||||
}
|
||||
} else {
|
||||
Block.byId[l].b(this.b, i, j, k, this.a);
|
||||
}
|
||||
|
||||
@ -187,7 +195,13 @@ public class ItemInWorldManager {
|
||||
boolean result = false;
|
||||
if (i1 > 0) {
|
||||
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, l, itemstack);
|
||||
if (event.useInteractedBlock() != Event.Result.DENY) {
|
||||
if (event.useInteractedBlock() == Event.Result.DENY) {
|
||||
// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
|
||||
if (i1 == Block.WOODEN_DOOR.id) {
|
||||
boolean bottom = (world.getData(i, j, k) & 8) == 0;
|
||||
((EntityPlayer) entityhuman).a.b((Packet) (new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, world)));
|
||||
}
|
||||
} else {
|
||||
result = Block.byId[i1].a(world, i, j, k, entityhuman);
|
||||
}
|
||||
if (itemstack != null && event.useItemInHand() != Event.Result.DENY && (!result || event.useItemInHand() == Event.Result.ALLOW)) {
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren