geforkt von Mirrors/Paper
Fix players losing experience when keepInventory is true. Fixes BUKKIT-2915
Dieser Commit ist enthalten in:
Ursprung
7ef9adc04e
Commit
cc78e17312
@ -764,7 +764,9 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void reset() {
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public void reset() {
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float exp = 0;
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float exp = 0;
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if (this.keepLevel) {
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boolean keepInventory = this.world.getGameRules().getBoolean("keepInventory");
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if (this.keepLevel || keepInventory) {
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exp = this.exp;
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exp = this.exp;
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this.newTotalExp = this.expTotal;
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this.newTotalExp = this.expTotal;
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this.newLevel = this.expLevel;
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this.newLevel = this.expLevel;
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@ -781,7 +783,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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effects.clear();
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effects.clear();
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this.activeContainer = this.defaultContainer;
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this.activeContainer = this.defaultContainer;
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this.lastSentExp = -1;
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this.lastSentExp = -1;
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if (this.keepLevel) {
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if (this.keepLevel || keepInventory) {
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this.exp = exp;
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this.exp = exp;
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} else {
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} else {
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this.giveExp(this.newExp);
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this.giveExp(this.newExp);
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