Use shooter constructor for Fireballs. Fixes BUKKIT-3121

Fixes fireballs exploding in the shooter's face and not having a shooter for the projectile. (Two birds with one stone!)
Dieser Commit ist enthalten in:
feildmaster 2012-12-06 18:36:40 -06:00
Ursprung 78bc0ad1d5
Commit c74fd4196f

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@ -11,7 +11,6 @@ import net.minecraft.server.EntityArrow;
import net.minecraft.server.EntityEgg; import net.minecraft.server.EntityEgg;
import net.minecraft.server.EntityEnderDragon; import net.minecraft.server.EntityEnderDragon;
import net.minecraft.server.EntityEnderPearl; import net.minecraft.server.EntityEnderPearl;
import net.minecraft.server.EntityFireball;
import net.minecraft.server.EntityLargeFireball; import net.minecraft.server.EntityLargeFireball;
import net.minecraft.server.EntityLiving; import net.minecraft.server.EntityLiving;
import net.minecraft.server.EntitySmallFireball; import net.minecraft.server.EntitySmallFireball;
@ -278,19 +277,18 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
} else if (Arrow.class.isAssignableFrom(projectile)) { } else if (Arrow.class.isAssignableFrom(projectile)) {
launch = new EntityArrow(world, getHandle(), 1); launch = new EntityArrow(world, getHandle(), 1);
} else if (Fireball.class.isAssignableFrom(projectile)) { } else if (Fireball.class.isAssignableFrom(projectile)) {
if (SmallFireball.class.isAssignableFrom(projectile)) {
launch = new EntitySmallFireball(world);
} else if (WitherSkull.class.isAssignableFrom(projectile)) {
launch = new EntityWitherSkull(world);
} else {
launch = new EntityLargeFireball(world);
}
Location location = getEyeLocation(); Location location = getEyeLocation();
Vector direction = location.getDirection().multiply(10); Vector direction = location.getDirection().multiply(10);
if (SmallFireball.class.isAssignableFrom(projectile)) {
launch = new EntitySmallFireball(world, getHandle(), direction.getX(), direction.getY(), direction.getZ());
} else if (WitherSkull.class.isAssignableFrom(projectile)) {
launch = new EntityWitherSkull(world, getHandle(), direction.getX(), direction.getY(), direction.getZ());
} else {
launch = new EntityLargeFireball(world, getHandle(), direction.getX(), direction.getY(), direction.getZ());
}
launch.setPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); launch.setPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
((EntityFireball) launch).setDirection(direction.getX(), direction.getY(), direction.getZ());
} }
Validate.notNull(launch, "Projectile not supported"); Validate.notNull(launch, "Projectile not supported");