geforkt von Mirrors/Paper
Boat get/set (double) occupied acceleration, (double) unoccupied deceleration, (boolean) work on land. Good values to maximize boat utility: 0.6 (fast accel.), 0.99 (no loss of boat), true/false, respectively.
By: sk89q <the.sk89q@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
63cd6ba7d1
Commit
cc2f43d8c5
@ -20,4 +20,54 @@ public interface Boat extends Vehicle {
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* @param speed The max speed.
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*/
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public void setMaxSpeed(double speed);
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/**
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* Gets the deceleration rate (newSpeed = curSpeed * rate) of occupied
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* boats. The default is 0.2.
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*
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* @return
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*/
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public double getOccupiedDeceleration();
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/**
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* Sets the deceleration rate (newSpeed = curSpeed * rate) of occupied
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* boats. Setting this to a higher value allows for quicker acceleration.
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* The default is 0.2.
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*
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* @param speed deceleration rate
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*/
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public void setOccupiedDeceleration(double rate);
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/**
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* Gets the deceleration rate (newSpeed = curSpeed * rate) of unoccupied
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* boats. The default is -1. Values below 0 indicate that no additional
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* deceleration is imposed.
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*
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* @return
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*/
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public double getUnoccupiedDeceleration();
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/**
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* Sets the deceleration rate (newSpeed = curSpeed * rate) of unoccupied
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* boats. Setting this to a higher value allows for quicker deceleration
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* of boats when a player disembarks. The default is -1. Values below 0
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* indicate that no additional deceleration is imposed.
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*
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* @param rate deceleration rate
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*/
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public void setUnoccupiedDeceleration(double rate);
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/**
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* Get whether boats can work on land.
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*
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* @return whether boats can work on land
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*/
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public boolean getWorkOnLand();
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/**
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* Set whether boats can work on land.
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*
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* @param workOnLand whether boats can work on land
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*/
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public void setWorkOnLand(boolean workOnLand);
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}
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